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Decompiled source of Remove Level Badge v1.0.0
RemoveLevelBadge.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using RemoveLevelBadge.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("RemoveLevelBadge")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("RemoveLevelBadge")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("9a54c138-13be-4664-851d-92c9ee1cc204")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace RemoveLevelBadge { [BepInPlugin("ironbean.RemoveLevelBadge", "Remove Level Badge", "1.0.0")] public class RemoveBadgeBase : BaseUnityPlugin { private const string modGUID = "ironbean.RemoveLevelBadge"; private const string modName = "Remove Level Badge"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("ironbean.RemoveLevelBadge"); private static RemoveBadgeBase Instance; internal ManualLogSource mls; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("ironbean.RemoveLevelBadge"); mls.LogInfo((object)"Badge Remover!"); harmony.PatchAll(typeof(RemoveBadgeBase)); harmony.PatchAll(typeof(PlayerLevelPatch)); } } } namespace RemoveLevelBadge.Patches { [HarmonyPatch(typeof(PlayerControllerB))] internal class PlayerLevelPatch { [HarmonyPatch("Update")] [HarmonyPostfix] private static void CreatePatch(ref MeshFilter ___playerBadgeMesh, ref MeshRenderer ___playerBetaBadgeMesh) { ___playerBadgeMesh.mesh = null; ((Renderer)___playerBetaBadgeMesh).enabled = false; } } }