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CHANGELOG
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3.0.0
Updated to V81!
External Changes
- Updated mod readme and screenshots.
- Updated icon.
- Significantly reduced file size from ~80MB > ~20MB
- Added Universal Radar as a dependency, will remove if I make a custom radar terrain mesh in the future.
Gameplay and Aesthetic Changes
- Now showcases a binary star system.
- Adjusted lighting to account for this.
- Revamped the terrain.
- Many visual adjustments with the new red foliage.
- Should generally be more cruiser friendly.
- Outside region of the map now contains proper holes.
- Revamped the main factory building.
- The distance of the gap in the wall has been adjusted.
- The distance between the ship and the wall has been adjusted.
- Main and Fire Exit have gotten a significant face lift.
- Main Entrance has a new shape, and the door animates.
- Fire Exit now has more lights, which are affected by the breaker box.
- Includes a new graffiti texture.
- The Drop Ship has been rotated to accommodate for the cruiser.
- The trees are now breakable by the cruiser.
- Added a friend.
- Remodeled and re-positioned all of the satellite dishes.
- Now has a blinking red light.
- Model made by vodkacorn.
- Touched up the nav-mesh
- Most of the map contains off-mesh links now, allowing some enemies to climb up and down the wall and other points of the map.
- The ladder on the wall allows Masked to climb up, for example.
- Most of the map contains off-mesh links now, allowing some enemies to climb up and down the wall and other points of the map.
- Updated description and terminal info description.
- Added a unique wind ambience.
- Adjusted reverb triggers.
- Route time shortened (I think?)
Enemy Changes
- Adjusted all weights and spawn curves for every entity.
- Adjusted the min-max spawns and values.
- Feiopars added to the outside enemies pool.
- Giant Sapsuckers added to the outside enemies pool.
- Circuit Bees added to the outside enemies pool.
- Kidnapper Fox added to the ouside enemies pool.
- Barber added to the inside enemies pool
- Manticoils added to the outside creatures pool.
Scrap Spawns
- Adjusted all scrap weights and spawn curves.
- Adjusted the min-max spawns and values.
- Added Soccer Ball.
- Added Clock.
- Added Control Pad.
- Added Garbage Lid.
- Added Toilet Paper.
- Added Toy Train.
- Added Zed Dog.
Weather Conditions
- Added Flooded Weather.
- Eclipsed Weather has improved visuals.
- Should now properly support Blackout Weather.
- 2.0.1
- Added a little lip on the wall.
- 2.0.0
Updated to V50!
- Spike traps added to the traps pool.
- Old Birds added to the outside enemies pool.
- Butlers added to the inside enemies pool.
- Easter Egg scrap item added to the scrap pool.
- Major map changes, including: altered facility building, satellite dishes moved and remodeled, more hills and added ravines on the outsides of the map.
- A skill jump has been added to the left side of the main wall to add an alternate path to main.
- Moved the ship slightly further back from the main wall.
- Possible weather has been changed to include rainy conditions.
- Fixed eclipsed conditions having a weird sun.
- The infamous 'Lever Death' has been completely patched now due to the changes in the death barriers after evading my patch before.
-
1.1.2
- A death occuring when leaving the moon when standing near the ship lever has been fixed.
- Added credit to README.
-
1.1.1
- Some audio triggers causing frame rate drops (should be) fixed.
- 1.1.0
- Scrap values, enemy spawns, difficulty rating, and routing cost increased.
- Added death barriers on the outsides of the map.
- Minor terrain adjustments, and flattened the ground near main ladder to allow for some certain strategies to be easier.
- Fixed wind trigger not activating upon loading into the moon.
- Added screenshots to README.
- Updated README info.
- 1.0.1
- Updated README info.
- 1.0.0
- Release version.