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Company Merger
The Company has quietly merged with another company in the effort to bump up profits and extend their reach across space! With the merger comes new planets, new threats, and new benefits for their... valued... employees. Good luck, scavengers!
| Date uploaded | a year ago |
| Version | 2.0.2 |
| Download link | kyumyuCO-Company_Merger-2.0.2.zip |
| Downloads | 203 |
| Dependency string | kyumyuCO-Company_Merger-2.0.2 |
This mod requires the following mods to function
Evaisa-FixPluginTypesSerialization
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Preferred version: 1.1.2BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2Hardy-LCMaxSoundsFix
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Preferred version: 1.2.0AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Preferred version: 3.9.1IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v69 Compatible)
Preferred version: 1.4.11IAmBatby-LethalToolbox
A Lethal Company Mod & Editor Tool to provide custom content creators with easily accessible ways to implement features and mechanics without then need for custom code.
Preferred version: 1.0.4Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5Zehs-WesleysInteriorsAddon
This is an addon mod for WesleysInteriors. Adds a few new features.
Preferred version: 1.1.0AinaVT-LethalConfig
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Preferred version: 1.4.6notnotnotswipez-MoreCompany
A stable lobby player count expansion mod. With cosmetics!
Preferred version: 1.11.0mrgrm7-LethalCasino
The Company has invested in a new vertical, gambling! Gamble your scrap at the Casino for a chance to multiply your earnings! Did you know 90% of gamblers quit right before they hit it big? Includes slot machines, roulette, and more.
Preferred version: 1.1.2BigBadPigeon-PigeonsCosmeticsAddon
Cosmetics add-on for morecompany i made for my pals
Preferred version: 1.3.0Smxrez-FashionableCompany
Adds 12 new vanilla-esque fashion themed cosmetics via MoreCompany
Preferred version: 0.4.0tinyhoot-ShipLoot
Reliably shows the total value of all scrap in your ship.
Preferred version: 1.1.0FlipMods-TooManyEmotes
Adds over 300 new emotes! Includes emote wheel, allows Masked Enemies to emote, adds emote music (can be muted), implements a system for purchasing emotes on the store (optional), and much more!
Preferred version: 2.3.4TwinDimensionalProductions-CoilHeadStare
Makes the Coil Head slowly turn and face you even while you are looking directly at it. Reminding you that it only needs you to falter for a single moment. Extra feature: Coil Head spring bounces when hit with a shovel.
Preferred version: 1.1.0x753-Peepers
Adds a new non-lethal monster to the game with unique mechanics and interactions.
Preferred version: 1.0.3AlexCodesGames-AdditionalContentFramework
Acts as a module loader for other mods, allowing you to easily add your own custom items to Lethal Company!
Preferred version: 1.0.3AlexCodesGames-AdditionalSuits
Adds 8 more standard suits to your initial closet at the start of the game! Great for organizing larger crews! Follow my socials in the desc to stay in the loop for updates and new mods for Lethal Company! (source code is also in desc <3)
Preferred version: 2.0.0NomnomAB-RollingGiant
Adds the Rolling Giant as a new enemy type. Sounds are included.
Preferred version: 2.6.0fumiko-CullFactory
Stops rendering interior rooms that aren't visible - Helps with performance without affecting visuals.
Preferred version: 1.7.0Lordfirespeed-OdinSerializer
Fast, robust, powerful and extendible .NET serializer built for Unity
Preferred version: 2024.2.2700Alice-DungeonGenerationPlus
API to expand the compatibilities of Lethal Company's dungeon generation
Preferred version: 1.4.1Alice-ScarletDevilMansion
Adds the Scarlet Devil Mansion from Touhou as a possible dungeon to the snow maps.
Preferred version: 2.3.1zealsprince-Locker
A new and unique enemy that acts as a situational threat, praying on player's perception
Preferred version: 1.6.1super_fucking_cool_and_badass_team-Biodiversity
Expanding the flora and fauna of Lethal Company!
Preferred version: 0.2.1SillySquad-Arachnophilia
Makes several improvements to spiders, currently one new feature with more to come. The mod also makes spiders very configurable.
