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Decompiled source of LethalCasino Extended v1.0.2
beanl.LethalCasinoExtended.dll
Decompiled 2 days ago
The result has been truncated due to the large size, download it to view full contents!
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Text.RegularExpressions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using LethalCasinoExtended.Games; using LethalCasinoExtended.Games.Slots.BassCompany; using LethalCasinoExtended.Games.Slots.ScrapBandit; using TMPro; using Unity.Netcode; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.Events; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Controls; using UnityEngine.Networking; using UnityEngine.UI; using beanl.LethalCasinoExtended.NetcodePatcher; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("beanl.LethalCasinoExtended")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.2.0")] [assembly: AssemblyInformationalVersion("1.0.2+31a4611aeb4ac1ed1a10bcd3f18d280c408c176d")] [assembly: AssemblyProduct("LethalCasino Extended")] [assembly: AssemblyTitle("beanl.LethalCasinoExtended")] [assembly: AssemblyVersion("1.0.2.0")] [module: NetcodePatchedAssembly] internal class <Module> { static <Module>() { } } namespace LethalCasinoExtended { public class ArcadeCabinetVisuals : MonoBehaviour { public TextMeshPro MarqueeTextMesh; public Renderer MarqueeFaceRenderer; public Renderer[] MarqueeBorderRenderers; public Renderer[] NeonLetterRenderers; public Renderer[] FlickerLetterRenderers; public Renderer[] ButtonRenderers; public Transform PlayButtonTransform; public Renderer ScreenRenderer; public Renderer LeftTrimRenderer; public Renderer RightTrimRenderer; public Renderer LeftSideArtRenderer; public Renderer RightSideArtRenderer; public Renderer[] SideNeonRenderers; public Transform JoystickPivot; public Renderer JoystickBallRenderer; public Light MarqueeLight; public Light ScreenLight; public int VariantIndex; public Color CurrentNeonColor = new Color(1f, 0.15f, 0.58f); private Material marqueeTextMaterial; private Material marqueeFaceMaterial; private Material marqueeBorderMaterial; private Material[] buttonMaterials; private Material screenMaterial; private Terminal terminal; private float nextFlickerTime = 5.5f; private float flickerDuration = 0.2f; private float flickerTimer; private bool isFlickering; private Vector3 playButtonDefaultLocalPos; private float playButtonPressOffset; private bool isButtonPressed; private static readonly int PropColor = Shader.PropertyToID("_Color"); private static readonly int PropBaseColor = Shader.PropertyToID("_BaseColor"); private static readonly int PropFaceColor = Shader.PropertyToID("_FaceColor"); private static readonly int PropGlowColor = Shader.PropertyToID("_GlowColor"); private static readonly int PropEmissiveColor = Shader.PropertyToID("_EmissiveColor"); private static readonly int PropEmissionColor = Shader.PropertyToID("_EmissionColor"); public Renderer[] NeonBorderRenderers => MarqueeBorderRenderers; private void Awake() { //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Expected O, but got Unknown //IL_0190: Unknown result type (might be due to invalid IL or missing references) //IL_0195: Unknown result type (might be due to invalid IL or missing references) terminal = ((Component)this).GetComponent<Terminal>(); if ((Object)(object)MarqueeFaceRenderer != (Object)null) { marqueeFaceMaterial = MarqueeFaceRenderer.material; } if (MarqueeBorderRenderers != null && MarqueeBorderRenderers.Length != 0 && (Object)(object)MarqueeBorderRenderers[0] != (Object)null) { marqueeBorderMaterial = MarqueeBorderRenderers[0].material; for (int i = 1; i < MarqueeBorderRenderers.Length; i++) { if ((Object)(object)MarqueeBorderRenderers[i] != (Object)null) { MarqueeBorderRenderers[i].sharedMaterial = marqueeBorderMaterial; } } } if ((Object)(object)MarqueeTextMesh != (Object)null) { marqueeTextMaterial = new Material(((TMP_Text)MarqueeTextMesh).fontMaterial); ((TMP_Text)MarqueeTextMesh).fontMaterial = marqueeTextMaterial; } if (SideNeonRenderers != null && SideNeonRenderers.Length != 0 && (Object)(object)marqueeBorderMaterial != (Object)null) { for (int j = 0; j < SideNeonRenderers.Length; j++) { if ((Object)(object)SideNeonRenderers[j] != (Object)null) { SideNeonRenderers[j].sharedMaterial = marqueeBorderMaterial; } } } if (ButtonRenderers != null && ButtonRenderers.Length != 0) { buttonMaterials = (Material[])(object)new Material[ButtonRenderers.Length]; for (int k = 0; k < ButtonRenderers.Length; k++) { if ((Object)(object)ButtonRenderers[k] != (Object)null) { buttonMaterials[k] = ButtonRenderers[k].material; } } } if ((Object)(object)PlayButtonTransform != (Object)null) { playButtonDefaultLocalPos = PlayButtonTransform.localPosition; } if ((Object)(object)ScreenRenderer != (Object)null) { screenMaterial = ScreenRenderer.material; } ScheduleNextFlicker(); } private void ScheduleNextFlicker() { nextFlickerTime = Time.time + Random.Range(5.5f, 10.5f); flickerDuration = Random.Range(0.14f, 0.26f); flickerTimer = 0f; isFlickering = false; } public void ApplyVariant(int index, Color? configColor = null) { //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_0150: Unknown result type (might be due to invalid IL or missing references) //IL_0161: Unknown result type (might be due to invalid IL or missing references) //IL_0166: Unknown result type (might be due to invalid IL or missing references) //IL_0181: Unknown result type (might be due to invalid IL or missing references) //IL_01c7: Unknown result type (might be due to invalid IL or missing references) //IL_01a5: Unknown result type (might be due to invalid IL or missing references) //IL_01af: Expected O, but got Unknown //IL_0301: Unknown result type (might be due to invalid IL or missing references) //IL_0307: Unknown result type (might be due to invalid IL or missing references) //IL_0311: Unknown result type (might be due to invalid IL or missing references) //IL_0316: Unknown result type (might be due to invalid IL or missing references) //IL_02c8: Unknown result type (might be due to invalid IL or missing references) //IL_0344: Unknown result type (might be due to invalid IL or missing references) //IL_0377: Unknown result type (might be due to invalid IL or missing references) //IL_03ab: Unknown result type (might be due to invalid IL or missing references) //IL_03dd: Unknown result type (might be due to invalid IL or missing references) VariantIndex = Mathf.Abs(index); CurrentNeonColor = (Color)(((??)configColor) ?? ((Plugin.TerminalConfig != null) ? Plugin.TerminalConfig.GetNeonColor(VariantIndex) : new Color(1f, 0.15f, 0.58f))); ManualLogSource logger = Plugin.Logger; if (logger != null) { logger.LogInfo((object)$"Cabinet {VariantIndex} assigned neon color: #{ColorUtility.ToHtmlStringRGB(CurrentNeonColor)}"); } float num = default(float); float num2 = default(float); float num3 = default(float); Color.RGBToHSV(CurrentNeonColor, ref num, ref num2, ref num3); Color val = Color.HSVToRGB(num, 0.18f, 0.07f); if ((Object)(object)marqueeFaceMaterial != (Object)null) { marqueeFaceMaterial.color = val; if (marqueeFaceMaterial.HasProperty("_BaseColor")) { marqueeFaceMaterial.SetColor("_BaseColor", val); } } if ((Object)(object)marqueeBorderMaterial != (Object)null) { SetMaterialEmission(marqueeBorderMaterial, CurrentNeonColor, 1.2f); } if ((Object)(object)MarqueeTextMesh != (Object)null) { if ((Object)(object)((TMP_Text)MarqueeTextMesh).font == (Object)null) { TMP_FontAsset gameTMPFont = TerminalUIManager.GetGameTMPFont(); if ((Object)(object)gameTMPFont != (Object)null) { ((TMP_Text)MarqueeTextMesh).font = gameTMPFont; } } ((Graphic)MarqueeTextMesh).color = CurrentNeonColor; ((TMP_Text)MarqueeTextMesh).faceColor = Color32.op_Implicit(CurrentNeonColor); ((TMP_Text)MarqueeTextMesh).outlineColor = new Color32((byte)10, (byte)10, (byte)15, byte.MaxValue); if ((Object)(object)marqueeTextMaterial == (Object)null) { marqueeTextMaterial = new Material(((TMP_Text)MarqueeTextMesh).fontMaterial); ((TMP_Text)MarqueeTextMesh).fontMaterial = marqueeTextMaterial; } ConfigureMarqueeTMPMaterial(marqueeTextMaterial, CurrentNeonColor); ((TMP_Text)MarqueeTextMesh).ForceMeshUpdate(false, false); } int suitIndex = VariantIndex % 4; Texture2D suitTexture = ArcadeModelBuilder.GetSuitTexture(suitIndex); if ((Object)(object)LeftSideArtRenderer != (Object)null && (Object)(object)LeftSideArtRenderer.material != (Object)null) { LeftSideArtRenderer.material.mainTexture = (Texture)(object)suitTexture; if (LeftSideArtRenderer.material.HasProperty("_BaseColorMap")) { LeftSideArtRenderer.material.SetTexture("_BaseColorMap", (Texture)(object)suitTexture); } } if ((Object)(object)RightSideArtRenderer != (Object)null && (Object)(object)RightSideArtRenderer.material != (Object)null) { RightSideArtRenderer.material.mainTexture = (Texture)(object)suitTexture; if (RightSideArtRenderer.material.HasProperty("_BaseColorMap")) { RightSideArtRenderer.material.SetTexture("_BaseColorMap", (Texture)(object)suitTexture); } } if ((Object)(object)MarqueeLight != (Object)null) { MarqueeLight.color = CurrentNeonColor; MarqueeLight.intensity = 0.65f; MarqueeLight.range = 3.5f; } Color color = Color.Lerp(new Color(0.9f, 0.75f, 0.25f), CurrentNeonColor, 0.18f); if ((Object)(object)LeftTrimRenderer != (Object)null && (Object)(object)LeftTrimRenderer.material != (Object)null) { LeftTrimRenderer.material.color = color; } if ((Object)(object)RightTrimRenderer != (Object)null && (Object)(object)RightTrimRenderer.material != (Object)null) { RightTrimRenderer.material.color = color; } if ((Object)(object)JoystickBallRenderer != (Object)null && (Object)(object)JoystickBallRenderer.material != (Object)null) { JoystickBallRenderer.material.color = CurrentNeonColor; if (JoystickBallRenderer.material.HasProperty("_BaseColor")) { JoystickBallRenderer.material.SetColor("_BaseColor", CurrentNeonColor); } } } public static void ConfigureMarqueeTMPMaterial(Material mat, Color accent) { //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Unknown result type (might be due to invalid IL or missing references) //IL_015c: Unknown result type (might be due to invalid IL or missing references) //IL_0162: Unknown result type (might be due to invalid IL or missing references) //IL_017f: Unknown result type (might be due to invalid IL or missing references) //IL_0185: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)mat == (Object)null)) { mat.EnableKeyword("GLOW_ON"); mat.EnableKeyword("OUTLINE_ON"); if (mat.HasProperty("_Color")) { mat.SetColor("_Color", accent); } if (mat.HasProperty("_BaseColor")) { mat.SetColor("_BaseColor", accent); } if (mat.HasProperty("_FaceColor")) { mat.SetColor("_FaceColor", accent); } Color val = default(Color); ((Color)(ref val))..ctor(0.04f, 0.04f, 0.06f, 1f); if (mat.HasProperty("_OutlineColor")) { mat.SetColor("_OutlineColor", val); } if (mat.HasProperty("_OutlineWidth")) { mat.SetFloat("_OutlineWidth", 0.12f); } if (mat.HasProperty("_GlowColor")) { mat.SetColor("_GlowColor", accent); } if (mat.HasProperty("_GlowOffset")) { mat.SetFloat("_GlowOffset", 0f); } if (mat.HasProperty("_GlowInner")) { mat.SetFloat("_GlowInner", 0.15f); } if (mat.HasProperty("_GlowOuter")) { mat.SetFloat("_GlowOuter", 0.45f); } if (mat.HasProperty("_GlowPower")) { mat.SetFloat("_GlowPower", 1f); } if (mat.HasProperty("_EmissiveColor")) { mat.SetColor("_EmissiveColor", accent * 1.4f); } if (mat.HasProperty("_EmissionColor")) { mat.SetColor("_EmissionColor", accent * 1.4f); } } } public void AnimatePlayButtonPress() { isButtonPressed = true; playButtonPressOffset = -0.015f; } private void Update() { //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Unknown result type (might be due to invalid IL or missing references) //IL_015b: Unknown result type (might be due to invalid IL or missing references) //IL_017f: Unknown result type (might be due to invalid IL or missing references) //IL_01a3: Unknown result type (might be due to invalid IL or missing references) //IL_01c7: Unknown result type (might be due to invalid IL or missing references) //IL_0406: Unknown result type (might be due to invalid IL or missing references) //IL_0427: Unknown result type (might be due to invalid IL or missing references) //IL_042c: Unknown result type (might be due to invalid IL or missing references) //IL_0434: Unknown result type (might be due to invalid IL or missing references) //IL_0397: Unknown result type (might be due to invalid IL or missing references) //IL_03ac: Unknown result type (might be due to invalid IL or missing references) //IL_03b1: Unknown result type (might be due to invalid IL or missing references) //IL_0451: Unknown result type (might be due to invalid IL or missing references) //IL_0456: Unknown result type (might be due to invalid IL or missing references) //IL_03db: Unknown result type (might be due to invalid IL or missing references) //IL_0537: Unknown result type (might be due to invalid IL or missing references) //IL_053c: Unknown result type (might be due to invalid IL or missing references) //IL_0586: Unknown result type (might be due to invalid IL or missing references) //IL_058b: Unknown result type (might be due to invalid IL or missing references) //IL_0598: Unknown result type (might be due to invalid IL or missing references) //IL_0553: Unknown result type (might be due to invalid IL or missing references) //IL_0565: Unknown result type (might be due to invalid IL or missing references) //IL_0573: Unknown result type (might be due to invalid IL or missing references) //IL_0578: Unknown result type (might be due to invalid IL or missing references) if (!((Behaviour)this).isActiveAndEnabled) { return; } float time = Time.time; float num = 0.9f + 0.1f * Mathf.Sin(time * 2f); if (!isFlickering && time >= nextFlickerTime) { isFlickering = true; flickerTimer = 0f; } float num2 = 1f; if (isFlickering) { flickerTimer += Time.deltaTime; if (flickerTimer >= flickerDuration) { ScheduleNextFlicker(); } else { float num3 = Mathf.PingPong(flickerTimer * 42f, 1f); num2 = ((num3 > 0.45f) ? 1f : ((num3 > 0.2f) ? 0.35f : 0.15f)); } } float num4 = num * num2; if ((Object)(object)marqueeTextMaterial != (Object)null) { Color val = CurrentNeonColor * num4; Color val2 = CurrentNeonColor * (num4 * 1.25f); if (marqueeTextMaterial.HasProperty(PropColor)) { marqueeTextMaterial.SetColor(PropColor, val); } if (marqueeTextMaterial.HasProperty(PropBaseColor)) { marqueeTextMaterial.SetColor(PropBaseColor, val); } if (marqueeTextMaterial.HasProperty(PropFaceColor)) { marqueeTextMaterial.SetColor(PropFaceColor, val); } if (marqueeTextMaterial.HasProperty(PropGlowColor)) { marqueeTextMaterial.SetColor(PropGlowColor, val2); } if (marqueeTextMaterial.HasProperty(PropEmissiveColor)) { marqueeTextMaterial.SetColor(PropEmissiveColor, val); } if (marqueeTextMaterial.HasProperty(PropEmissionColor)) { marqueeTextMaterial.SetColor(PropEmissionColor, val); } } if ((Object)(object)marqueeBorderMaterial != (Object)null) { SetMaterialIntensity(marqueeBorderMaterial, num4 * 1.2f); } if ((Object)(object)MarqueeLight != (Object)null) { MarqueeLight.intensity = (0.55f + 0.1f * Mathf.Sin(time * 2f)) * (isFlickering ? (num2 * 0.7f + 0.3f) : 1f); } bool flag = (Object)(object)terminal != (Object)null && terminal.occupiedByClientId.Value != -1; if (buttonMaterials != null && buttonMaterials.Length != 0) { if (flag) { for (int i = 0; i < buttonMaterials.Length; i++) { if ((Object)(object)buttonMaterials[i] != (Object)null) { SetMaterialIntensity(buttonMaterials[i], 2f); } } } else { float num5 = 3.2f; float num6 = time * num5 % (float)buttonMaterials.Length; for (int j = 0; j < buttonMaterials.Length; j++) { if (!((Object)(object)buttonMaterials[j] == (Object)null)) { float num7 = Mathf.Abs((float)j - num6); if (num7 > (float)buttonMaterials.Length / 2f) { num7 = (float)buttonMaterials.Length - num7; } float intensity = Mathf.Clamp01(1f - num7) * 2.2f + 0.45f; SetMaterialIntensity(buttonMaterials[j], intensity); } } } } if ((Object)(object)PlayButtonTransform != (Object)null && isButtonPressed) { playButtonPressOffset = Mathf.MoveTowards(playButtonPressOffset, 0f, Time.deltaTime * 0.06f); PlayButtonTransform.localPosition = playButtonDefaultLocalPos + new Vector3(0f, playButtonPressOffset, 0f); if (Mathf.Approximately(playButtonPressOffset, 0f)) { isButtonPressed = false; PlayButtonTransform.localPosition = playButtonDefaultLocalPos; } } if ((Object)(object)screenMaterial != (Object)null) { screenMaterial.mainTextureOffset = new Vector2(0f, (0f - time) * 0.04f); Color col = Color.HSVToRGB(time * 0.06f % 1f, 0.75f, 1f); SetMaterialEmission(screenMaterial, col, 1.35f); } if (!((Object)(object)JoystickPivot != (Object)null)) { return; } Vector2 zero = Vector2.zero; if ((Object)(object)terminal != (Object)null && terminal.IsOccupied) { Keyboard current = Keyboard.current; if (current != null) { if (((ButtonControl)current.wKey).isPressed || ((ButtonControl)current.upArrowKey).isPressed) { zero.y += 1f; } if (((ButtonControl)current.sKey).isPressed || ((ButtonControl)current.downArrowKey).isPressed) { zero.y -= 1f; } if (((ButtonControl)current.aKey).isPressed || ((ButtonControl)current.leftArrowKey).isPressed) { zero.x -= 1f; } if (((ButtonControl)current.dKey).isPressed || ((ButtonControl)current.rightArrowKey).isPressed) { zero.x += 1f; } } } Quaternion val3 = Quaternion.identity; if (((Vector2)(ref zero)).sqrMagnitude > 0.01f) { ((Vector2)(ref zero)).Normalize(); val3 = Quaternion.Euler(zero.y * 10f, 0f, (0f - zero.x) * 10f); } JoystickPivot.localRotation = Quaternion.Slerp(JoystickPivot.localRotation, val3, Time.deltaTime * 12f); } private static void SetMaterialEmission(Material mat, Color col, float intensity) { //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)mat == (Object)null)) { mat.EnableKeyword("_EMISSION"); mat.EnableKeyword("_EMISSIVE_COLOR_MAP"); Color val = col * intensity; if (mat.HasProperty("_EmissiveColor")) { mat.SetColor("_EmissiveColor", val); } if (mat.HasProperty("_EmissiveColorLDR")) { mat.SetColor("_EmissiveColorLDR", val); } if (mat.HasProperty("_EmissionColor")) { mat.SetColor("_EmissionColor", val); } if (mat.HasProperty("_EmissiveIntensity")) { mat.SetFloat("_EmissiveIntensity", intensity); } if (mat.HasProperty("_UnlitColor")) { mat.SetColor("_UnlitColor", val); } if (mat.HasProperty("_BaseColor")) { mat.SetColor("_BaseColor", val); } } } private static void SetMaterialIntensity(Material mat, float intensity) { if (!((Object)(object)mat == (Object)null) && mat.HasProperty("_EmissiveIntensity")) { mat.SetFloat("_EmissiveIntensity", intensity); } } private void OnDisable() { if ((Object)(object)MarqueeLight != (Object)null) { MarqueeLight.intensity = 0f; } if ((Object)(object)ScreenLight != (Object)null) { ScreenLight.intensity = 0f; } } private void OnEnable() { if ((Object)(object)MarqueeLight != (Object)null) { MarqueeLight.intensity = 1.3f; } if ((Object)(object)ScreenLight != (Object)null) { ScreenLight.intensity = 0.5f; } } } public static class ArcadeModelBuilder { private static readonly FieldInfo GlobalObjectIdHashField = typeof(NetworkObject).GetField("GlobalObjectIdHash", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); private static readonly FieldInfo PrefabGlobalObjectIdHashField = typeof(NetworkObject).GetField("PrefabGlobalObjectIdHash", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); private static Sprite _defaultHoverIcon; private static Texture2D[] cachedSuitTextures = null; public static void SetNetworkObjectHash(NetworkObject netObj, uint hash) { if (!((Object)(object)netObj == (Object)null)) { GlobalObjectIdHashField?.SetValue(netObj, hash); PrefabGlobalObjectIdHashField?.SetValue(netObj, hash); } } public static GameObject BuildTerminalTemplate() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Expected O, but got Unknown //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Expected O, but got Unknown //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_01c0: Unknown result type (might be due to invalid IL or missing references) //IL_01c5: Unknown result type (might be due to invalid IL or missing references) //IL_01c7: Unknown result type (might be due to invalid IL or missing references) //IL_01db: Unknown result type (might be due to invalid IL or missing references) //IL_01ef: Unknown result type (might be due to invalid IL or missing references) //IL_0200: Unknown result type (might be due to invalid IL or missing references) //IL_0212: Unknown result type (might be due to invalid IL or missing references) //IL_0226: Unknown result type (might be due to invalid IL or missing references) //IL_023a: Unknown result type (might be due to invalid IL or missing references) //IL_023c: Unknown result type (might be due to invalid IL or missing references) //IL_0243: Unknown result type (might be due to invalid IL or missing references) //IL_0255: Unknown result type (might be due to invalid IL or missing references) //IL_0257: Unknown result type (might be due to invalid IL or missing references) //IL_025e: Unknown result type (might be due to invalid IL or missing references) //IL_0286: Unknown result type (might be due to invalid IL or missing references) //IL_029a: Unknown result type (might be due to invalid IL or missing references) //IL_02c7: Unknown result type (might be due to invalid IL or missing references) //IL_02db: Unknown result type (might be due to invalid IL or missing references) //IL_0308: Unknown result type (might be due to invalid IL or missing references) //IL_031c: Unknown result type (might be due to invalid IL or missing references) //IL_0349: Unknown result type (might be due to invalid IL or missing references) //IL_035d: Unknown result type (might be due to invalid IL or missing references) //IL_038a: Unknown result type (might be due to invalid IL or missing references) //IL_039e: Unknown result type (might be due to invalid IL or missing references) //IL_03cb: Unknown result type (might be due to invalid IL or missing references) //IL_03df: Unknown result type (might be due to invalid IL or missing references) //IL_040c: Unknown result type (might be due to invalid IL or missing references) //IL_0420: Unknown result type (might be due to invalid IL or missing references) //IL_044d: Unknown result type (might be due to invalid IL or missing references) //IL_0461: Unknown result type (might be due to invalid IL or missing references) //IL_048e: Unknown result type (might be due to invalid IL or missing references) //IL_04a2: Unknown result type (might be due to invalid IL or missing references) //IL_04cf: Unknown result type (might be due to invalid IL or missing references) //IL_04e3: Unknown result type (might be due to invalid IL or missing references) //IL_0510: Unknown result type (might be due to invalid IL or missing references) //IL_0524: Unknown result type (might be due to invalid IL or missing references) //IL_0551: Unknown result type (might be due to invalid IL or missing references) //IL_0565: Unknown result type (might be due to invalid IL or missing references) //IL_0592: Unknown result type (might be due to invalid IL or missing references) //IL_05a6: Unknown result type (might be due to invalid IL or missing references) //IL_05d3: Unknown result type (might be due to invalid IL or missing references) //IL_05e7: Unknown result type (might be due to invalid IL or missing references) //IL_0614: Unknown result type (might be due to invalid IL or missing references) //IL_0628: Unknown result type (might be due to invalid IL or missing references) //IL_063e: Unknown result type (might be due to invalid IL or missing references) //IL_0664: Unknown result type (might be due to invalid IL or missing references) //IL_0678: Unknown result type (might be due to invalid IL or missing references) //IL_068e: Unknown result type (might be due to invalid IL or missing references) //IL_06b4: Unknown result type (might be due to invalid IL or missing references) //IL_06c8: Unknown result type (might be due to invalid IL or missing references) //IL_11eb: Unknown result type (might be due to invalid IL or missing references) //IL_11f2: Expected O, but got Unknown //IL_121b: Unknown result type (might be due to invalid IL or missing references) //IL_123b: Unknown result type (might be due to invalid IL or missing references) //IL_124c: Unknown result type (might be due to invalid IL or missing references) //IL_125e: Unknown result type (might be due to invalid IL or missing references) //IL_1272: Unknown result type (might be due to invalid IL or missing references) //IL_1289: Unknown result type (might be due to invalid IL or missing references) //IL_12a2: Unknown result type (might be due to invalid IL or missing references) //IL_12a7: Unknown result type (might be due to invalid IL or missing references) //IL_12a9: Unknown result type (might be due to invalid IL or missing references) //IL_12d4: Unknown result type (might be due to invalid IL or missing references) //IL_12e8: Unknown result type (might be due to invalid IL or missing references) //IL_130e: Unknown result type (might be due to invalid IL or missing references) //IL_1310: Unknown result type (might be due to invalid IL or missing references) //IL_1317: Unknown result type (might be due to invalid IL or missing references) //IL_1340: Unknown result type (might be due to invalid IL or missing references) //IL_1354: Unknown result type (might be due to invalid IL or missing references) //IL_1383: Unknown result type (might be due to invalid IL or missing references) //IL_1397: Unknown result type (might be due to invalid IL or missing references) //IL_13c6: Unknown result type (might be due to invalid IL or missing references) //IL_13da: Unknown result type (might be due to invalid IL or missing references) //IL_1409: Unknown result type (might be due to invalid IL or missing references) //IL_141d: Unknown result type (might be due to invalid IL or missing references) //IL_1482: Unknown result type (might be due to invalid IL or missing references) //IL_1489: Expected O, but got Unknown //IL_14b3: Unknown result type (might be due to invalid IL or missing references) //IL_14d3: Unknown result type (might be due to invalid IL or missing references) //IL_14e4: Unknown result type (might be due to invalid IL or missing references) //IL_1543: Unknown result type (might be due to invalid IL or missing references) //IL_154c: Unknown result type (might be due to invalid IL or missing references) //IL_154e: Unknown result type (might be due to invalid IL or missing references) //IL_1565: Unknown result type (might be due to invalid IL or missing references) //IL_1584: Unknown result type (might be due to invalid IL or missing references) //IL_0741: Unknown result type (might be due to invalid IL or missing references) //IL_0746: Unknown result type (might be due to invalid IL or missing references) //IL_0752: Unknown result type (might be due to invalid IL or missing references) //IL_0759: Unknown result type (might be due to invalid IL or missing references) //IL_079e: Unknown result type (might be due to invalid IL or missing references) //IL_07b2: Unknown result type (might be due to invalid IL or missing references) //IL_07e8: Unknown result type (might be due to invalid IL or missing references) //IL_07fc: Unknown result type (might be due to invalid IL or missing references) //IL_0832: Unknown result type (might be due to invalid IL or missing references) //IL_0837: Unknown result type (might be due to invalid IL or missing references) //IL_0843: Unknown result type (might be due to invalid IL or missing references) //IL_084a: Unknown result type (might be due to invalid IL or missing references) //IL_088f: Unknown result type (might be due to invalid IL or missing references) //IL_08a3: Unknown result type (might be due to invalid IL or missing references) //IL_08d9: Unknown result type (might be due to invalid IL or missing references) //IL_08ed: Unknown result type (might be due to invalid IL or missing references) //IL_0923: Unknown result type (might be due to invalid IL or missing references) //IL_0928: Unknown result type (might be due to invalid IL or missing references) //IL_0934: Unknown result type (might be due to invalid IL or missing references) //IL_093b: Unknown result type (might be due to invalid IL or missing references) //IL_0980: Unknown result type (might be due to invalid IL or missing references) //IL_0994: Unknown result type (might be due to invalid IL or missing references) //IL_09ca: Unknown result type (might be due to invalid IL or missing references) //IL_09cf: Unknown result type (might be due to invalid IL or missing references) //IL_09db: Unknown result type (might be due to invalid IL or missing references) //IL_09e2: Unknown result type (might be due to invalid IL or missing references) //IL_0a27: Unknown result type (might be due to invalid IL or missing references) //IL_0a3b: Unknown result type (might be due to invalid IL or missing references) //IL_0a71: Unknown result type (might be due to invalid IL or missing references) //IL_0a76: Unknown result type (might be due to invalid IL or missing references) //IL_0a87: Unknown result type (might be due to invalid IL or missing references) //IL_0acc: Unknown result type (might be due to invalid IL or missing references) //IL_0ad1: Unknown result type (might be due to invalid IL or missing references) //IL_0ae2: Unknown result type (might be due to invalid IL or missing references) //IL_0b27: Unknown result type (might be due to invalid IL or missing references) //IL_0b2c: Unknown result type (might be due to invalid IL or missing references) //IL_0b38: Unknown result type (might be due to invalid IL or missing references) //IL_0b3f: Unknown result type (might be due to invalid IL or missing references) //IL_0b84: Unknown result type (might be due to invalid IL or missing references) //IL_0b98: Unknown result type (might be due to invalid IL or missing references) //IL_0bce: Unknown result type (might be due to invalid IL or missing references) //IL_0bd3: Unknown result type (might be due to invalid IL or missing references) //IL_0bdf: Unknown result type (might be due to invalid IL or missing references) //IL_0be6: Unknown result type (might be due to invalid IL or missing references) //IL_0c2b: Unknown result type (might be due to invalid IL or missing references) //IL_0c3f: Unknown result type (might be due to invalid IL or missing references) //IL_0c75: Unknown result type (might be due to invalid IL or missing references) //IL_0c7a: Unknown result type (might be due to invalid IL or missing references) //IL_0c86: Unknown result type (might be due to invalid IL or missing references) //IL_0c8d: Unknown result type (might be due to invalid IL or missing references) //IL_0cd2: Unknown result type (might be due to invalid IL or missing references) //IL_0ce6: Unknown result type (might be due to invalid IL or missing references) //IL_0d1c: Unknown result type (might be due to invalid IL or missing references) //IL_0d21: Unknown result type (might be due to invalid IL or missing references) //IL_0d2d: Unknown result type (might be due to invalid IL or missing references) //IL_0d34: Unknown result type (might be due to invalid IL or missing references) //IL_0d79: Unknown result type (might be due to invalid IL or missing references) //IL_0d8d: Unknown result type (might be due to invalid IL or missing references) //IL_0dc3: Unknown result type (might be due to invalid IL or missing references) //IL_0dc8: Unknown result type (might be due to invalid IL or missing references) //IL_0dd9: Unknown result type (might be due to invalid IL or missing references) //IL_0e1e: Unknown result type (might be due to invalid IL or missing references) //IL_0e23: Unknown result type (might be due to invalid IL or missing references) //IL_0e34: Unknown result type (might be due to invalid IL or missing references) //IL_0e79: Unknown result type (might be due to invalid IL or missing references) //IL_0e7e: Unknown result type (might be due to invalid IL or missing references) //IL_0e8a: Unknown result type (might be due to invalid IL or missing references) //IL_0e91: Unknown result type (might be due to invalid IL or missing references) //IL_0ed6: Unknown result type (might be due to invalid IL or missing references) //IL_0eea: Unknown result type (might be due to invalid IL or missing references) //IL_0f20: Unknown result type (might be due to invalid IL or missing references) //IL_0f25: Unknown result type (might be due to invalid IL or missing references) //IL_0f31: Unknown result type (might be due to invalid IL or missing references) //IL_0f38: Unknown result type (might be due to invalid IL or missing references) //IL_0f7d: Unknown result type (might be due to invalid IL or missing references) //IL_0f91: Unknown result type (might be due to invalid IL or missing references) //IL_0fbb: Unknown result type (might be due to invalid IL or