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Decompiled source of UniqueSuits v1.0.2
bakzkndd.UniqueSuits.dll
Decompiled 7 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using TooManySuits; using UnityEngine; using bakzkndd.UniqueSuits.NetcodePatcher; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: IgnoresAccessChecksTo("ClientNetworkTransform")] [assembly: IgnoresAccessChecksTo("com.olegknyazev.softmask")] [assembly: IgnoresAccessChecksTo("DissonanceVoip")] [assembly: IgnoresAccessChecksTo("EasyTextEffects")] [assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")] [assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")] [assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")] [assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")] [assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")] [assembly: IgnoresAccessChecksTo("Unity.Burst")] [assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")] [assembly: IgnoresAccessChecksTo("Unity.Collections")] [assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")] [assembly: IgnoresAccessChecksTo("Unity.Jobs")] [assembly: IgnoresAccessChecksTo("Unity.Mathematics")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")] [assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")] [assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")] [assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")] [assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Components")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")] [assembly: IgnoresAccessChecksTo("Unity.Services.QoS")] [assembly: IgnoresAccessChecksTo("Unity.Services.Relay")] [assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")] [assembly: IgnoresAccessChecksTo("Unity.Timeline")] [assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")] [assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.UI")] [assembly: AssemblyCompany("bakzkndd.UniqueSuits")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.1.0")] [assembly: AssemblyInformationalVersion("1.0.1+fedf38b6bd440582d6dd3b9e379bc90947bfbbb3")] [assembly: AssemblyProduct("UniqueSuits")] [assembly: AssemblyTitle("bakzkndd.UniqueSuits")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.1.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] [module: NetcodePatchedAssembly] internal class <Module> { static <Module>() { } } namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace UniqueSuits { [BepInPlugin("bakzkndd.UniqueSuits", "UniqueSuits", "1.0.1")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] public class UniqueSuits : BaseUnityPlugin { internal static Dictionary<ulong, int> PlayerIDSuitIDs = new Dictionary<ulong, int>(); internal const string MoreSuitsGUID = "x753.More_Suits"; internal const string TooManySuitsGUID = "TooManySuits"; public static UniqueSuits Instance { get; private set; } = null; internal static ManualLogSource Logger { get; private set; } = null; internal static Harmony? Harmony { get; set; } internal static bool IsTooManySuitsLoaded => Chainloader.PluginInfos.ContainsKey("TooManySuits"); private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; Instance = this; Patch(); Logger.LogInfo((object)"bakzkndd.UniqueSuits v1.0.1 has loaded!"); } internal static void Patch() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown if (Harmony == null) { Harmony = new Harmony("bakzkndd.UniqueSuits"); } Logger.LogDebug((object)"Patching..."); Harmony.PatchAll(); Logger.LogDebug((object)"Finished patching!"); } internal static void Unpatch() { Logger.LogDebug((object)"Unpatching..."); Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } Logger.LogDebug((object)"Finished unpatching!"); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "bakzkndd.UniqueSuits"; public const string PLUGIN_NAME = "UniqueSuits"; public const string PLUGIN_VERSION = "1.0.1"; } } namespace UniqueSuits.Patches { [HarmonyPatch(typeof(StartOfRound))] public class RackPatch { [HarmonyPatch("PositionSuitsOnRack")] [HarmonyPrefix] [HarmonyPriority(500)] [HarmonyAfter(new string[] { "x753.More_Suits" })] private static void PositionSuitsOnRackPatch(ref StartOfRound __instance) { //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_0117: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) if (UniqueSuits.IsTooManySuitsLoaded) { UniqueSuits.Logger.LogDebug((object)"Too Many Suits detected, skipping..."); TooManySuitsPatch.DoIt(); return; } HashSet<int> hashSet = UniqueSuits.PlayerIDSuitIDs.Values.ToHashSet(); List<UnlockableSuit> source = Object.FindObjectsOfType<UnlockableSuit>().ToList(); source = source.OrderBy((UnlockableSuit suit) => suit.syncedSuitID.Value).ToList(); int num = 0; foreach (UnlockableSuit item in source) { AutoParentToShip component = ((Component)item).gameObject.GetComponent<AutoParentToShip>(); component.overrideOffset = true; UniqueSuits.Logger.LogDebug((object)("Checking suit on rack: " + item.syncedSuitID.Value)); if (hashSet.Contains(item.syncedSuitID.Value) && item.syncedSuitID.Value != 0) { component.positionOffset = new Vector3(-2.45f, -100f, -8.41f) + __instance.rightmostSuitPosition.forward * (float)num; UniqueSuits.Logger.LogDebug((object)("Succesfully put a suit under the ground: " + item.syncedSuitID.Value)); num++; } } } } public class TooManySuitsPatch { private static bool isPatched; [MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)] public static void DoIt() { //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Expected O, but got Unknown if (!isPatched) { UniqueSuits.Harmony.Patch((MethodBase)AccessTools.Method(typeof(PaginationController), "DisplayCurrentPage", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(typeof(TooManySuitsPatch), "PositionSuitsOnRackPatch", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); isPatched = true; } } [MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)] private static void PositionSuitsOnRackPatch() { //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) if (!UniqueSuits.IsTooManySuitsLoaded) { return; } HashSet<int> hashSet = UniqueSuits.PlayerIDSuitIDs.Values.ToHashSet(); List<UnlockableSuit> source = Object.FindObjectsOfType<UnlockableSuit>().ToList(); source = source.OrderBy((UnlockableSuit suit) => suit.syncedSuitID.Value).ToList(); int num = 0; foreach (UnlockableSuit item in source) { AutoParentToShip component = ((Component)item).gameObject.GetComponent<AutoParentToShip>(); component.overrideOffset = true; UniqueSuits.Logger.LogDebug((object)("Checking suit on rack: " + item.syncedSuitID.Value)); if (hashSet.Contains(item.syncedSuitID.Value) && item.syncedSuitID.Value != 0) { component.positionOffset = new Vector3(-2.45f, -100f, -8.41f); UniqueSuits.Logger.LogDebug((object)("Succesfully put a suit under the ground: " + item.syncedSuitID.Value)); num++; } } } } [HarmonyPatch(typeof(UnlockableSuit))] public class UnlockableSuitPatch { [HarmonyPatch("SwitchSuitForPlayer")] [HarmonyPrefix] private static void SwitchSuitForPlayerPatch(UnlockableSuit __instance, PlayerControllerB player, int suitID, bool playAudio = true) { UniqueSuits.Logger.LogDebug((object)"Someone else switched suits"); UniqueSuits.Logger.LogDebug((object)("Player: " + player.playerClientId)); UniqueSuits.Logger.LogDebug((object)("Suit: " + suitID)); if ((Object)(object)player != (Object)null) { if (UniqueSuits.PlayerIDSuitIDs.ContainsKey(player.playerClientId)) { UniqueSuits.PlayerIDSuitIDs[player.playerClientId] = suitID; } else { UniqueSuits.PlayerIDSuitIDs.Add(player.playerClientId, suitID); } } StartOfRound.Instance.PositionSuitsOnRack(); } [HarmonyPatch("SwitchSuitForAllPlayers")] [HarmonyPrefix] private static void SwitchSuitForAllPlayersPatch(UnlockableSuit __instance, int suitID, bool playAudio = false) { UniqueSuits.Logger.LogDebug((object)("Everyone switched suits to: " + suitID)); for (int i = 0; i < StartOfRound.Instance.allPlayerScripts.Length; i++) { Material suitMaterial = StartOfRound.Instance.unlockablesList.unlockables[suitID].suitMaterial; PlayerControllerB val = StartOfRound.Instance.allPlayerScripts[i]; if (UniqueSuits.PlayerIDSuitIDs.ContainsKey(val.playerClientId)) { UniqueSuits.PlayerIDSuitIDs[val.playerClientId] = suitID; } else { UniqueSuits.PlayerIDSuitIDs.Add(val.playerClientId, suitID); } } StartOfRound.Instance.PositionSuitsOnRack(); } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } } namespace bakzkndd.UniqueSuits.NetcodePatcher { [AttributeUsage(AttributeTargets.Module)] internal class NetcodePatchedAssemblyAttribute : Attribute { } }