Preferred version: 1.8.1SillySquad-TakeThatMaskOff
Masked drop their mask on death, masked who are mimicking a player will drop the mask AND the player's corpse <3
Preferred version: 2.1.6DistinctBlaze-ColorfulEnemyVariety
Gives (almost) every vanilla entity in Lethal Company alternate recolor skins to spawn as for variety.
Preferred version: 2.1.1scoopy-Scoopys_Variety_Mod
Adds two new interiors (Dungeon and Sewer), and some scrap items. This mod aims to add some variety to the base game of lethal company through new content.
Preferred version: 1.2.0xilophor-LethalNetworkAPI
A library/API to allow developers to easily add networking to their mods.
Preferred version: 3.3.2PlainBen-BensCosmetics
A few cosmetics for my friends - but you're welcome to use them too :)
Preferred version: 1.2.0Dantor-Dantors_Mental_Hospital
Adds a new custom interior themed as a psyquiatric institution to explore and get lost
Preferred version: 1.3.0HGG-JigglePhysicsPlugin
Dependency for adding jiggle physics to cosmetics. Please read the README for a tutorial and the CHANGELOG for updates!
Preferred version: 1.1.21skidz-PoolRooms
Pool Rooms is a Lethal Company interior featuring a layout all about the classic swimming pool aesthetic, with a hint of liminality.
Preferred version: 0.1.23Toskan4134-LethalRegeneration
Natural health regeneration mod with customizable parameters that syncs with host
Preferred version: 1.3.0Rune580-LethalCompany_InputUtils
API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.
Preferred version: 0.7.10XuXiaolan-ImmersiveScrap
Adds a lot of new lore-friendly scraps for your game. Assets have been cleaned and optimized for zero performance issue.
Preferred version: 1.4.2Kittenji-Groan_Tube_Scrap
Adds the Groan Tube as a scrap, the one that goes 'AAAAEEEEEEEUUUU' when you flip it. (aka Giggle stick)
Preferred version: 1.0.4anormaltwig-LateCompany
A mod to allow players to join after the game starts.
Preferred version: 1.0.18DemonMae-ut99_interiors
Adds Unreal Tournament Themed Interiors to Lethal Company, Contains 6 interiors.
Preferred version: 1.9.0COREsEND-Castellum_Carnis
A living flesh, meat, and bone interior made for vanilla-esque dungeon gameplay
Preferred version: 1.1.0Spantle-BidenSoda
Makes Joe Biden yell SODA when you hold a red soda can scrap item. SUPPORTS ALL VERSIONS!
Preferred version: 1.1.3Fandovec03-NaturalSelectionLib
Personal Library with functions for getting, sorting and filtering enemies
Preferred version: 0.6.7Fandovec03-SpiderPositionFix
Host fixes for bunker spider. Fixes desync/separation between agent and mesh container. Client-side fix for the offset idle animation
Preferred version: 1.5.1Fandovec03-Natural_selection
Rewamps the ecosystem an enemies to feel more alive and interactable. Enemies will fight each other and hunt to survive.
Preferred version: 0.3.0Generic_GMD-Generic_Interiors
Currently adds 2 vanilla friendly interiors. Includes Storehouse, Tower, and Liminal Facility.
Preferred version: 2.1.0BananaPuncher714-LethalQuantities
Customize enemies, items, prices, dungeon flows and traps for all moons. Works with custom content and non-intrusive. Great for modpack balancing! Now with a web UI!!
Preferred version: 1.2.9AudioKnight-StarlancerWarehouse
A custom interior in a Sci-Fi industrial style. Part of my Starlancer Series!
Preferred version: 1.7.0RosiePies-CozyOffice
[1.3.6] Wander around a cozy office, but something lurks inside..!
Preferred version: 1.3.6DemonMae-unreal_interiors
Adds Unreal Themed Interiors to Lethal Company, Contains 4 interiors
Preferred version: 1.10.1Zaggy1024-PathfindingLagFix
Improves overall performance by threading vanilla AI pathfinding and patching slow methods.
Preferred version: 2.2.1Kyryh-ToreadorMarchJester
Replaces Jester's winding up music with Toreador March (aka Freddy Fazbear's signature leitmotif)
Preferred version: 1.0.1IntegrityChaos-LCCutscene
LCCutscene is a tool to create cutscenes and immersive animations to Lethal Company.
Preferred version: 2.0.1WhiteSpike-Moon_Day_Speed_Multiplier_Patcher
Patches the time passing mechanism to solve problems whenever day speed multiplier value has been changed. This is meant for people who wish to use these values and are able to configure them to their desire.
Preferred version: 1.0.1Spyci-CozyImprovements
Enhance the experience inside the ship to create a more immersive, cozy, and accessible environment. v47 compatible.
Preferred version: 1.2.2LethalCompanyModding-VertexLibrary
Provides extension methods for obtaining the oriented bounding box (OBB) of Unity objects.
Preferred version: 1.1.0mattymatty-Matty_Fixes
A collection of Fixes for the vanilla game, with focus on vanilla compatibility.
Preferred version: 1.1.33mborsh-Wider_Ship_Mod
Makes the ship 'a little' wider for you and your stuff.
Preferred version: 1.4.0Zaggy1024-PathfindingLib
Provides functionality for mod authors to run pathfinding off of the main thread.
Preferred version: 0.1.1ButteryStancakes-Chameleon
Aesthetic changes to make moon environments feel more cohesive.
Preferred version: 2.1.2DemonMae-Studio_Interior
Vanilla styled Interior revolving around a Movie Recording studio
Preferred version: 1.2.1MelanieMelicious-Melanie_Interiors_MelanieMelicious
WOW, Melanie interior mod. Currently adds 2 interior dungeons; the Museum, and the Mausoleum. You can find me on Lethal Company Modding Discord.
Preferred version: 1.1.1FlipMods-BetterStamina
Tweaks stamina regen/consumption, as well as lessens the penalty of speed/stamina based on weight. Config values are fully customizable for stamina, movement speed, ladder climbing speed, jumping, etc, and will sync with the host.
Preferred version: 1.5.6FlipMods-HotbarPlus
Many quality of life and configurable hotbar settings and tweaks, including setting custom hotbar sizes that will sync with the host. Energy bars included. Lightning warning icons included. Additional slots can now be purchased!
Preferred version: 1.8.5Scintesto-Monster_Plushies
Adds monsters from the game as Plushies! Check the README to see what plushies are in at the moment
Preferred version: 1.2.9DiFFoZ-HarmonyXTranspilerFix
Fixes HarmonyX Transpiler cause patched method to behave incorrectly
Preferred version: 1.1.0DiFFoZ-LethalPerformance
Optimizes the game by using Unity Jobs and Burst API
Preferred version: 1.1.5DiFFoZ-BepInEx_Faster_Load_AssetBundles_Patcher
Makes start up loading time faster
Preferred version: 1.0.1WhiteSpike-Interactive_Terminal_API
API focused on making interactable UI in the terminal
Preferred version: 1.2.0Bobbie-UniTask
Provides an efficient allocation free async/await integration for Unity.
Preferred version: 2.5.0DemonMae-SubSystems_Interior
A Facility-like dungeon with elements of Hydro plants.
Preferred version: 1.2.2DemonMae-Gray_Apartments_Interior
Red Apartments from Oneshot interiors, Converted to fit into Vanilla LC.
Preferred version: 1.3.6LustrousLuna-Eternal_Void
Interiors made for LunarLights, Made by LustrousLuna.
Preferred version: 1.0.3DemonMae-oneshotinteriors
A mod that adds 3 Dungeons themed after major locations from Oneshot
Preferred version: 2.2.0WhiteSpike-Interactive_Moon_Catalogue
Mod focused on providing an interactive terminal application where you can select the moon you wish to route to
Preferred version: 1.0.0hoffr-AutoMessage
Display customized HUD messages after pulling the lever to land the ship
Preferred version: 2.0.1KawaiiBone-Remnants
Adds store items as scrap, to be found on moons as scrap in Lethal Company. You can now also find the bodies of previous crews accompanying their former gear.