missing references) //IL_0fcf: Unknown result type (might be due to invalid IL or missing references) //IL_0ffc: Unknown result type (might be due to invalid IL or missing references) //IL_1010: Unknown result type (might be due to invalid IL or missing references) //IL_15f0: Unknown result type (might be due to invalid IL or missing references) //IL_15f7: Expected O, but got Unknown //IL_1602: Unknown result type (might be due to invalid IL or missing references) //IL_1617: Unknown result type (might be due to invalid IL or missing references) //IL_161e: Expected O, but got Unknown //IL_1648: Unknown result type (might be due to invalid IL or missing references) //IL_167d: Unknown result type (might be due to invalid IL or missing references) //IL_169a: Unknown result type (might be due to invalid IL or missing references) //IL_16a1: Expected O, but got Unknown //IL_16ca: Unknown result type (might be due to invalid IL or missing references) //IL_16db: Unknown result type (might be due to invalid IL or missing references) //IL_16ed: Unknown result type (might be due to invalid IL or missing references) //IL_1701: Unknown result type (might be due to invalid IL or missing references) //IL_172f: Unknown result type (might be due to invalid IL or missing references) //IL_1743: Unknown result type (might be due to invalid IL or missing references) //IL_1771: Unknown result type (might be due to invalid IL or missing references) //IL_1785: Unknown result type (might be due to invalid IL or missing references) //IL_17b3: Unknown result type (might be due to invalid IL or missing references) //IL_17c7: Unknown result type (might be due to invalid IL or missing references) //IL_17e3: Unknown result type (might be due to invalid IL or missing references) //IL_17ea: Expected O, but got Unknown //IL_1813: Unknown result type (might be due to invalid IL or missing references) //IL_1833: Unknown result type (might be due to invalid IL or missing references) //IL_1844: Unknown result type (might be due to invalid IL or missing references) //IL_1856: Unknown result type (might be due to invalid IL or missing references) //IL_186a: Unknown result type (might be due to invalid IL or missing references) //IL_1898: Unknown result type (might be due to invalid IL or missing references) //IL_18ac: Unknown result type (might be due to invalid IL or missing references) //IL_18da: Unknown result type (might be due to invalid IL or missing references) //IL_18ee: Unknown result type (might be due to invalid IL or missing references) //IL_191c: Unknown result type (might be due to invalid IL or missing references) //IL_1930: Unknown result type (might be due to invalid IL or missing references) //IL_195e: Unknown result type (might be due to invalid IL or missing references) //IL_1972: Unknown result type (might be due to invalid IL or missing references) //IL_1990: Unknown result type (might be due to invalid IL or missing references) //IL_19a4: Unknown result type (might be due to invalid IL or missing references) //IL_19ce: Unknown result type (might be due to invalid IL or missing references) //IL_19e2: Unknown result type (might be due to invalid IL or missing references) //IL_1a0d: Unknown result type (might be due to invalid IL or missing references) //IL_1a14: Expected O, but got Unknown //IL_1a3e: Unknown result type (might be due to invalid IL or missing references) //IL_1a82: Unknown result type (might be due to invalid IL or missing references) //IL_1aa2: Unknown result type (might be due to invalid IL or missing references) //IL_1aa9: Expected O, but got Unknown //IL_1ad2: Unknown result type (might be due to invalid IL or missing references) //IL_1af2: Unknown result type (might be due to invalid IL or missing references) //IL_1b03: Unknown result type (might be due to invalid IL or missing references) //IL_1b15: Unknown result type (might be due to invalid IL or missing references) //IL_1b29: Unknown result type (might be due to invalid IL or missing references) //IL_1b57: Unknown result type (might be due to invalid IL or missing references) //IL_1b6b: Unknown result type (might be due to invalid IL or missing references) //IL_1b99: Unknown result type (might be due to invalid IL or missing references) //IL_1bad: Unknown result type (might be due to invalid IL or missing references) //IL_1be9: Unknown result type (might be due to invalid IL or missing references) //IL_1bfb: Unknown result type (might be due to invalid IL or missing references) //IL_1c02: Expected O, but got Unknown //IL_1c2c: Unknown result type (might be due to invalid IL or missing references) //IL_1c5b: Unknown result type (might be due to invalid IL or missing references) //IL_1c6f: Unknown result type (might be due to invalid IL or missing references) //IL_1c95: Unknown result type (might be due to invalid IL or missing references) //IL_1ca9: Unknown result type (might be due to invalid IL or missing references) //IL_1cd2: Unknown result type (might be due to invalid IL or missing references) //IL_1ce6: Unknown result type (might be due to invalid IL or missing references) //IL_1d22: Unknown result type (might be due to invalid IL or missing references) //IL_1d36: Unknown result type (might be due to invalid IL or missing references) //IL_1d5f: Unknown result type (might be due to invalid IL or missing references) //IL_1d73: Unknown result type (might be due to invalid IL or missing references) //IL_1da1: Unknown result type (might be due to invalid IL or missing references) //IL_1db5: Unknown result type (might be due to invalid IL or missing references) //IL_1dea: Unknown result type (might be due to invalid IL or missing references) //IL_1dfe: Unknown result type (might be due to invalid IL or missing references) //IL_1e27: Unknown result type (might be due to invalid IL or missing references) //IL_1e3b: Unknown result type (might be due to invalid IL or missing references) //IL_1e69: Unknown result type (might be due to invalid IL or missing references) //IL_1e7d: Unknown result type (might be due to invalid IL or missing references) //IL_1eb2: Unknown result type (might be due to invalid IL or missing references) //IL_1ec6: Unknown result type (might be due to invalid IL or missing references) //IL_1eef: Unknown result type (might be due to invalid IL or missing references) //IL_1f03: Unknown result type (might be due to invalid IL or missing references) //IL_1f31: Unknown result type (might be due to invalid IL or missing references) //IL_1f45: Unknown result type (might be due to invalid IL or missing references) //IL_1f7a: Unknown result type (might be due to invalid IL or missing references) //IL_1f8e: Unknown result type (might be due to invalid IL or missing references) //IL_1fb7: Unknown result type (might be due to invalid IL or missing references) //IL_1fcb: Unknown result type (might be due to invalid IL or missing references) //IL_1ff9: Unknown result type (might be due to invalid IL or missing references) //IL_200d: Unknown result type (might be due to invalid IL or missing references) //IL_2042: Unknown result type (might be due to invalid IL or missing references) //IL_2056: Unknown result type (might be due to invalid IL or missing references) //IL_207f: Unknown result type (might be due to invalid IL or missing references) //IL_2093: Unknown result type (might be due to invalid IL or missing references) //IL_20c1: Unknown result type (might be due to invalid IL or missing references) //IL_20d5: Unknown result type (might be due to invalid IL or missing references) //IL_211c: Unknown result type (might be due to invalid IL or missing references) //IL_2123: Expected O, but got Unknown //IL_214c: Unknown result type (might be due to invalid IL or missing references) //IL_215d: Unknown result type (might be due to invalid IL or missing references) //IL_216f: Unknown result type (might be due to invalid IL or missing references) //IL_2183: Unknown result type (might be due to invalid IL or missing references) //IL_21a1: Unknown result type (might be due to invalid IL or missing references) //IL_21d0: Unknown result type (might be due to invalid IL or missing references) //IL_21e4: Unknown result type (might be due to invalid IL or missing references) //IL_220a: Unknown result type (might be due to invalid IL or missing references) //IL_221e: Unknown result type (might be due to invalid IL or missing references) //IL_2247: Unknown result type (might be due to invalid IL or missing references) //IL_225b: Unknown result type (might be due to invalid IL or missing references) //IL_2289: Unknown result type (might be due to invalid IL or missing references) //IL_229d: Unknown result type (might be due to invalid IL or missing references) //IL_22ca: Unknown result type (might be due to invalid IL or missing references) //IL_22de: Unknown result type (might be due to invalid IL or missing references) //IL_230b: Unknown result type (might be due to invalid IL or missing references) //IL_231f: Unknown result type (might be due to invalid IL or missing references) //IL_1075: Unknown result type (might be due to invalid IL or missing references) //IL_1089: Unknown result type (might be due to invalid IL or missing references) //IL_10c0: Unknown result type (might be due to invalid IL or missing references) //IL_10d4: Unknown result type (might be due to invalid IL or missing references) //IL_110b: Unknown result type (might be due to invalid IL or missing references) //IL_111f: Unknown result type (might be due to invalid IL or missing references) //IL_1156: Unknown result type (might be due to invalid IL or missing references) //IL_116a: Unknown result type (might be due to invalid IL or missing references) GameObject val = new GameObject("ArcadeTerminalTemplate"); ((Object)val).hideFlags = (HideFlags)61; Object.DontDestroyOnLoad((Object)(object)val); int num = LayerMask.NameToLayer("InteractableObject"); if (num == -1) { num = 9; } val.layer = num; val.tag = "InteractTrigger"; BoxCollider val2 = val.AddComponent<BoxCollider>(); val2.center = new Vector3(0f, 1.65f, 0f); val2.size = new Vector3(1.04f, 3.3f, 0.94f); ((Collider)val2).isTrigger = false; GameObject val3 = new GameObject("InteractTrigger"); val3.transform.SetParent(val.transform, false); val3.transform.localPosition = new Vector3(0f, 1.5f, 0.55f); val3.layer = num; val3.tag = "InteractTrigger"; BoxCollider val4 = val3.AddComponent<BoxCollider>(); val4.center = Vector3.zero; val4.size = new Vector3(1.35f, 2.9f, 1.35f); ((Collider)val4).isTrigger = true; InteractTrigger trigger = val3.AddComponent<InteractTrigger>(); ConfigureInteractTrigger(trigger); NetworkObject netObj = val.AddComponent<NetworkObject>(); SetNetworkObjectHash(netObj, 2937752460u); Terminal terminal = val.AddComponent<Terminal>(); ArcadeCabinetVisuals arcadeCabinetVisuals = val.AddComponent<ArcadeCabinetVisuals>(); Color color = default(Color); ((Color)(ref color))..ctor(0.18f, 0.07f, 0.08f, 1f); Color color2 = default(Color); ((Color)(ref color2))..ctor(0.06f, 0.06f, 0.08f, 1f); Color color3 = default(Color); ((Color)(ref color3))..ctor(0.88f, 0.72f, 0.22f, 1f); Color color4 = default(Color); ((Color)(ref color4))..ctor(0.12f, 0.12f, 0.14f, 1f); Color color5 = default(Color); ((Color)(ref color5))..ctor(0.7f, 0.65f, 0.5f, 1f); Color currentNeonColor = arcadeCabinetVisuals.CurrentNeonColor; Material material = CreateCabinetMaterial(color); Material val5 = CreateCabinetMaterial(color2); Material material2 = CreateCabinetMaterial(color3, (Color?)new Color(0.2f, 0.15f, 0.04f), (Texture2D)null); Material material3 = CreateCabinetMaterial(color4); Material material4 = CreateCabinetMaterial(color5); Material material5 = CreateCabinetMaterial(currentNeonColor, currentNeonColor * 2.2f); Material val6 = CreateCabinetMaterial(currentNeonColor, currentNeonColor * 2.2f); CreateChildPrimitive(val, "Base_FlaredLip", (PrimitiveType)3, new Vector3(0f, 0.05f, 0f), new Vector3(1.06f, 0.1f, 0.96f), material); CreateChildPrimitive(val, "Base_Plinth", (PrimitiveType)3, new Vector3(0f, 0.28f, 0f), new Vector3(0.98f, 0.36f, 0.88f), material); CreateChildPrimitive(val, "Base_KickPlate", (PrimitiveType)3, new Vector3(0f, 0.13f, 0.445f), new Vector3(0.84f, 0.22f, 0.05f), val5); CreateChildPrimitive(val, "Body_LowerBelly", (PrimitiveType)3, new Vector3(0f, 0.81f, 0f), new Vector3(0.92f, 0.7f, 0.8f), material); CreateChildPrimitive(val, "Body_DeckStep", (PrimitiveType)3, new Vector3(0f, 1.18f, 0.08f), new Vector3(0.92f, 0.12f, 0.9f), material); CreateChildPrimitive(val, "Body_UpperSpine", (PrimitiveType)3, new Vector3(0f, 2.24f, -0.18f), new Vector3(0.9f, 2.1f, 0.54f), material); CreateChildPrimitive(val, "Body_SideLower_L", (PrimitiveType)3, new Vector3(-0.465f, 0.81f, 0f), new Vector3(0.05f, 0.7f, 0.86f), material); CreateChildPrimitive(val, "Body_SideLower_R", (PrimitiveType)3, new Vector3(0.465f, 0.81f, 0f), new Vector3(0.05f, 0.7f, 0.86f), material); CreateChildPrimitive(val, "Body_SideDeck_L", (PrimitiveType)3, new Vector3(-0.465f, 1.2f, 0.09f), new Vector3(0.05f, 0.16f, 0.94f), material); CreateChildPrimitive(val, "Body_SideDeck_R", (PrimitiveType)3, new Vector3(0.465f, 1.2f, 0.09f), new Vector3(0.05f, 0.16f, 0.94f), material); CreateChildPrimitive(val, "Body_SideScreen_L", (PrimitiveType)3, new Vector3(-0.465f, 1.76f, -0.05f), new Vector3(0.05f, 0.96f, 0.66f), material); CreateChildPrimitive(val, "Body_SideScreen_R", (PrimitiveType)3, new Vector3(0.465f, 1.76f, -0.05f), new Vector3(0.05f, 0.96f, 0.66f), material); CreateChildPrimitive(val, "Body_SideCanopy_L", (PrimitiveType)3, new Vector3(-0.465f, 2.75f, 0.08f), new Vector3(0.05f, 1.02f, 0.72f), material); CreateChildPrimitive(val, "Body_SideCanopy_R", (PrimitiveType)3, new Vector3(0.465f, 2.75f, 0.08f), new Vector3(0.05f, 1.02f, 0.72f), material); CreateChildPrimitive(val, "Body_ChamferLeft", (PrimitiveType)3, new Vector3(-0.435f, 3.25f, -0.02f), new Vector3(0.1f, 0.08f, 0.72f), material, Quaternion.Euler(0f, 0f, 45f)); CreateChildPrimitive(val, "Body_ChamferRight", (PrimitiveType)3, new Vector3(0.435f, 3.25f, -0.02f), new Vector3(0.1f, 0.08f, 0.72f), material, Quaternion.Euler(0f, 0f, -45f)); CreateChildPrimitive(val, "Body_Roof", (PrimitiveType)3, new Vector3(0f, 3.28f, -0.02f), new Vector3(0.84f, 0.05f, 0.72f), material); List<Renderer> list = new List<Renderer>(); Vector3 val7 = default(Vector3); for (int i = -1; i <= 1; i += 2) { string text = ((i == -1) ? "Left" : "Right"); float num2 = (float)i * 0.49f; ((Vector3)(ref val7))..ctor(0.016f, 1f, 0.024f); GameObject val8 = CreateChildPrimitive(val, "SideNeon_" + text + "_Plinth_Front", (PrimitiveType)3, new Vector3(num2, 0.28f, 0.405f), new Vector3(val7.x, 0.32f, val7.z), material5); list.Add((Renderer)(object)val8.GetComponent<MeshRenderer>()); CreateChildPrimitive(val, "Cap_" + text + "_PFront_Top", (PrimitiveType)3, new Vector3(num2, 0.445f, 0.405f), new Vector3(0.014f, 0.01f, 0.02f), material5); CreateChildPrimitive(val, "Cap_" + text + "_PFront_Btm", (PrimitiveType)3, new Vector3(num2, 0.115f, 0.405f), new Vector3(0.014f, 0.01f, 0.02f), material5); GameObject val9 = CreateChildPrimitive(val, "SideNeon_" + text + "_Plinth_Back", (PrimitiveType)3, new Vector3(num2, 0.28f, -0.405f), new Vector3(val7.x, 0.32f, val7.z), material5); list.Add((Renderer)(object)val9.GetComponent<MeshRenderer>()); CreateChildPrimitive(val, "Cap_" + text + "_PBack_Top", (PrimitiveType)3, new Vector3(num2, 0.445f, -0.405f), new Vector3(0.014f, 0.01f, 0.02f), material5); CreateChildPrimitive(val, "Cap_" + text + "_PBack_Btm", (PrimitiveType)3, new Vector3(num2, 0.115f, -0.405f), new Vector3(0.014f, 0.01f, 0.02f), material5); GameObject val10 = CreateChildPrimitive(val, "SideNeon_" + text + "_Belly_Front", (PrimitiveType)3, new Vector3(num2, 0.79f, 0.395f), new Vector3(val7.x, 0.64f, val7.z), material5); list.Add((Renderer)(object)val10.GetComponent<MeshRenderer>()); CreateChildPrimitive(val, "Cap_" + text + "_BFront_Btm", (PrimitiveType)3, new Vector3(num2, 0.465f, 0.395f), new Vector3(0.014f, 0.01f, 0.02f), material5); GameObject val11 = CreateChildPrimitive(val, "SideNeon_" + text + "_Belly_Back", (PrimitiveType)3, new Vector3(num2, 0.79f, -0.395f), new Vector3(val7.x, 0.64f, val7.z), material5); list.Add((Renderer)(object)val11.GetComponent<MeshRenderer>()); CreateChildPrimitive(val, "Cap_" + text + "_BBack_Btm", (PrimitiveType)3, new Vector3(num2, 0.465f, -0.395f), new Vector3(0.014f, 0.01f, 0.02f), material5); GameObject val12 = CreateChildPrimitive(val, "SideNeon_" + text + "_Step_Deck_Front", (PrimitiveType)3, new Vector3(num2, 1.12f, 0.46f), new Vector3(val7.x, 0.02f, 0.13f), material5); list.Add((Renderer)(object)val12.GetComponent<MeshRenderer>()); GameObject val13 = CreateChildPrimitive(val, "SideNeon_" + text + "_Step_Deck_Back", (PrimitiveType)3, new Vector3(num2, 1.12f, -0.37f), new Vector3(val7.x, 0.02f, 0.05f), material5); list.Add((Renderer)(object)val13.GetComponent<MeshRenderer>()); GameObject val14 = CreateChildPrimitive(val, "SideNeon_" + text + "_Deck_Front", (PrimitiveType)3, new Vector3(num2, 1.2f, 0.525f), new Vector3(val7.x, 0.14f, val7.z), material5); list.Add((Renderer)(object)val14.GetComponent<MeshRenderer>()); CreateChildPrimitive(val, "Cap_" + text + "_DFront_Top", (PrimitiveType)3, new Vector3(num2, 1.275f, 0.525f), new Vector3(0.014f, 0.01f, 0.02f), material5); GameObject val15 = CreateChildPrimitive(val, "SideNeon_" + text + "_Deck_Back", (PrimitiveType)3, new Vector3(num2, 1.2f, -0.345f), new Vector3(val7.x, 0.14f, val7.z), material5); list.Add((Renderer)(object)val15.GetComponent<MeshRenderer>()); CreateChildPrimitive(val, "Cap_" + text + "_DBack_Top", (PrimitiveType)3, new Vector3(num2, 1.275f, -0.345f), new Vector3(0.014f, 0.01f, 0.02f), material5); GameObject val16 = CreateChildPrimitive(val, "SideNeon_" + text + "_Screen_Front", (PrimitiveType)3, new Vector3(num2, 1.76f, 0.245f), new Vector3(val7.x, 0.94f, val7.z), material5); list.Add((Renderer)(object)val16.GetComponent<MeshRenderer>()); CreateChildPrimitive(val, "Cap_" + text + "_SFront_Btm", (PrimitiveType)3, new Vector3(num2, 1.285f, 0.245f), new Vector3(0.014f, 0.01f, 0.02f), material5); GameObject val17 = CreateChildPrimitive(val, "SideNeon_" + text + "_Screen_Back", (PrimitiveType)3, new Vector3(num2, 1.76f, -0.345f), new Vector3(val7.x, 0.94f, val7.z), material5); list.Add((Renderer)(object)val17.GetComponent<MeshRenderer>()); CreateChildPrimitive(val, "Cap_" + text + "_SBack_Btm", (PrimitiveType)3, new Vector3(num2, 1.285f, -0.345f), new Vector3(0.014f, 0.01f, 0.02f), material5); GameObject val18 = CreateChildPrimitive(val, "SideNeon_" + text + "_Step_Canopy_Front", (PrimitiveType)3, new Vector3(num2, 2.24f, 0.325f), new Vector3(val7.x, 0.02f, 0.16f), material5); list.Add((Renderer)(object)val18.GetComponent<MeshRenderer>()); GameObject val19 = CreateChildPrimitive(val, "SideNeon_" + text + "_Step_Canopy_Back", (PrimitiveType)3, new Vector3(num2, 2.24f, -0.295f), new Vector3(val7.x, 0.02f, 0.1f), material5); list.Add((Renderer)(object)val19.GetComponent<MeshRenderer>()); GameObject val20 = CreateChildPrimitive(val, "SideNeon_" + text + "_Canopy_Front", (PrimitiveType)3, new Vector3(num2, 2.74f, 0.405f), new Vector3(val7.x, 0.98f, val7.z), material5); list.Add((Renderer)(object)val20.GetComponent<MeshRenderer>()); CreateChildPrimitive(val, "Cap_" + text + "_CFront_Top", (PrimitiveType)3, new Vector3(num2, 3.24f, 0.405f), new Vector3(0.014f, 0.01f, 0.02f), material5); GameObject val21 = CreateChildPrimitive(val, "SideNeon_" + text + "_Canopy_Back", (PrimitiveType)3, new Vector3(num2, 2.74f, -0.245f), new Vector3(val7.x, 0.98f, val7.z), material5); list.Add((Renderer)(object)val21.GetComponent<MeshRenderer>()); CreateChildPrimitive(val, "Cap_" + text + "_CBack_Top", (PrimitiveType)3, new Vector3(num2, 3.24f, -0.245f), new Vector3(0.014f, 0.01f, 0.02f), material5); float num3 = (float)i * 0.4935f; Texture2D suitTexture = GetSuitTexture(0); Material material6 = CreateCabinetMaterial(Color.white, (Color?)new Color(0.12f, 0.1f, 0.08f), suitTexture); GameObject val22 = CreateChildPrimitive(val, "SideArt_" + text, (PrimitiveType)3, new Vector3(num3, 1.76f, -0.05f), new Vector3(0.006f, 0.56f, 0.44f), material6); if (i == -1) { arcadeCabinetVisuals.LeftSideArtRenderer = (Renderer)(object)val22.GetComponent<MeshRenderer>(); } else { arcadeCabinetVisuals.RightSideArtRenderer = (Renderer)(object)val22.GetComponent<MeshRenderer>(); } float num4 = (float)i * 0.494f; GameObject val23 = CreateChildPrimitive(val, "Frame_" + text + "_Top", (PrimitiveType)3, new Vector3(num4, 2.04f, -0.05f), new Vector3(0.003f, 0.004f, 0.44f), material5); GameObject val24 = CreateChildPrimitive(val, "Frame_" + text + "_Btm", (PrimitiveType)3, new Vector3(num4, 1.48f, -0.05f), new Vector3(0.003f, 0.004f, 0.44f), material5); GameObject val25 = CreateChildPrimitive(val, "Frame_" + text + "_Front", (PrimitiveType)3, new Vector3(num4, 1.76f, 0.17f), new Vector3(0.003f, 0.56f, 0.004f), material5); GameObject val26 = CreateChildPrimitive(val, "Frame_" + text + "_Back", (PrimitiveType)3, new Vector3(num4, 1.76f, -0.27f), new Vector3(0.003f, 0.56f, 0.004f), material5); list.Add((Renderer)(object)val23.GetComponent<MeshRenderer>()); list.Add((Renderer)(object)val24.GetComponent<MeshRenderer>()); list.Add((Renderer)(object)val25.GetComponent<MeshRenderer>()); list.Add((Renderer)(object)val26.GetComponent<MeshRenderer>()); } arcadeCabinetVisuals.SideNeonRenderers = list.ToArray(); arcadeCabinetVisuals.LeftTrimRenderer = null; arcadeCabinetVisuals.RightTrimRenderer = null; GameObject val27 = new GameObject("Marquee_Section"); val27.transform.SetParent(val.transform, false); val27.transform.localPosition = new Vector3(0f, 2.78f, 0.22f); val27.transform.localRotation = Quaternion.Euler(-8f, 0f, 0f); val27.transform.localScale = Vector3.one; CreateChildPrimitive(val27, "Marquee_Housing", (PrimitiveType)3, Vector3.zero, new Vector3(0.96f, 0.44f, 0.46f), material); float num5 = default(float); float num6 = default(float); float num7 = default(float); Color.RGBToHSV(currentNeonColor, ref num5, ref num6, ref num7); Color color6 = Color.HSVToRGB(num5, 0.18f, 0.07f); Material material7 = CreateCabinetMaterial(color6); GameObject val28 = CreateChildPrimitive(val27, "Marquee_DarkPanel", (PrimitiveType)3, new Vector3(0f, 0f, 0.233f), new Vector3(0.9f, 0.38f, 0.008f), material7); arcadeCabinetVisuals.MarqueeFaceRenderer = (Renderer)(object)val28.GetComponent<MeshRenderer>(); Material material8 = CreateCabinetMaterial(currentNeonColor, currentNeonColor * 1.2f); GameObject val29 = CreateChildPrimitive(val27, "Marquee_Border_Top", (PrimitiveType)3, new Vector3(0f, 0.186f, 0.236f), new Vector3(0.89f, 0.008f, 0.008f), material8); GameObject val30 = CreateChildPrimitive(val27, "Marquee_Border_Btm", (PrimitiveType)3, new Vector3(0f, -0.186f, 0.236f), new Vector3(0.89f, 0.008f, 0.008f), material8); GameObject val31 = CreateChildPrimitive(val27, "Marquee_Border_Left", (PrimitiveType)3, new Vector3(-0.446f, 0f, 0.236f), new Vector3(0.008f, 0.38f, 0.008f), material8); GameObject val32 = CreateChildPrimitive(val27, "Marquee_Border_Right", (PrimitiveType)3, new Vector3(0.446f, 0f, 0.236f), new Vector3(0.008f, 0.38f, 0.008f), material8); arcadeCabinetVisuals.MarqueeBorderRenderers = (Renderer[])(object)new Renderer[4] { (Renderer)val29.GetComponent<MeshRenderer>(), (Renderer)val30.GetComponent<MeshRenderer>(), (Renderer)val31.GetComponent<MeshRenderer>(), (Renderer)val32.GetComponent<MeshRenderer>() }; GameObject val33 = new GameObject("Marquee_Text", new Type[1] { typeof(RectTransform) }); val33.transform.SetParent(val27.transform, false); val33.transform.localPosition = new Vector3(0f, 0f, 0.242f); val33.transform.localRotation = Quaternion.Euler(0f, 180f, 0f); val33.transform.localScale = Vector3.one; TextMeshPro val34 = val33.AddComponent<TextMeshPro>(); TMP_FontAsset gameTMPFont = TerminalUIManager.GetGameTMPFont(); if ((Object)(object)gameTMPFont != (Object)null) { ((TMP_Text)val34).font = gameTMPFont; } ((TMP_Text)val34).text = "ARCADE"; ((TMP_Text)val34).alignment = (TextAlignmentOptions)514; ((TMP_Text)val34).enableAutoSizing = false; ((TMP_Text)val34).enableWordWrapping = false; ((TMP_Text)val34).overflowMode = (TextOverflowModes)0; ((Graphic)val34).color = currentNeonColor; ((TMP_Text)val34).faceColor = Color32.op_Implicit(currentNeonColor); ((TMP_Text)val34).outlineColor = new Color32((byte)10, (byte)10, (byte)15, byte.MaxValue); RectTransform component = val33.GetComponent<RectTransform>(); component.sizeDelta = new Vector2(0.85f, 0.35f); ((TMP_Text)val34).fontSize = 2.4f; ((TMP_Text)val34).ForceMeshUpdate(false, false); if (((TMP_Text)val34).preferredWidth > 0.05f) { float num8 = 0.72f; ((TMP_Text)val34).fontSize = Mathf.Clamp(((TMP_Text)val34).fontSize * (num8 / ((TMP_Text)val34).preferredWidth), 1.2f, 3.2f); ((TMP_Text)val34).ForceMeshUpdate(false, false); } Material mat = (((TMP_Text)val34).fontMaterial = new Material(((TMP_Text)val34).fontMaterial)); ArcadeCabinetVisuals.ConfigureMarqueeTMPMaterial(mat, currentNeonColor); arcadeCabinetVisuals.MarqueeTextMesh = val34; GameObject val36 = new GameObject("Neon_PointLight"); val36.transform.SetParent(val27.transform, false); val36.transform.localPosition = new Vector3(0f, 0f, 0.45f); Light val37 = val36.AddComponent<Light>(); val37.type = (LightType)2; val37.range = 3.5f; val37.intensity = 0.65f; val37.color = currentNeonColor; val37.shadows = (LightShadows)0; arcadeCabinetVisuals.MarqueeLight = val37; GameObject val38 = new GameObject("Speaker_Section"); val38.transform.SetParent(val.transform, false); val38.transform.localPosition = new Vector3(0f, 2.22f, 0.18f); val38.transform.localScale = Vector3.one; CreateChildPrimitive(val38, "Speaker_Grille_Plate", (PrimitiveType)3, Vector3.zero, new Vector3(0.86f, 0.075f, 0.1f), material); CreateChildPrimitive(val38, "Speaker_Slot_1", (PrimitiveType)3, new Vector3(0f, 0.02f, 0.052f), new Vector3(0.6f, 0.01f, 0.008f), val5); CreateChildPrimitive(val38, "Speaker_Slot_2", (PrimitiveType)3, new Vector3(0f, 0f, 0.052f), new Vector3(0.6f, 0.01f, 0.008f), val5); CreateChildPrimitive(val38, "Speaker_Slot_3", (PrimitiveType)3, new Vector3(0f, -0.02f, 0.052f), new Vector3(0.6f, 0.01f, 0.008f), val5); GameObject val39 = new GameObject("CRT_Section"); val39.transform.SetParent(val.transform, false); val39.transform.localPosition = new Vector3(0f, 1.72f, 0.1f); val39.transform.localRotation = Quaternion.Euler(15f, 0f, 0f); val39.transform.localScale = Vector3.one; CreateChildPrimitive(val39, "CRT_Housing", (PrimitiveType)3, Vector3.zero, new Vector3(0.86f, 0.6f, 0.18f), material3); CreateChildPrimitive(val39, "CRT_FrameTop", (PrimitiveType)3, new Vector3(0f, 0.25f, 0.092f), new Vector3(0.7f, 0.025f, 0.015f), material2); CreateChildPrimitive(val39, "CRT_FrameBtm", (PrimitiveType)3, new Vector3(0f, -0.25f, 0.092f), new Vector3(0.7f, 0.025f, 0.015f), material2); CreateChildPrimitive(val39, "CRT_FrameLeft", (PrimitiveType)3, new Vector3(-0.33f, 0f, 0.092f), new Vector3(0.025f, 0.5f, 0.015f), material2); CreateChildPrimitive(val39, "CRT_FrameRight", (PrimitiveType)3, new Vector3(0.33f, 0f, 0.092f), new Vector3(0.025f, 0.5f, 0.015f), material2); Texture2D texture = CreateScreenTexture(); Material material9 = CreateCabinetMaterial(Color.white, (Color?)new Color(0.45f, 0.75f, 0.95f), texture); GameObject val40 = CreateChildPrimitive(val39, "Screen_Display", (PrimitiveType)3, new Vector3(0f, 0f, 0.094f), new Vector3(0.64f, 0.48f, 0.008f), material9); arcadeCabinetVisuals.ScreenRenderer = (Renderer)(object)val40.GetComponent<MeshRenderer>(); GameObject val41 = new GameObject("Screen_Light"); val41.transform.SetParent(val39.transform, false); val41.transform.localPosition = new Vector3(0f, 0f, 0.25f); Light val42 = val41.AddComponent<Light>(); val42.type = (LightType)2; val42.range = 2.4f; val42.intensity = 0.7f; val42.color = new Color(0.35f, 0.7f, 0.95f); val42.shadows = (LightShadows)0; arcadeCabinetVisuals.ScreenLight = val42; GameObject val43 = new GameObject("ControlDeck_Section"); val43.transform.SetParent(val.transform, false); val43.transform.localPosition = new Vector3(0f, 1.18f, 0.26f); val43.transform.localRotation = Quaternion.Euler(15f, 0f, 0f); val43.transform.localScale = Vector3.one; CreateChildPrimitive(val43, "ControlDeck_Housing", (PrimitiveType)3, Vector3.zero, new Vector3(0.9f, 0.12f, 0.38f), material); CreateChildPrimitive(val43, "ControlDeck_FrontTrim", (PrimitiveType)3, new Vector3(0f, 0.061f, 0.19f), new Vector3(0.91f, 0.018f, 0.018f), material2); CreateChildPrimitive(val43, "Joystick_BaseDisc", (PrimitiveType)2, new Vector3(-0.22f, 0.0675f, 0.02f), new Vector3(0.065f, 0.0075f, 0.065f), val5); CreateTruncatedCone(val43, "Joystick_RubberBoot", 0.02f, 0.007f, 0.018f, new Vector3(-0.22f, 0.075f, 0.02f), val5); GameObject val44 = new GameObject("JoystickPivot"); val44.transform.SetParent(val43.transform, false); val44.transform.localPosition = new Vector3(-0.22f, 0.075f, 0.02f); arcadeCabinetVisuals.JoystickPivot = val44.transform; CreateChildPrimitive(val44, "Joystick_Shaft", (PrimitiveType)2, new Vector3(0f, 0.0325f, 0f), new Vector3(0.012f, 0.0325f, 0.012f), material4); Material material10 = CreateCabinetMaterial(new Color(0.95f, 0.12f, 0.22f), (Color?)new Color(0.6f, 0.06f, 0.08f), (Texture2D)null); GameObject val45 = CreateChildPrimitive(val44, "Joystick_Ball", (PrimitiveType)0, new Vector3(0f, 0.082f, 0f), new Vector3(0.04f, 0.04f, 0.04f), material10); arcadeCabinetVisuals.JoystickBallRenderer = (Renderer)(object)val45.GetComponent<MeshRenderer>(); List<Renderer> list2 = new List<Renderer>(); Material material11 = CreateCabinetMaterial(new Color(0.95f, 0.18f, 0.18f), (Color?)new Color(1f, 0.2f, 0.2f), (Texture2D)null); CreateChildPrimitive(val43, "Bezel_Red", (PrimitiveType)2, new Vector3(0.13f, 0.063f, 0.07f), new Vector3(0.058f, 0.008f, 0.058f), val5); GameObject val46 = CreateChildPrimitive(val43, "Button_Red", (PrimitiveType)2, new Vector3(0.13f, 0.072f, 0.07f), new Vector3(0.046f, 0.022f, 0.046f), material11); list2.Add((Renderer)(object)val46.GetComponent<MeshRenderer>()); Material material12 = CreateCabinetMaterial(new Color(0.98f, 0.85f, 0.18f), (Color?)new Color(1f, 0.85f, 0.2f), (Texture2D)null); CreateChildPrimitive(val43, "Bezel_Yellow", (PrimitiveType)2, new Vector3(0.24f, 0.063f, 0.07f), new Vector3(0.058f, 0.008f, 0.058f), val5); GameObject val47 = CreateChildPrimitive(val43, "Button_Yellow", (PrimitiveType)2, new Vector3(0.24f, 0.072f, 0.07f), new Vector3(0.046f, 0.022f, 0.046f), material12); list2.Add((Renderer)(object)val47.GetComponent<MeshRenderer>()); Material material13 = CreateCabinetMaterial(new Color(0.18f, 0.95f, 0.35f), (Color?)new Color(0.2f, 1f, 0.3f), (Texture2D)null); CreateChildPrimitive(val43, "Bezel_Green", (PrimitiveType)2, new Vector3(0.13f, 0.063f, -0.03f), new Vector3(0.058f, 0.008f, 0.058f), val5); GameObject val48 = CreateChildPrimitive(val43, "Button_Green", (PrimitiveType)2, new Vector3(0.13f, 0.072f, -0.03f), new Vector3(0.046f, 0.022f, 0.046f), material13); list2.Add((Renderer)(object)val48.GetComponent<MeshRenderer>()); Material material14 = CreateCabinetMaterial(new Color(0.2f, 0.6f, 0.98f), (Color?)new Color(0.2f, 0.6f, 1f), (Texture2D)null); CreateChildPrimitive(val43, "Bezel_Blue", (PrimitiveType)2, new Vector3(0.24f, 0.063f, -0.03f), new Vector3(0.058f, 0.008f, 0.058f), val5); GameObject val49 = CreateChildPrimitive(val43, "Button_Blue", (PrimitiveType)2, new Vector3(0.24f, 0.072f, -0.03f), new Vector3(0.046f, 0.022f, 0.046f), material14); list2.Add((Renderer)(object)val49.GetComponent<MeshRenderer>()); Material material15 = CreateCabinetMaterial(new Color(0.98f, 0.9f, 0.4f), (Color?)new Color(1.2f, 0.95f, 0.45f), (Texture2D)null); CreateChildPrimitive(val43, "Bezel_Play", (PrimitiveType)2, new Vector3(0f, 0.064f, 0.02f), new Vector3(0.095f, 0.01f, 0.095f), material2); GameObject val50 = CreateChildPrimitive(val43, "Button_Play", (PrimitiveType)2, new Vector3(0f, 0.076f, 0.02f), new Vector3(0.078f, 0.026f, 0.078f), material15); list2.Add((Renderer)(object)val50.GetComponent<MeshRenderer>()); arcadeCabinetVisuals.PlayButtonTransform = val50.transform; arcadeCabinetVisuals.ButtonRenderers = list2.ToArray(); GameObject val51 = new GameObject("CoinDoor_Section"); val51.transform.SetParent(val.transform, false); val51.transform.localPosition = new Vector3(0f, 0.8f, 0.38f); val51.transform.localScale = Vector3.one; CreateChildPrimitive(val51, "CoinDoor_Plate", (PrimitiveType)3, Vector3.zero, new Vector3(0.46f, 0.36f, 0.02f), val5); Texture2D texture2 = CreateScrapLabelTexture(); Material material16 = CreateCabinetMaterial(Color.white, null, texture2); CreateChildPrimitive(val51, "Scrap_LabelPlate", (PrimitiveType)3, new Vector3(0.1f, 0.11f, 0.015f), new Vector3(0.1f, 0.028f, 0.006f), material16); Material material17 = CreateCabinetMaterial(new Color(1f, 0.65f, 0.15f), (Color?)new Color(1.4f, 0.8f, 0.2f), (Texture2D)null); CreateChildPrimitive(val51, "Scrap_GlowOutline", (PrimitiveType)3, new Vector3(0.1f, 0.04f, 0.016f), new Vector3(0.08f, 0.1f, 0.006f), material17); CreateChildPrimitive(val51, "Scrap_SlotSlit", (PrimitiveType)3, new Vector3(0.1f, 0.04f, 0.018f), new Vector3(0.014f, 0.065f, 0.006f), val5); CreateChildPrimitive(val, "Payout_Housing", (PrimitiveType)3, new Vector3(0f, 0.52f, 0.35f), new Vector3(0.44f, 0.2f, 0.16f), material4); CreateChildPrimitive(val, "Payout_Cavity", (PrimitiveType)3, new Vector3(0f, 0.52f, 0.4f), new Vector3(0.38f, 0.15f, 0.1f), val5); val.SetActive(false); return val; } public static Sprite GetDefaultHoverIcon() { //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Expected O, but got Unknown //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)_defaultHoverIcon != (Object)null && (Object)(object)_defaultHoverIcon.texture != (Object)null && ((Texture)_defaultHoverIcon.texture).width > 1) { return _defaultHoverIcon; } try { InteractTrigger[] array = Resources.FindObjectsOfTypeAll<InteractTrigger>(); InteractTrigger[] array2 = array; foreach (InteractTrigger val in array2) { if ((Object)(object)val != (Object)null && (Object)(object)val.hoverIcon != (Object)null && (Object)(object)val.hoverIcon.texture != (Object)null && ((Texture)val.hoverIcon.texture).width > 1) { _defaultHoverIcon = val.hoverIcon; return _defaultHoverIcon; } } } catch { } if ((Object)(object)_defaultHoverIcon == (Object)null) { Texture2D val2 = new Texture2D(1, 1, (TextureFormat)4, false); val2.SetPixel(0, 0, Color.clear); val2.Apply(); _defaultHoverIcon = Sprite.Create(val2, new Rect(0f, 0f, 1f, 1f), new Vector2(0.5f, 0.5f)); } return _defaultHoverIcon; } private static void ConfigureInteractTrigger(InteractTrigger trigger) { if (!((Object)(object)trigger == (Object)null)) { Sprite defaultHoverIcon = GetDefaultHoverIcon(); trigger.hoverTip = "[E] Play Arcade"; trigger.hoverIcon = defaultHoverIcon; trigger.disabledHoverIcon = defaultHoverIcon; trigger.interactable = true; trigger.holdInteraction = false; trigger.touchTrigger = false; trigger.oneHandedItemAllowed = true; trigger.twoHandedItemAllowed = true; trigger.triggerOnce = false; trigger.timeToHold = 0f; } } public static GameObject CreateChildPrimitive(GameObject parent, string name, PrimitiveType type, Vector3 localPos, Vector3 localScale, Material material, Quaternion? localRot = null) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) GameObject val = GameObject.CreatePrimitive(type); ((Object)val).name = name; Collider component = val.GetComponent<Collider>(); if ((Object)(object)component != (Object)null) { Object.Destroy((Object)(object)component); } val.transform.SetParent(parent.transform, false); val.transform.localPosition = localPos; val.transform.localScale = localScale; if (localRot.HasValue) { val.transform.localRotation = localRot.Value; } MeshRenderer component2 = val.GetComponent<MeshRenderer>(); if ((Object)(object)component2 != (Object)null && (Object)(object)material != (Object)null) { ((Renderer)component2).sharedMaterial = material; } return val; } public static GameObject CreateTruncatedCone(GameObject parent, string name, float bottomRadius, float topRadius, float height, Vector3 localPos, Material mat) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Expected O, but got Unknown //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Unknown result type (might be due to invalid IL or missing references) //IL_0116: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_0141: Unknown result type (might be due to invalid IL or missing references) GameObject val = new GameObject(name); val.transform.SetParent(parent.transform, false); val.transform.localPosition = localPos; int num = 24; Mesh val2 = new Mesh(); ((Object)val2).name = name + "_Mesh"; Vector3[] array = (Vector3[])(object)new Vector3[(num + 1) * 2]; Vector3[] array2 = (Vector3[])(object)new Vector3[array.Length]; Vector2[] array3 = (Vector2[])(object)new Vector2[array.Length]; int[] array4 = new int[num * 6]; for (int i = 0; i <= num; i++) { float num2 = (float)i / (float)num * MathF.PI * 2f; float num3 = Mathf.Cos(num2); float num4 = Mathf.Sin(num2); array[i] = new Vector3(num3 * bottomRadius, 0f, num4 * bottomRadius); int num5 = i; Vector3 val3 = new Vector3(num3, 0.25f, num4); array2[num5] = ((Vector3)(ref val3)).normalized; array3[i] = new Vector2((float)i / (float)num, 0f); array[num + 1 + i] = new Vector3(num3 * topRadius, height, num4 * topRadius); int num6 = num + 1 + i; val3 = new Vector3(num3, 0.25f, num4); array2[num6] = ((Vector3)(ref val3)).normalized; array3[num + 1 + i] = new Vector2((float)i / (float)num, 1f); } int num7 = 0; for (int j = 0; j < num; j++) { int num8 = j; int num9 = j + 1; int num10 = num + 1 + j; int num11 = num + 1 + j + 1; array4[num7++] = num8; array4[num7++] = num10; array4[num7++] = num9; array4[num7++] = num9; array4[num7++] = num10; array4[num7++] = num11; } val2.vertices = array; val2.normals = array2; val2.uv = array3; val2.triangles = array4; val2.RecalculateBounds(); MeshFilter val4 = val.AddComponent<MeshFilter>(); val4.sharedMesh = val2; MeshRenderer val5 = val.AddComponent<MeshRenderer>(); ((Renderer)val5).sharedMaterial = mat; return val; } public static void ExportMarqueeScreenshots(string outputDir) { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Expected O, but got Unknown //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) //IL_0125: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_0148: Unknown result type (might be due to invalid IL or missing references) //IL_0186: Unknown result type (might be due to invalid IL or missing references) //IL_01b0: Unknown result type (might be due to invalid IL or missing references) //IL_01c2: Unknown result type (might be due to invalid IL or missing references) //IL_01f5: Unknown result type (might be due to invalid IL or missing references) //IL_01fc: Expected O, but got Unknown //IL_020e: Unknown result type (might be due to invalid IL or missing references) try { if (!Directory.Exists(outputDir)) { Directory.CreateDirectory(outputDir); } GameObject val = BuildTerminalTemplate(); ArcadeCabinetVisuals component = val.GetComponent<ArcadeCabinetVisuals>(); GameObject val2 = new GameObject("MarqueeCaptureCamera"); Camera val3 = val2.AddComponent<Camera>(); val3.clearFlags = (CameraClearFlags)2; val3.backgroundColor = new Color(0.04f, 0.04f, 0.06f, 1f); val3.nearClipPlane = 0.05f; val3.farClipPlane = 40f; val3.fieldOfView = 48f; var array = new[] { new { Name = "term0_pink", Color = new Color(1f, 0.15f, 0.53f, 1f), Index = 0 }, new { Name = "term1_cyan", Color = new Color(0f, 0.94f, 1f, 1f), Index = 1 } }; Vector3 target = default(Vector3); ((Vector3)(ref target))..ctor(0f, 2.78f, 0.22f); var array2 = new[] { new { Name = "front_2m", Pos = new Vector3(0f, 2.78f, 2.22f), Target = target }, new { Name = "front_5m", Pos = new Vector3(0f, 2.78f, 5.22f), Target = target }, new { Name = "angle30_2.5m", Pos = new Vector3(1.25f, 2.78f, 2.385f), Target = target } }; int num = 1920; int num2 = 1080; var array3 = array; foreach (var anon in array3) { if ((Object)(object)component != (Object)null) { component.ApplyVariant(anon.Index, anon.Color); } var array4 = array2; foreach (var anon2 in array4) { ((Component)val3).transform.position = anon2.Pos; ((Component)val3).transform.LookAt(anon2.Target); RenderTexture val4 = (val3.targetTexture = RenderTexture.GetTemporary(num, num2, 24, (RenderTextureFormat)0)); val3.Render(); RenderTexture.active = val4; Texture2D val5 = new Texture2D(num, num2, (TextureFormat)3, false); val5.ReadPixels(new Rect(0f, 0f, (float)num, (float)num2), 0, 0); val5.Apply(); RenderTexture.active = null; byte[] bytes = ImageConversion.EncodeToPNG(val5); Object.Destroy((Object)(object)val5); RenderTexture.ReleaseTemporary(val4); string text = "marquee_" + anon.Name + "_" + anon2.Name + ".png"; string path = Path.Combine(outputDir, text); File.WriteAllBytes(path, bytes); ManualLogSource logger = Plugin.Logger; if (logger != null) { logger.LogInfo((object)("Exported verification screenshot: " + text)); } } } Object.Destroy((Object)(object)val2); Object.Destroy((Object)(object)val); } catch (Exception arg) { ManualLogSource logger2 = Plugin.Logger; if (logger2 != null) { logger2.LogError((object)$"ExportMarqueeScreenshots failed: {arg}"); } } } public static void ExportSideTrimScreenshots(string outputDir) { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Expected O, but got Unknown //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Unknown result type (might be due to invalid IL or missing references) //IL_0130: Unknown result type (might be due to invalid IL or missing references) //IL_0151: Unknown result type (might be due to invalid IL or missing references) //IL_0165: Unknown result type (might be due to invalid IL or missing references) //IL_0186: Unknown result type (might be due to invalid IL or missing references) //IL_019a: Unknown result type (might be due to invalid IL or missing references) //IL_01db: Unknown result type (might be due to invalid IL or missing references) //IL_0205: Unknown result type (might be due to invalid IL or missing references) //IL_0217: Unknown result type (might be due to invalid IL or missing references) //IL_024a: Unknown result type (might be due to invalid IL or missing references) //IL_0251: Expected O, but got Unknown //IL_0263: Unknown result type (might be due to invalid IL or missing references) try { if (!Directory.Exists(outputDir)) { Directory.CreateDirectory(outputDir); } GameObject val = BuildTerminalTemplate(); ArcadeCabinetVisuals component = val.GetComponent<ArcadeCabinetVisuals>(); GameObject val2 = new GameObject("SideTrimCaptureCamera"); Camera val3 = val2.AddComponent<Camera>(); val3.clearFlags = (CameraClearFlags)2; val3.backgroundColor = new Color(0.04f, 0.04f, 0.06f, 1f); val3.nearClipPlane = 0.05f; val3.farClipPlane = 40f; val3.fieldOfView = 48f; var array = new[] { new { Name = "term0_pink", Color = new Color(1f, 0.15f, 0.53f, 1f), Index = 0 }, new { Name = "term1_cyan", Color = new Color(0f, 0.94f, 1f, 1f), Index = 1 } }; var array2 = new[] { new { Name = "side_left_2m", Pos = new Vector3(-2.2f, 1.76f, 0f), Target = new Vector3(0f, 1.76f, 0f) }, new { Name = "side_right_2m", Pos = new Vector3(2.2f, 1.76f, 0f), Target = new Vector3(0f, 1.76f, 0f) }, new { Name = "three_quarter_5m", Pos = new Vector3(3.5f, 2.2f, 3.5f), Target = new Vector3(0f, 1.6f, 0f) }, new { Name = "corner_closeup", Pos = new Vector3(-0.95f, 1.3f, 0.75f), Target = new Vector3(-0.49f, 1.18f, 0.45f) } }; int num = 1920; int num2 = 1080; var array3 = array; foreach (var anon in array3) { if ((Object)(object)component != (Object)null) { component.ApplyVariant(anon.Index, anon.Color); } var array4 = array2; foreach (var anon2 in array4) { ((Component)val3).transform.position = anon2.Pos; ((Component)val3).transform.LookAt(anon2.Target); RenderTexture val4 = (val3.targetTexture = RenderTexture.GetTemporary(num, num2, 24, (RenderTextureFormat)0)); val3.Render(); RenderTexture.active = val4; Texture2D val5 = new Texture2D(num, num2, (TextureFormat)3, false); val5.ReadPixels(new