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Decompiled source of Enkephalin v0.0.2
Enkephalin.lethal.dll
Decompiled 2 months agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using Enkephalin.Scraps; using GameNetcodeStuff; using HarmonyLib; using LethalLib.Modules; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Enkephalin.lethal")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("0.0.1.0")] [assembly: AssemblyInformationalVersion("0.0.1")] [assembly: AssemblyProduct("Enkephalin")] [assembly: AssemblyTitle("Enkephalin.lethal")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.1.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Enkephalin { [BepInPlugin("Enkephalin.lethal", "Enkephalin", "0.0.1")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Enkephalin : BaseUnityPlugin { public static AssetBundle? enkephalin; public static Enkephalin Instance { get; private set; } internal static ManualLogSource Logger { get; private set; } internal static Harmony? Harmony { get; set; } private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; Instance = this; Patch(); Logger.LogInfo((object)"Enkephalin.lethal v0.0.1 has loaded!"); enkephalin = LoadBundle("enkephalin_assetbundle"); EnkephalinBox.Register(enkephalin); EnkephalinCan.Register(enkephalin); EnkephalinModule.Register(enkephalin); } private AssetBundle LoadBundle(string fileName) { string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); return AssetBundle.LoadFromFile(Path.Combine(directoryName, fileName)); } internal static void Patch() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown if (Harmony == null) { Harmony = new Harmony("Enkephalin.lethal"); } Logger.LogDebug((object)"Patching..."); Harmony.PatchAll(); Logger.LogDebug((object)"Finished patching!"); } internal static void Unpatch() { Logger.LogDebug((object)"Unpatching..."); Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } Logger.LogDebug((object)"Finished unpatching!"); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "Enkephalin.lethal"; public const string PLUGIN_NAME = "Enkephalin"; public const string PLUGIN_VERSION = "0.0.1"; } } namespace Enkephalin.Patches { [HarmonyPatch(typeof(TVScript))] public class ExampleTVPatch { [HarmonyPatch("SwitchTVLocalClient")] [HarmonyPrefix] private static void SwitchTVPrefix(TVScript __instance) { StartOfRound.Instance.shipRoomLights.SetShipLightsBoolean(__instance.tvOn); } } } namespace Enkephalin.Scraps { internal class EnkephalinCanItem : GrabbableObject { public override void ItemActivate(bool used, bool buttonDown = true) { ((GrabbableObject)this).ItemActivate(used, buttonDown); if (buttonDown && base.scrapValue > 0) { base.isBeingUsed = true; PlayerControllerB playerHeldBy = base.playerHeldBy; playerHeldBy.sprintMeter = 1f; playerHeldBy.drunkness += 0.9f; base.isBeingUsed = false; playerHeldBy.DespawnHeldObject(); } } } public class StackOnLook : MonoBehaviour { } internal class EnkephalinBox { private static readonly int rarity = 10; public static void Register(AssetBundle bundle) { //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) Debug.Log((object)"[EnkephalinBox] Register gestartet"); Item val = bundle.LoadAsset<Item>("assets/items/enkephalin_box/enkephalin_box_item.asset"); val.verticalOffset = 0.55f; val.restingRotation = new Vector3(-90f, 0f, 0f); val.positionOffset = new Vector3(-0.5f, 0f, 0f); val.rotationOffset = new Vector3(-90f, 0f, 0f); val.requiresBattery = false; val.allowDroppingAheadOfPlayer = true; Debug.Log((object)"[EnkephalinBox] Item erstellt, gehe zu RegisterScrap..."); Utilities.FixMixerGroups(val.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab); Items.RegisterScrap(val, rarity, (LevelTypes)(-1)); Debug.Log((object)"[EnkephalinBox] erfolgreich registriert!"); } } internal class EnkephalinCan { private static readonly int rarity = 30; public static void Register(AssetBundle bundle) { //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) Item val = bundle.LoadAsset<Item>("assets/items/enkephalin_can/enkephalin_can_item.asset"); EnkephalinCanItem enkephalinCanItem = val.spawnPrefab.AddComponent<EnkephalinCanItem>(); ((GrabbableObject)enkephalinCanItem).grabbable = true; ((GrabbableObject)enkephalinCanItem).grabbableToEnemies = true; ((GrabbableObject)enkephalinCanItem).isInFactory = true; ((GrabbableObject)enkephalinCanItem).itemProperties = val; val.restingRotation = new Vector3(90f, -90f, 90f); val.rotationOffset = new Vector3(0f, 90f, 0f); val.verticalOffset = 0.25f; val.requiresBattery = false; val.holdButtonUse = true; Utilities.FixMixerGroups(val.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab); Items.RegisterScrap(val, rarity, (LevelTypes)(-1)); } } internal class EnkephalinModule { private static readonly int rarity = 20; public static void Register(AssetBundle bundle) { //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) Debug.Log((object)"[EnkephalinBox] Register gestartet"); Item val = bundle.LoadAsset<Item>("assets/items/enkephalin_module/enkephalin_module_item.asset"); val.verticalOffset = 0.175f; val.restingRotation = new Vector3(-90f, 0f, 0f); val.requiresBattery = false; Debug.Log((object)"[EnkephalinModule] Item erstellt, gehe zu RegisterScrap..."); Utilities.FixMixerGroups(val.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab); Items.RegisterScrap(val, rarity, (LevelTypes)(-1)); Debug.Log((object)"[EnkephalinModule] erfolgreich registriert!"); } } }