Preferred version: 1.4.1MasterAli2-TeleportDecline
A mod for Lethal Company that enables you to prevent/decline a teleport.
Preferred version: 1.1.0FlipMods-ReservedItemSlotCore
The core mod for all ReservedItemSlot mods. Adds functionality for all ReservedItemSlot mods and adds API functions! LCVR Compatible
Preferred version: 2.0.49FlipMods-ReservedFlashlightSlot
Gives a dedicated Flashlight slot on the right side of your screen that can optionally be purchased! Can be toggled with [F] to activate the Flashlight at anytime.
Preferred version: 2.0.10FlipMods-ReservedWalkieSlot
Gives a dedicated Walkie slot on the right side of your screen that can optionally be purchased! You can press [X] to activate and speak into the Walkie at anytime.
Preferred version: 2.0.7TheFluff-GetLootForKills
Mod To Add Spawnable Loot/Mob Drops On All Entity Deaths.
Preferred version: 1.2.5coderCleric-Poltergeist
Lets players freecam on death as a ghost and do various interactions.
Preferred version: 1.2.1taffyko-BetterSprayPaint
Significantly more responsive and reliable painting, many bug-fixes, infinite spray paint, longer range, quieter sounds. Adds an erase feature, as well as the ability to control color and brush size. All configurable.
Preferred version: 2.0.9EliteMasterEric-Coroner
Add Cause of Death to the performance report, now with a Mod API!
Preferred version: 2.2.0mrov-WeatherTweaks
Difficulty tweaks to the weather system in Lethal Company.
Preferred version: 1.1.3MegaPiggy-BuyableShotgunShells
Adds shotgun shells to the store for 20 credits (Configurable)
Preferred version: 1.3.0Zaggy1024-OpenBodyCams
An open-source implementation of a body/head camera that is displayed on the bottom right monitor in the ship, with the goal of appearing almost identical to the player's actual perspective while providing good performance.
Preferred version: 3.0.5TheCompanyServer-GreenAlienSingingTV
Adds Green Alien singing 'Just the Two of Us' to the TV with a special GLORP variant
Preferred version: 1.0.1Rattenbonkers-TVLoader
Allows players to add custom videos to the Television.
Preferred version: 1.1.2DemonMae-Raven_Manor_Interior
A Mansion-like dungeon with elements of Castles.
Preferred version: 1.0.5Zigzag-SelfSortingStorage
Adds a special storage container to the shop that automatically sorts equipment items (scraps are also supported).
Preferred version: 1.1.2ShaosilGaming-GeneralImprovements
Fixes many bugs and adds many QoL improvements and optional tweaks. Very configurable.
Preferred version: 1.4.11Beaniebe-Storage_Complex
A Vanilla friendly storage interior, with some unique generation.
Preferred version: 1.1.3Nikki-83_Sorrow
(LLL) A new moon, with glowing mushrooms. Second moon of Nikki's Mysterious Moons.
Preferred version: 0.5.1Wydrop-MANTIF
MANTIF is a moon with an abandoned science lab on it. Mantif Dungeon recommanded
Preferred version: 1.2.5Wydrop-MantifDungeon
MANTIF Dungeon is a custom interior made for the Mantif moon. Inspired by the Giscardpunk movement.
Preferred version: 1.1.2ButteryStancakes-BarberFixes
Fixes several issues with Barbers. Now allows restoring spawn behaviors from previous versions of the game.
Preferred version: 1.3.0Zingar-Atlas_Abyss
[1.2 Release] A new moon of dark secrets, jagged terrain and carved stone. Below the surface, the Masked Men have broken free. The abyss below extends *redacted* metres and none have survived the fall.
Preferred version: 1.2.6Generic_GMD-Generic_Moons
Currently adds 13 (mostly) vanilla friendly moons! Icon by Teserex.
Preferred version: 7.5.1Skeleton_Studios-Welcome_To_Ooblterra
An expansion pack for Lethal Company that adds a new moon, interior, enemies, scrap, and more!
Preferred version: 1.3.0Autumnis-HarvestMoons
Five new moons, Sierra, Fray, Cambrian, Temper and Prominence.
Preferred version: 1.5.2x753-More_Suits
Adds more suits to choose from, and can be used as a library to load your own suits!
Preferred version: 1.5.2RosiePies-Sector0_Interior
[2.1.5] Sector-0's Interior, an ominous secret awaits
Preferred version: 2.1.5darmuh-darmuhsTerminalStuff
A completely configurable All-In-One Terminal expansion mod
Preferred version: 3.8.5darmuh-OpenLib
Open-source development library for LethalCompany, initially created for use with darmuh's Mods
Preferred version: 0.3.2LethalCompanyModding-ShipInventoryUpdated
Adds an inventory to the ship, allowing it to store items and retrieve them.
Preferred version: 1.2.13Zehs-LCBetterSavesFix
Fixes the LCBetterSaves mod to work properly with the LethalModDataLib mod.
Preferred version: 1.0.0Pooble-LCBetterSaves
Have as many saves as you want! (And rename them, too!)
Preferred version: 1.7.3itsmeowdev-DoorFix
Fixes the hitbox of doors so items can be picked up through open doors more easily.
Preferred version: 1.0.0README
The Company Merger
The Company has quietly merged with another company in the effort to bump up profits and extend their reach across space! With the merger comes new planets, new threats, and new benefits for their... valued... employees. Good luck, scavengers!
The Company Merger Modpack is a personal modpack made by me for my friends, so while it's changes are targeted toward my particular group's enjoyment, I hope some others may find use for it! I've tried to keep it mostly realistic to the vibe of the base game, with very few meme-y mods aside from one or two which aren't too intrusive.
Note: If you've found a bug or have a suggestion, click the link in the header to submit a report!
Features (Spoiler-free)
- More Players with More Company
- 100+ New Moons
- New Entities (with custom-configured appearance chances)
- New Scrap (with custom-configured appearance chances)
- New Interiors (with custom-configured appearance chances)
- Quality of Life Changes
- Cosmetics and Emotes
- Gameplay and Entity Tweaks
For a detailed and organized modlist, (with SPOILERS!) look below!
Features (Spoilers!)
New Moons:
- Wesley's Moons (New moons with individual gimmicks, scraps, and outdoor enemy behaviors + overarching story/puzzle!)
- 83 Sorrow
- MANTIF
- Moons of Otherworldly Oddity
- Voxx Moons
- Nightmare Moons
- Atlas Abyss
- The Playplace
- Starlancer Moons
- Rosies Moons
- Generic Moons
- Welcome to Ooblterra
- Beanies Moons
- Harvest Moons
- Orion
- Aquatis
- Celest
New Entities:
- Peepers (Non-hostile outside entity)
- Rolling Giant (Low-difficulty hostile indoor entity)
- Locker (Medium-difficulty hostile indoor entity)
- Biodiversity (Includes 3 passive outdoor entities, a medium-difficulty hostile indoor Bracken variant, and a medium-difficulty hostile outdoor Earth Leviathan variant)
- Roller (Medium-difficulty hostile indoor entity)
- Smiler (Hostile entity exclusive to a very particular interior... More details under Gameplay and Entity Tweaks)
- Shrimp (Rare Spawn. Just a silly guy. As long as he isn't hungry.)
- The Giant Specimens (Two new Giant varieties)
New Scrap:
- Biodiversity (Dev-themed Duck!)
- Scoopy's Variety Mod (Several items)
- Immersive Scrap (Many items, including weapons/tools. NOTE: Some have been removed for consistency between mods + known bugs.)
- Groan Tube Scrap (Adds a single toy item)
- Biden Soda (Jokey mod added to mess with my friends. Adds Joe Biden screaming "SODAAA!!" whenever you pick up a soda can. Does NOT alert enemies.)
- Monster Plushies!
New Interiors:
- All interiors have particularly designed rarities to appear on different moons, based on their aesthetics.
- Wesley's Interiors + Wesley's Interiors Addon (Toy Store and Grand Armory + Toy Store Removed Apparatus Behavior)
- Scarlet Devil Mansion
- Scoopy's Variety Mod (Dungeon and Sewer)
- LC Office (Office with central elevator)
- Dantor's Mental Hospital (Spooky mental hospital with an additional hazard in the form of poisonous gas leaks)
- Pool Rooms (Abandoned pool-based rooms)
- UT99 Interiors (Adds 6 themed interiors)
- Castellum Carnis (Adds a rare... flesh based interior.)
- Generic Interiors (Storehouse Interior)
- Starlancer Warehouse (Sci-fi warehouse)
- Cozy Office
- Unreal Interiors (Adds 4 themed interiors)
- Melanie's Interiors (Museum and Mausoleum)
- Studio Floor
- Oneshot Interiors + Grey Apartments
- Sub Systems
- Eternal Void (Lost Edifice)
- Aperture Science Interior
- Raven Manor Interior
- Storage Complex
- Mantif
- Sector 0
- ...the floor. He fell through the floor...
Quality of Life Changes:
- Lethal Config (NOTE: This modpack enforces config changes, meaning that if you change your config on your personal game, updating or redownloading the modpack WILL ERASE YOUR CONFIG CHANGES! Before updating, save the changed config files if you would like to keep them!)
- Central Config (A tool that works off Lethal Level Loader to make config changes easier. Mostly for me! But feel free to use it too, as long as you have read the above note!)
- Ship Loot (Scanning in the ship shows TOTAL scrap load)
- EladsHUD (Better displayed hud)
- Cull Factory (Stops generating unseen dungeon tiles to improve performance)
- Terminal Clock (View a clock within the terminal)
- Late Company (Allows players to join the game after it has started, as long as you are in space)
- Wider Ship (Makes the ship a little less than twice it's normal size!)
- Cozy Improvements (Adds glowing effects to some of the hard-to-find ship elements while the lights are off, adds lights inside the red cabinet, and allows you to turn on accessibility features in the config.)
- Touchscreen (Adds touchscreen to the ship monitor.)
- Ship Inventory Updated (Adds a way to store scrap out of the way.)
- Interactive Moon Catalogue (Use "imoons" to open an easy-to-organize version of the moons list)
- TeleportDecline (Allows you to decline a teleport)
- Better Spray Paint (Improves the Spray Paint item)
- TooManySuits
- darmuhs Terminal Stuff
- Value On Hand
- General Improvements
- Self Sorting Storage
Cosmetics and Emotes:
- Pigeon's Cosmetics
- Simple Company
- Fashionable Company
- Too Many Emotes
- Additional Suits (Free multi-color suit options)
- Ben's Cosmetics
- Furry Tails
- Chameleon (Aesthetic changes to make moon environments feel more cohesive)
- AEIOUCompany
Gameplay and Entity Tweaks:
- Colorful Enemy Variety (Changes base-game entity color schemes for variety)
- Wesley's Skins (Additional appearances for certain entities)
- Lethal Casino (Gamble scrap at the Company Building!)
- More Counterplay (Additional ways to interact with entities)
- Coilhead Stare (Makes the Coilhead ominously look at the player... ew...)
- Arachnophilia (Tweaks Bunker Spider behavior)
- Take That Mask Off (Dead Masked drop their mask)
- Backrooms (Low chance of players being transported to the Backrooms upon death, the only location where Smiler's spawn.)
- Lethal Regeneration (Allows for players to regenerate health within the ship, however default settings for the modpack make it a 500 dollar ship upgrade.)
- Natural Selection (Changes the behaviors of some enemies to interact with each other, such as having outdoor enemies hunt each other in applicable scenarios.)
- Toreador March Jester (Changes the Jester's theme to Toreador March. Har har har har har...)
- Better Stamina (Changes how stamina usage works)
- Hotbar Plus (Adds two purchasable additional slots and adjusts how the hotbar UI functions)
- Buyable Shotgun Shells (Buy ammo for your shotgun!)
- Open Body Cams (Purchasable antenna, allowing you to monitor employees via their bodycam on the ship)
- Remnants (Find rare company equipment left behind by past employees in the facility!)
