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Decompiled source of LcCountdownTimer v0.1.0
LcCountdownTimer.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using TMPro; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("LcCountdownTimer")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("A countdown timer for Lethal Company")] [assembly: AssemblyFileVersion("0.1.0.0")] [assembly: AssemblyInformationalVersion("0.1.0+9a5804a797aecaefe9476e4807d1c66a6b11f24f")] [assembly: AssemblyProduct("LcCountdownTimer")] [assembly: AssemblyTitle("LcCountdownTimer")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.1.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace LcCountdownTimer { [BepInPlugin("LcCountdownTimer", "LcCountdownTimer", "0.1.0")] public class Plugin : BaseUnityPlugin { internal static ManualLogSource Log; private void Awake() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown Log = ((BaseUnityPlugin)this).Logger; Harmony val = new Harmony("LcCountdownTimer"); val.PatchAll(); Log.LogInfo((object)"Plugin LcCountdownTimer is loaded!"); } } public static class PluginInfo { public const string PLUGIN_GUID = "LcCountdownTimer"; public const string PLUGIN_NAME = "LcCountdownTimer"; public const string PLUGIN_VERSION = "0.1.0"; } } namespace LcCountdownTimer.Patches { [HarmonyPatch] internal class CountdownTimerPatch { private static GameObject _timerObject; private static TextMeshProUGUI _timerTextMesh; private static float _lastUpdated; [HarmonyPatch(typeof(TimeOfDay), "Update")] [HarmonyPostfix] public static void Update(TimeOfDay __instance) { //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_0128: Unknown result type (might be due to invalid IL or missing references) //IL_0134: Unknown result type (might be due to invalid IL or missing references) //IL_0139: Unknown result type (might be due to invalid IL or missing references) //IL_0175: Unknown result type (might be due to invalid IL or missing references) //IL_0148: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Unknown result type (might be due to invalid IL or missing references) _lastUpdated += Time.deltaTime; if (_lastUpdated < 0.5f) { return; } _lastUpdated = 0f; if (!Object.op_Implicit((Object)(object)_timerObject) && !CreateTimerObject()) { return; } if (!StartOfRound.Instance.shipDoorsEnabled || !TimeOfDay.Instance.currentDayTimeStarted) { ((TMP_Text)_timerTextMesh).text = ""; return; } double num; if (StartOfRound.Instance.shipIsLeaving) { num = 0.0; } else { float num2 = __instance.shipLeaveAutomaticallyTime - __instance.normalizedTimeOfDay; num = num2 * __instance.totalTime / __instance.globalTimeSpeedMultiplier / __instance.currentLevel.DaySpeedMultiplier; } if (num < 0.0) { num = 0.0; } int num3 = (int)Math.Floor(num / 60.0); int num4 = (int)Math.Floor(num % 60.0); Color color = Color.green; if (num3 < 2) { color = Color.red; } else if (num3 < 5) { color = Color.yellow; } ((TMP_Text)_timerTextMesh).text = $"{num3:D2}:{num4:D2}"; ((TMP_Text)_timerTextMesh).color = color; } private static bool CreateTimerObject() { //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) GameObject val = GameObject.Find("/Systems/UI/Canvas/IngamePlayerHUD/TopRightCorner/ControlTip1"); if (!Object.op_Implicit((Object)(object)val)) { Plugin.Log.LogError((object)"Could not find ControlTip1"); return false; } GameObject val2 = GameObject.Find("/Systems/UI/Canvas/IngamePlayerHUD/TopRightCorner/ControlTip2"); if (!Object.op_Implicit((Object)(object)val2)) { Plugin.Log.LogError((object)"Could not find ControlTip2"); return false; } _timerObject = Object.Instantiate<GameObject>(val.gameObject, val.transform.parent, false); ((Object)_timerObject).name = "LcCountdownTimer"; float num = val.transform.position.y - val2.transform.position.y; _timerObject.transform.Translate(0f, num, 0f); _timerTextMesh = _timerObject.GetComponentInChildren<TextMeshProUGUI>(); Plugin.Log.LogInfo((object)"LcCountdownTimer created"); return true; } } }