Decompiled source of NoSeveredScrap v1.0.1

BepInEx/plugins/NoSeveredScrap.dll

Decompiled 7 hours ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("NoSeveredScrap")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("NoSeveredScrap")]
[assembly: AssemblyTitle("NoSeveredScrap")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace NoSeveredScrap
{
	[BepInPlugin("NoSeveredScrap", "NoSeveredScrap", "1.0.1")]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Log;

		internal static readonly HashSet<string> Blocked = new HashSet<string>(StringComparer.OrdinalIgnoreCase) { "Severed Hand", "Severed Foot", "Severed Heart", "Severed Ear", "Severed Tongue", "Severed Thigh", "Severed Bone", "Severed Bone Rib" };

		private void Awake()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			Log = ((BaseUnityPlugin)this).Logger;
			new Harmony("NoSeveredScrap").PatchAll();
			Log.LogInfo((object)"NoSeveredScrap carregado.");
		}

		internal static bool IsBlocked(SpawnableItemWithRarity s)
		{
			if ((Object)(object)s?.spawnableItem != (Object)null)
			{
				return Blocked.Contains(s.spawnableItem.itemName.Trim());
			}
			return false;
		}

		internal static void Filter(SelectableLevel level)
		{
			if (level?.spawnableScrap != null && level.spawnableScrap.Any(IsBlocked))
			{
				List<SpawnableItemWithRarity> list = level.spawnableScrap.Where((SpawnableItemWithRarity s) => !IsBlocked(s)).ToList();
				if (list.Count == 0)
				{
					list = FallbackScrap();
				}
				if (list.Count != 0)
				{
					int val = level.spawnableScrap.Count - list.Count;
					level.spawnableScrap = list;
					Log.LogInfo((object)$"{level.PlanetName}: itens de corpo removidos ({Math.Max(val, 0)}).");
				}
			}
		}

		private static List<SpawnableItemWithRarity> FallbackScrap()
		{
			List<Item> list = StartOfRound.Instance?.allItemsList?.itemsList;
			if (list == null)
			{
				return new List<SpawnableItemWithRarity>();
			}
			return list.Where((Item i) => (Object)(object)i != (Object)null && i.isScrap && !Blocked.Contains(i.itemName.Trim())).Select((Func<Item, SpawnableItemWithRarity>)((Item i) => new SpawnableItemWithRarity(i, 10))).ToList();
		}
	}
	[HarmonyPatch(typeof(StartOfRound), "Start")]
	internal static class StartOfRoundPatch
	{
		private static void Postfix(StartOfRound __instance)
		{
			if (__instance.levels != null)
			{
				SelectableLevel[] levels = __instance.levels;
				for (int i = 0; i < levels.Length; i++)
				{
					Plugin.Filter(levels[i]);
				}
			}
		}
	}
	[HarmonyPatch(typeof(RoundManager), "SpawnScrapInLevel")]
	internal static class SpawnScrapPatch
	{
		private static void Prefix(RoundManager __instance)
		{
			SelectableLevel currentLevel = __instance.currentLevel;
			if (currentLevel?.spawnableScrap != null && currentLevel.spawnableScrap.Any(Plugin.IsBlocked))
			{
				int increasedScrapSpawnRateIndex = __instance.increasedScrapSpawnRateIndex;
				SpawnableItemWithRarity val = ((increasedScrapSpawnRateIndex >= 0 && increasedScrapSpawnRateIndex < currentLevel.spawnableScrap.Count) ? currentLevel.spawnableScrap[increasedScrapSpawnRateIndex] : null);
				Plugin.Filter(currentLevel);
				__instance.increasedScrapSpawnRateIndex = ((val == null) ? (-1) : currentLevel.spawnableScrap.IndexOf(val));
			}
		}
	}
}