- Reserved Flashlight/Walkie Slots (Buy two slots unique to flashlights and walkie talkies, allowing you to use them while put away)
- LootForKills (Adds drops for killing enemies)
- WeatherTweaks (Changes to the spawning of weather events)
- Symbiosis (Lets Hoarding Bugs interact with items better)
- Coroner (Displays cause of death)
- Poltergeist (Lets dead players interact with some objects!)
CHANGELOG
2.1.2 - Important, Read Me!
Important Note
- This will likely be the final update to this pack for the time being as I start work on a new pack that will function similarly, but will be HOPEFULLY more stable and less cluttered! I reccomend that you redownload this pack on a new profile, as some of the last updates involve removing mods for stability. If you have any bugs that need to be fixed, I will try my best! Drop them in the form link on the mod page. I'll be back when the new pack is done!!!
Bug Fixes
- Fixed potentially game breaking bug with General Improvements, switching the "fix items falling through floor" off, as there is another mod that is taking care of the issue. Having it on would cause the game to crash before booting for some.
Removal
- Removed Starlancer Moons due to stability issues, as well as some other deprecated mods.
2.1.1
Bug Fixes
- Poltergeist sounds do not seem to save across modpack downloads, so I cannot automatically install them. If you would like my personal sounds, you can find them on the "wiki" section of the modpack page, along with instructions on how to install them!
- Adjusted the increase in interior/scrap appearance rate for the "shufflers." Scrap should now always increase it's rarity by adding the amount of days that have passed to its total appearance rate (this should hopefully make for a somewhat reasonable balance in scrap appearance without making it jarring). Interiors should now increase appearance rate by at least 10-15 times the amount of days since the interior appeared. This should create a pretty quick ramp up in appearance rate for interiors you haven't seen in a while. (Both of these exclude times when the appearance rate should be 0.)
2.1.0
Bug Fixes
- Fixed issue where masked would have a scrap icon stuck to them.
Changes / Additions
- Removed some of the default Lethal Company sounds from the Poltergeist soundboard and added a few from other games instead (spook your friends instead of tricking them theres a blind dog attacking them!)
- Added the "CabIn" interior by Sniper1_1
- Added the "DoorFix" interior by itsmewodev
- Implemented interiors for Divide moon
2.0.2
Bugfixes
- Lowered (hopefully) the Shiny Knife spawnrate
- Removed the Nethersome Duck from Biodiversity due to an issue forcing players to weight 100+ lbs after holding it, even after dropping it
- Added Coilcrab and Boombird into the spawnlists
- Added Tower into the interior lists
- Added Iris Masked into a moon that was missing it
- Lowered Poltergeist audio to half volume
2.0.1
Hotfix
- Temporarily removed Colorful Enemy Variety to work on a fix for an issue
2.0.0
General Notes
- This is my first major update! I HIGHLY recommend installing this fresh on a new profile, as I have removed and replaced several mods in the pack, and over the course of past updates. I have tried to keep up with informing in changelogs that I've removed something so you can uninstall it, but the easiest way to be sure is to start a new profile and reinstall the pack. If you do NOT want to do that, I will include a list of every mod I have removed during this update at the bottom of this changelog entry. Also I reformatted the changelog. Have fun!
Additions
- SelfSortingStorage by Zigzag
- GeneralImprovements by ShaosilGaming
- Storage Complex by Beaniebe
- The Playplace by TheGoose444
- 83 Sorrow by Nikki
- MANTIF + MantifDungeon by Wydrop
- Moons of Otherworldly Oddity by DemonMae
- Voxx Moons by v0xx
- Nightmare Moons by DemonMae
- Atlas Abyss by Zingar
- Starlancer Moons by AudioKnight
- ViewExtension by sfDesat
- Rosies Moons by RosiePies
- Generic Moons by Generic GMD
- Welcome To Ooblterra by Skeleton Studios
- Beanies Moons by Beaniebe
- Harvest Moons by Autumnis
- TooManySuits by Verity
- More Suits by x753
- Orion + Aquatis + Celest by sfDesat
- Sector 0 Interior by RosiePies
- The Giant Specimens by XuXiaolan
- AEIOUCompany by Bibendi
- Omoris Shiny Knife by EvolutioSpelunky
- darmuhs Terminal Stuff by darmuh
- Ship Inventory Updated by LethalCompanyModding
- Value On Hand by belea
Less Obvious Notes
- This modpack now has 100+ moons following this update! All moons have been given custom interior, enemy, and cosmetic weights and configs.