Rect(0f, 0f, (float)num, (float)num2), 0, 0); val5.Apply(); RenderTexture.active = null; byte[] bytes = ImageConversion.EncodeToPNG(val5); Object.Destroy((Object)(object)val5); RenderTexture.ReleaseTemporary(val4); string text = "sidetrim_" + anon.Name + "_" + anon2.Name + ".png"; string path = Path.Combine(outputDir, text); File.WriteAllBytes(path, bytes); ManualLogSource logger = Plugin.Logger; if (logger != null) { logger.LogInfo((object)("Exported verification screenshot: " + text)); } } } Object.Destroy((Object)(object)val2); Object.Destroy((Object)(object)val); } catch (Exception arg) { ManualLogSource logger2 = Plugin.Logger; if (logger2 != null) { logger2.LogError((object)$"ExportSideTrimScreenshots failed: {arg}"); } } } public static void ExportJoystickScreenshots(string outputDir) { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Expected O, but got Unknown //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_0129: Unknown result type (might be due to invalid IL or missing references) //IL_012e: Unknown result type (might be due to invalid IL or missing references) //IL_013d: Unknown result type (might be due to invalid IL or missing references) //IL_014e: Unknown result type (might be due to invalid IL or missing references) //IL_0153: Unknown result type (might be due to invalid IL or missing references) //IL_0158: Unknown result type (might be due to invalid IL or missing references) //IL_0167: Unknown result type (might be due to invalid IL or missing references) //IL_0178: Unknown result type (might be due to invalid IL or missing references) //IL_017d: Unknown result type (might be due to invalid IL or missing references) //IL_0182: Unknown result type (might be due to invalid IL or missing references) //IL_01c0: Unknown result type (might be due to invalid IL or missing references) //IL_01ea: Unknown result type (might be due to invalid IL or missing references) //IL_01fc: Unknown result type (might be due to invalid IL or missing references) //IL_022f: Unknown result type (might be due to invalid IL or missing references) //IL_0236: Expected O, but got Unknown //IL_0248: Unknown result type (might be due to invalid IL or missing references) try { if (!Directory.Exists(outputDir)) { Directory.CreateDirectory(outputDir); } GameObject val = BuildTerminalTemplate(); ArcadeCabinetVisuals component = val.GetComponent<ArcadeCabinetVisuals>(); GameObject val2 = new GameObject("JoystickCaptureCamera"); Camera val3 = val2.AddComponent<Camera>(); val3.clearFlags = (CameraClearFlags)2; val3.backgroundColor = new Color(0.04f, 0.04f, 0.06f, 1f); val3.nearClipPlane = 0.01f; val3.farClipPlane = 20f; val3.fieldOfView = 45f; var array = new[] { new { Name = "term0_pink", Color = new Color(1f, 0.15f, 0.53f, 1f), Index = 0 }, new { Name = "term1_cyan", Color = new Color(0f, 0.94f, 1f, 1f), Index = 1 } }; Transform val4 = val.transform.Find("ControlDeck_Section/JoystickPivot/Joystick_Ball"); Vector3 val5 = (Vector3)(((Object)(object)val4 != (Object)null) ? val4.position : new Vector3(-0.22f, 1.25f, 0.28f)); var array2 = new[] { new { Name = "front_closeup", Pos = val5 + new Vector3(0f, 0.06f, 0.42f), Target = val5 }, new { Name = "side_left_closeup", Pos = val5 + new Vector3(-0.42f, 0.06f, 0f), Target = val5 }, new { Name = "top_down_clearance", Pos = val5 + new Vector3(0f, 0.48f, 0f), Target = val5 } }; int num = 1920; int num2 = 1080; var array3 = array; foreach (var anon in array3) { if ((Object)(object)component != (Object)null) { component.ApplyVariant(anon.Index, anon.Color); } var array4 = array2; foreach (var anon2 in array4) { ((Component)val3).transform.position = anon2.Pos; ((Component)val3).transform.LookAt(anon2.Target); RenderTexture val6 = (val3.targetTexture = RenderTexture.GetTemporary(num, num2, 24, (RenderTextureFormat)0)); val3.Render(); RenderTexture.active = val6; Texture2D val7 = new Texture2D(num, num2, (TextureFormat)3, false); val7.ReadPixels(new Rect(0f, 0f, (float)num, (float)num2), 0, 0); val7.Apply(); RenderTexture.active = null; byte[] bytes = ImageConversion.EncodeToPNG(val7); Object.Destroy((Object)(object)val7); RenderTexture.ReleaseTemporary(val6); string text = "joystick_" + anon.Name + "_" + anon2.Name + ".png"; string path = Path.Combine(outputDir, text); File.WriteAllBytes(path, bytes); ManualLogSource logger = Plugin.Logger; if (logger != null) { logger.LogInfo((object)("Exported verification screenshot: " + text)); } } } Object.Destroy((Object)(object)val2); Object.Destroy((Object)(object)val); } catch (Exception arg) { ManualLogSource logger2 = Plugin.Logger; if (logger2 != null) { logger2.LogError((object)$"ExportJoystickScreenshots failed: {arg}"); } } } public static Material CreateCabinetMaterial(Color color, Color? emission = null, Texture2D texture = null) { //IL_013d: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Expected O, but got Unknown //IL_0144: Unknown result type (might be due to invalid IL or missing references) //IL_015d: Unknown result type (might be due to invalid IL or missing references) //IL_0176: Unknown result type (might be due to invalid IL or missing references) //IL_018f: Unknown result type (might be due to invalid IL or missing references) //IL_0261: Unknown result type (might be due to invalid IL or missing references) //IL_0280: Unknown result type (might be due to invalid IL or missing references) //IL_029f: Unknown result type (might be due to invalid IL or missing references) Shader val = Shader.Find("HDRP/Lit"); if ((Object)(object)val == (Object)null) { Shader[] array = Resources.FindObjectsOfTypeAll<Shader>(); foreach (Shader val2 in array) { if ((Object)(object)val2 != (Object)null && ((Object)val2).name == "HDRP/Lit") { val = val2; break; } } } if ((Object)(object)val == (Object)null) { val = Shader.Find("HDRP/Unlit"); } if ((Object)(object)val == (Object)null) { Shader[] array2 = Resources.FindObjectsOfTypeAll<Shader>(); foreach (Shader val3 in array2) { if ((Object)(object)val3 != (Object)null && ((Object)val3).name == "HDRP/Unlit") { val = val3; break; } } } if ((Object)(object)val == (Object)null) { MeshRenderer[] array3 = Object.FindObjectsOfType<MeshRenderer>(); foreach (MeshRenderer val4 in array3) { if ((Object)(object)((Renderer)val4).sharedMaterial != (Object)null && (Object)(object)((Renderer)val4).sharedMaterial.shader != (Object)null && !((Object)((Renderer)val4).sharedMaterial.shader).name.Contains("Error")) { val = ((Renderer)val4).sharedMaterial.shader; break; } } } if ((Object)(object)val == (Object)null) { val = Shader.Find("Standard"); } Material val5 = new Material(val); val5.color = color; if (val5.HasProperty("_BaseColor")) { val5.SetColor("_BaseColor", color); } if (val5.HasProperty("_Color")) { val5.SetColor("_Color", color); } if (val5.HasProperty("_UnlitColor")) { val5.SetColor("_UnlitColor", color); } if ((Object)(object)texture != (Object)null) { val5.mainTexture = (Texture)(object)texture; if (val5.HasProperty("_BaseColorMap")) { val5.SetTexture("_BaseColorMap", (Texture)(object)texture); } if (val5.HasProperty("_MainTex")) { val5.SetTexture("_MainTex", (Texture)(object)texture); } } if (emission.HasValue) { val5.EnableKeyword("_EMISSION"); val5.EnableKeyword("_EMISSIVE_COLOR_MAP"); if (val5.HasProperty("_UseEmissiveIntensity")) { val5.SetFloat("_UseEmissiveIntensity", 1f); } if (val5.HasProperty("_EmissiveIntensityUnit")) { val5.SetInt("_EmissiveIntensityUnit", 0); } if (val5.HasProperty("_EmissiveIntensity")) { val5.SetFloat("_EmissiveIntensity", 2f); } if (val5.HasProperty("_EmissiveColor")) { val5.SetColor("_EmissiveColor", emission.Value); } if (val5.HasProperty("_EmissiveColorLDR")) { val5.SetColor("_EmissiveColorLDR", emission.Value); } if (val5.HasProperty("_EmissionColor")) { val5.SetColor("_EmissionColor", emission.Value); } } return val5; } public static Texture2D CreateScreenTexture() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_0178: Unknown result type (might be due to invalid IL or missing references) //IL_018b: Unknown result type (might be due to invalid IL or missing references) //IL_01a3: Unknown result type (might be due to invalid IL or missing references) //IL_01c1: Unknown result type (might be due to invalid IL or missing references) //IL_01d7: Unknown result type (might be due to invalid IL or missing references) //IL_01ee: Unknown result type (might be due to invalid IL or missing references) //IL_01ff: Unknown result type (might be due to invalid IL or missing references) //IL_020f: Unknown result type (might be due to invalid IL or missing references) //IL_0234: Unknown result type (might be due to invalid IL or missing references) //IL_0247: Unknown result type (might be due to invalid IL or missing references) //IL_0257: Unknown result type (might be due to invalid IL or missing references) //IL_0267: Unknown result type (might be due to invalid IL or missing references) //IL_0277: Unknown result type (might be due to invalid IL or missing references) //IL_0296: Unknown result type (might be due to invalid IL or missing references) //IL_02a0: Unknown result type (might be due to invalid IL or missing references) //IL_02a5: Unknown result type (might be due to invalid IL or missing references) int num = 128; int num2 = 128; Texture2D val = new Texture2D(num, num2, (TextureFormat)4, false); ((Texture)val).filterMode = (FilterMode)0; Color[] array = (Color[])(object)new Color[num * num2]; Color val2 = default(Color); ((Color)(ref val2))..ctor(0.04f, 0.05f, 0.08f, 1f); Color color = default(Color); ((Color)(ref color))..ctor(0.2f, 0.85f, 0.95f, 1f); Color color2 = default(Color); ((Color)(ref color2))..ctor(0.98f, 0.82f, 0.22f, 1f); Color color3 = default(Color); ((Color)(ref color3))..ctor(0.95f, 0.18f, 0.22f, 1f); Color color4 = default(Color); ((Color)(ref color4))..ctor(0.08f, 0.1f, 0.14f, 1f); for (int i = 0; i < num2; i++) { for (int j = 0; j < num; j++) { array[i * num + j] = val2; } } DrawRect(array, num, 4, 4, num - 8, 2, color); DrawRect(array, num, 4, num2 - 6, num - 8, 2, color); DrawRect(array, num, 4, 4, 2, num2 - 8, color); DrawRect(array, num, num - 6, 4, 2, num2 - 8, color); int num3 = 28; int num4 = 34; int num5 = 56; int[] array2 = new int[3] { 14, 50, 86 }; for (int k = 0; k < 3; k++) { DrawRect(array, num, array2[k], num5, num3, num4, color4); DrawRect(array, num, array2[k], num5, num3, 1, color2); DrawRect(array, num, array2[k], num5 + num4 - 1, num3, 1, color2); DrawRect(array, num, array2[k], num5, 1, num4, color2); DrawRect(array, num, array2[k] + num3 - 1, num5, 1, num4, color2); } DrawLuckySeven(array, num, array2[0] + 7, num5 + 6, color3); DrawStar(array, num, array2[1] + 14, num5 + 17, 8, color2); DrawDiamond(array, num, array2[2] + 14, num5 + 17, 9, color); DrawRect(array, num, 20, 102, 88, 12, color4); DrawRect(array, num, 24, 106, 80, 2, color2); DrawRect(array, num, 10, 14, 108, 26, new Color(0.18f, 0.08f, 0.02f, 1f)); DrawRect(array, num, 10, 14, 108, 1, color2); DrawRect(array, num, 10, 39, 108, 1, color2); D