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Decompiled source of BoykisserModelReplacement v1.0.1
BepInEx/plugins/LC_BoykisserModelReplacement.dll
Decompiled 7 hours agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("LC_BoykisserModelReplacement")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("LC_BoykisserModelReplacement")] [assembly: AssemblyTitle("LC_BoykisserModelReplacement")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace BoykisserModelReplacement { [BepInPlugin("boykisser.modelreplacement", "Boykisser Model", "1.0.1")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to replace every suit with the Boykisser model."); enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", true, "Enable to replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Boykisser", "Enter a comma separated list of suit names. (e.g. Boykisser, Default)"); } private void Awake() { //IL_0092: Unknown result type (might be due to invalid IL or missing references) config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); if (enableModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(BodyReplacementBoykisser)); } if (enableModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(BodyReplacementBoykisser)); } string[] array = suitNamesToEnableModel.Value.Split(','); foreach (string text in array) { if (!string.IsNullOrWhiteSpace(text)) { ModelReplacementAPI.RegisterSuitModelReplacement(text.Trim(), typeof(BodyReplacementBoykisser)); } } new Harmony("boykisser.modelreplacement").PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Boykisser Model plugin v1.0.1 is loaded!"); } } public static class Assets { public static AssetBundle MainAssetBundle; public static void PopulateAssets() { if (!((Object)(object)MainAssetBundle == (Object)null)) { return; } string[] array = new string[3] { "boykisserbundle", "LC_BoykisserModelReplacement.boykisserbundle", "BoykisserModelReplacement.boykisserbundle" }; Assembly executingAssembly = Assembly.GetExecutingAssembly(); Debug.Log((object)"Available resources:"); string[] manifestResourceNames = executingAssembly.GetManifestResourceNames(); foreach (string text in manifestResourceNames) { Debug.Log((object)(" - " + text)); } manifestResourceNames = array; foreach (string text2 in manifestResourceNames) { try { using Stream stream = executingAssembly.GetManifestResourceStream(text2); if (stream != null) { MainAssetBundle = AssetBundle.LoadFromStream(stream); if ((Object)(object)MainAssetBundle != (Object)null) { Debug.Log((object)("AssetBundle loaded successfully from: " + text2)); return; } } } catch (Exception ex) { Debug.LogWarning((object)("Failed to load from " + text2 + ": " + ex.Message)); } } Debug.LogError((object)"Failed to load AssetBundle from any known resource name!"); } } public class BodyReplacementBoykisser : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Boykisser"; GameObject val = Assets.MainAssetBundle.LoadAsset<GameObject>(text); if ((Object)(object)val == (Object)null) { ModelReplacementAPI.Instance.Logger.LogError((object)"Boykisser model not found in asset bundle!"); return null; } return val; } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }