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Decompiled source of FacilityOrMansion v1.0.3
FacilityOrMansion.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using DunGen.Graph; using FacilityOrMansion.Patches; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyVersion("0.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace FacilityOrMansion { [BepInPlugin("dsrdakota.FacilityOrMansion", "Facility or Mansion", "1.0.2")] public class FacilityOrMansionBase : BaseUnityPlugin { private readonly Harmony harmony = new Harmony("dsrdakota.FacilityOrMansion"); public static FacilityOrMansionBase Instance { get; private set; } public static ConfigEntry<bool> modIsEnabled { get; set; } public static ConfigEntry<bool> mansionOnly { get; set; } public static ConfigEntry<bool> facilityOnly { get; set; } public static ManualLogSource mls { get; private set; } private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } modIsEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("Facility or Mansion", "Mod Enabled", true, "Enable or disable the mod."); mansionOnly = ((BaseUnityPlugin)this).Config.Bind<bool>("Choose Only One", "Mansion Only", true, "Interiors set to Mansion."); facilityOnly = ((BaseUnityPlugin)this).Config.Bind<bool>("Choose Only One", "Facility Only", false, "Interiors set to Facility."); mls = Logger.CreateLogSource("DeathWrench.FacilityOrMansion"); mls.LogInfo((object)"Facility or Mansion Only mod has awakened!"); harmony.PatchAll(typeof(DungeonFlowTypePatch)); } } } namespace FacilityOrMansion.Patches { public static class DungeonFlowTypeExtensions { public static IntWithRarity[] setDungeonFlowTypeRarity(this RoundManager manager) { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Expected O, but got Unknown FacilityOrMansionBase.mls.LogInfo((object)"Entered setDungeonFlowTypeRarity"); List<IntWithRarity> list = new List<IntWithRarity>(); for (int i = 0; i < manager.dungeonFlowTypes.Length; i++) { IntWithRarity val = new IntWithRarity(); val.id = i; FacilityOrMansionBase.mls.LogInfo((object)("DungeonFlow Name = " + ((Object)manager.dungeonFlowTypes[i].dungeonFlow).name)); if (((Object)manager.dungeonFlowTypes[i].dungeonFlow).name == "Level2Flow") { if (FacilityOrMansionBase.mansionOnly.Value && FacilityOrMansionBase.facilityOnly.Value) { val.rarity = 150; } if (FacilityOrMansionBase.mansionOnly.Value && !FacilityOrMansionBase.facilityOnly.Value) { val.rarity = 300; } if (FacilityOrMansionBase.facilityOnly.Value && !FacilityOrMansionBase.mansionOnly.Value) { val.rarity = 0; } } else { if (FacilityOrMansionBase.mansionOnly.Value && FacilityOrMansionBase.facilityOnly.Value) { val.rarity = 150; } if (FacilityOrMansionBase.mansionOnly.Value && !FacilityOrMansionBase.facilityOnly.Value) { val.rarity = 0; } if (FacilityOrMansionBase.facilityOnly.Value && !FacilityOrMansionBase.mansionOnly.Value) { val.rarity = 300; } } FacilityOrMansionBase.mls.LogInfo((object)$"New Rarity = {val.rarity}"); list.Add(val); } return list.ToArray(); } } internal class DungeonFlowTypePatch { [HarmonyPatch(typeof(RoundManager), "Awake")] [HarmonyPriority(250)] [HarmonyPostfix] private static void onStartPrefix(RoundManager __instance) { //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Expected O, but got Unknown //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Expected O, but got Unknown if (FacilityOrMansionBase.modIsEnabled.Value) { List<IndoorMapType> list = new List<IndoorMapType>(); FacilityOrMansionBase.mls.LogInfo((object)"Inserting missing dungeon flows into the RoundManager"); List<IndoorMapType> list2 = __instance.dungeonFlowTypes.ToList(); Object[] array = Resources.FindObjectsOfTypeAll(typeof(IndoorMapType)); foreach (Object val in array) { Type type = ((object)val).GetType(); DungeonFlow val2 = (DungeonFlow)type.GetProperty("dungeonFlow").GetValue(type); float mapTileSize = (float)type.GetProperty("MapTileSize").GetValue(type); FacilityOrMansionBase.mls.LogInfo((object)("mapsize: " + mapTileSize)); IndoorMapType val3 = new IndoorMapType(); val3.dungeonFlow = val2; val3.MapTileSize = mapTileSize; FacilityOrMansionBase.mls.LogInfo((object)("map name: " + ((Object)val2).name)); list.Add(val3); } for (int j = 0; j < list.Count; j++) { IndoorMapType item = list[j]; list2.Add(item); } __instance.dungeonFlowTypes = list2.ToArray(); } } [HarmonyPatch(typeof(RoundManager), "GenerateNewFloor")] [HarmonyPrefix] private static void FlowTypeUpdate(RoundManager __instance) { if (FacilityOrMansionBase.modIsEnabled.Value) { SelectableLevel currentLevel = __instance.currentLevel; FacilityOrMansionBase.mls.LogInfo((object)"Changing dungeon flow values"); currentLevel.dungeonFlowTypes = __instance.setDungeonFlowTypeRarity(); } } } }