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VariousAudioTweaks
Miscellaneous changes to some sounds that improve my experience playing the game. Configurable too!! (can individually disable each change)
CHANGELOG
1.1.1
fixed leftover test thing i accidentally left in, if you heard boombox music in the caves then that's why
- Cruiser engine will no longer blast your ears with its engine starting upon entering a save file (Same applies to the ScanVan's engine & electric windows)
- Added options to mute both the Clock and Comedy/Tragedy masks while the ship is in orbit (enabled by default)
1.1.0
NOTICE
I changed almost all the names of each config option, so if you had anything customized before you will likely have to redo it for this version. Sorry! it was just getting pretty cluttered and I wasn't happy with how everything was arranged before. From now on the options relating to vanilla will be at the top, modded ones below that, and the non-serious "Fun" ones at the very bottom.
changes
Quieter_OldBirds&TBoI_RocketLaunchnow work better together and separately - they'll apply more intuitively whether you have one option enabled, or the other, or both at once- (Boom Variants) Muted the random SFX that come from the Perfect Masked
Wesley
Fixed settings that stopped working in Obscurity update, and renamed shit to fit better into the same category.
- Added
MuteMusic_Carnival_Overlapped, which will prevent overlapping songs if you get the carnival interior on either Filitrios or Infernis. - (Disabled by default) Added
MuteMusic_Carnival_Global, for if you just want to get rid of the carnival music entirely. - Removed
MutedExitSplashandMutedLandingLeavingEventsoptions. Might bring these back at a later point after I've properly played the updated wesley moons, but for now i just dont want them to remain as broken or useless options. - Removed
CakeShotgunVariation
1.0.8
- Removed
MutedHighToneAlertfor the scanvan - Removed
SSBU_Cruiser - The setting for making the Locker quieter now does so by -8db instead of -12db, after playing with it more I realized it was a little too quiet.
- Added
UniqueButlerHitSFX, which changes its hit SFX to sound more like hitting a big balloon. - Added
SporeLizardHitSFX, which changes its hit SFX to an unused(?) audio that hopefully conveys better that it isn't taking damage.
1.0.7
MagnetizedMagnetnow also works for the ScanVanSelectivelyOldBrackennow also applies on Sunset1 by MrSaltedBeef- Added
LoudHornMutedInOrbit, which will prevent the horn being spammed while waiting between moons. I also lowered the normal horn audio's volume.
1.0.6
-
Merged the config options for Pikmoons_Scrap into one
-
Renamed a few modded config options to start with
z_to appear at the bottom of the list, which I guess is the start of me trying to organize things here better. Not gonna do everything all at once, but my initial thought is I'll have all modded options at the bottom to prioritize the options for vanilla. -
Renamed
Funcategory tozz_Funso it shows all the way at the bottom of the list. I can't imagine very many people besides me use this category, so might as well. -
Moved
UpturnedApparatusinto theFuncategory -
I don't know if my OpenTheNoor replacements worked in modded interiors, but if it didn't before it probably will now.
-
(Disabled by default) Added
MuteIndoorRandomSFX, an experimental option that will eventually mute every random ambient noise that plays in the interiors. It's experimental because I haven't finished it yet, but a good chunk of them are in there now. I plan on also making separate options for random ambient noises that play outdoors as well as on the ship / in orbit. -
Added a 30% chance for the snare flea's attacking sound to instead play its unused, lower-pitch version
ShipWindows
Replaced all audio (window shutters opening/closing, flipping the shutter lever up/down, and moving the shutter lever on the ship), with more unique audio I put together using various freesound clips. Sources in README credits.
1.0.5
- Changed my Old Bird config options to be true by default
- Added
OldredQuieterAmbience - Removed
MutedFrostLeviathansfor now (would have probably removed some others but i didnt have time to test them out)
1.0.4
Fixes
- Hopefully fixed the Undergoing ambient noise
- Renamed a few config options under the
Funcategory, to better separate the silly options from the ones that I think are actual improvements. They're all disabled by default, so you won't have to change anything in your config unless you had any of them enabled previously.
The options now located in the
Funcategory are:SSBU_Cruiser,HoneeRadarBooster,NutcrackerMusic, andCakeRoomTheme.
Changes / Additions
- Made the old aluminum footstep sounds from v4 play ONLY while walking on the ship. All other instances of aluminum footsteps in the game are unchanged.
- (Imperium) Changed the UI audio (for opening Imperium's menu & clicking options) to some nice sounds from Super Paper Mario
- Door slams (like when a thumper busts open a closed door) are now -8db quieter
- Spike traps slamming are -6db quieter
- (Wesley/Junic) The metal detector will make actual beeping sounds instead of silly voice clips
- (Wesley/Infernis) The flintlock will make the shotgun's empty audio instead of silly voice clips
- (Boom Scraps) Muted 13 of Gibson's voice lines
- (Boom Scraps) Muted the Weird Tool's ambient FNAF noises
Fun
- (Disabled by default) Added
JesterChaseMusic. When enabled, an active jester will play "Plasma" by RENREN. - (Disabled by default) Added
MesmalieDamageSound, which replaces the sound for taking damage with one from the game Mesmalie
1.0.3
- Added
HoneeRadarBooster(Disabled by default). When enabled, pinging a radar booster will be Honee saying "Good!" instead of the default "Hello". - Lowered volume of
v9Blizzardby -4db. - reworded a couple parts of the readme to feel less angry towards some of the original sounds i wanted to change, it didn't feel right to keep it that way forever.
1.0.2
- Renamed
OldBrackenconfig toSelectivelyOldBracken - Old blizzard audio will now replace on every snow moon instead of just Rend (and renamed its config to
OldBlizzard)
Added config options for:
- Reverting the flashlight flicker to v73- (On by default)
- Chance to revert the critical injury sound to v73- (On by default)
- Shortening the sound for turning off a walkie talkie (On by default)
- 'Undergoing' being a replacement for that one super loud ambient noise (On by default)
- Reverting that one footstep sound to pre-v80 (On by default)
- Muting the bullet ricochet sound (On by default)
- Chance to revert DropJug to pre-v50 (On by default)
1.0.1
- Fixed cruiser magnetization sounds having extra audio at the end, because i didn't export it right initially
- Fixed LockRattle sounds not replacing OpenTheNoor all the time
- QuieterTurrets now also lowers the volume of the far version of turret gunfire
1.0.0
Release.