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NoUtilityBelt
Removes the vanilla Tab utility-belt slot so it stops conflicting with ReservedItemSlotCore (FlipMods) reserved slots. Tools grab into normal slots, Tab is inert, belt HUD hidden. ReservedItemSlotCore not required. Client-side.
By gugger
| Last updated | 3 hours ago |
| Total downloads | 7 |
| Total rating | 0 |
| Categories | Mods Bug Fixes |
| Dependency string | gugger-NoUtilityBelt-0.1.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
NoUtilityBelt
Removes the Tab utility-belt slot that vanilla added. One-handed tools (flashlights, walkies, shovels…) grab straight into your normal inventory slots like before, Tab does nothing, and the belt frame and its key label are gone from the HUD.
Why it exists: the vanilla utility belt clashes with ReservedItemSlotCore (FlipMods) and the reserved-slot mods built on it (flashlight, walkie, ...) - both try to own the same tools. With the vanilla belt patched out, the reserved slots work the way they did before the belt was added. ReservedItemSlotCore is not required: on its own this mod simply gives you the pre-belt inventory.
- Client-side. Only affects you; teammates without the mod keep their belts and you still see theirs. No lobby/version impact.
- Safe. If something ever lands in your belt anyway (another mod), Tab still works so you can reach it. Nothing is deleted or dropped.
- Odds, item stats, slot count: untouched.
Config
BepInEx/config/Haaylo.NoUtilityBelt.cfg
| Setting | Default | What it does |
|---|---|---|
General / Enabled |
true |
Master switch (HUD change applies on the next HUD load). |
Requirements
- BepInEx 5 (BepInExPack).