- Typing "moons" now takes you to darmuh's MoonsPlus menu! You can still use "imoons" to access the interactive moons menu if you prefer that one.
- The sell counter can now hold up to 30 scraps!
- Other small quality of life changes are included such as using keys without having to scroll to them, freedom to pick up all items at the start of the session, start-of-session lever pull for everyone, faster sell counter placement, startup and online/lan skipping (NOTE: Game automatically chooses ONLINE but this can be changed in the General Improvements config!), scanner bug fixes + scanning the dropship, and much more!
- Typing "random" spends 50 credits to take you to a randomly chosen moon! This moon can be a credit-costing route, meaning that it'll only cost the initial 50 credits to route there for the week. Avoids Eclipsed, Flooded, and Stormy moons.
- Mausoleum interior "body bag" scraps can now be worth far less OR far more, forcing you to hunt through coffins to find worth-while bodies!
- Remnant item spawnchances have been tweaked, and rare corpses found alongside some Remnant items can be collected!
- Value of the currently held scrap can be seen in the top left of your screen.
REMOVED MODS
- ShipInventory by Warper San due to DEPRECATION (REPLACED by Ship Inventory Updated)
- SnapRotateFurniture by SleeplessKyru due to OVERLAP (REPLACED by General Improvements)
- RouteRandom by StormyTuna due to OVERLAP (REPLACED by darmuhsTerminalStuff)
- ItemClippingFix by ViViKo due to OVERLAP (REPLACED by General Improvements)
1.5.3
Mod Page Hotfix
- Shortened the Form link in the header
1.5.2
General Notes
- This update covers a few bug fixes and attempts to prepare the pack for an upcoming 2.0 update.
- IMPORTANT: The 2.0 update will add in quite a few new moons. Update 1.5.2 will officially be the last update that hosts a purely Wesley’s Moons-based experience, so I expect some bugs I’ll need to work out. Additionally, I will attempt to make this update as tightly self-tested as I can make it so that if you choose to avoid updating to 2.0 to skip out on the new moons, you can freely play and update the mods in this pack, while skipping out the modpack update itself. That will also unfortunately mean that the Wesley-based modpack version will essentially not be being supported in the future. BUT! If enough people reach out and ask for a Wesley-only version of this modpack with consistent updates, I can do my best to provide!
- Another major addition is the mod-pack page’s header link, which is now a bug submission form! Please feel free to submit bug reports and suggestions there!
Bug Fixes
- Stops Natural Selection’s enemy vs enemy AI from targeting certain enemies.
- Prototax, which is an unkillable enemy, was being stun-locked and pummeled by bees on occasion which would cause a continued “rattling” audio that persisted through the ENTIRE map. I’ve blacklisted them from being attacked by enemies, aside from Blind Dogs which haven't seemed to stunlock them.
- Leafyboy, which is also an unkillable enemy, was attracting the attention of bees and causing them to leave their nest and follow the entity around endlessly, creating obnoxiously roaming bees. This was amended.
- Corrected default Loadstone loading screen visual, as it was not displaying AutoMessage messages.
Additions
- Raven Manor by DemonMae
- Route Random by stormytuna
- Loadstone by AdiBTW (Dependancy for Castellum_Carnis)
1.5.1
Bugfixes
- Removed HealthMetrics to make room for replacement (MUST BE MANUALLY UNINSTALLED)
- Removed Show Capacity due to compat errors (MUST BE MANUALLY UNINSTALLED)
- Removed Enhanced Spectator to make room for replacement (MUST BE MANUALLY UNINSTALLED)
Interiors
- Lowered chance for Studio in early moons
Additions
- A strange transmission has appeared on the television...
1.5.0
Bugfixes
- Attempted to fix strange spawnrates for some moons
- Attempted to fix OpenBodyCams
New Additions
- Poltergeist by coderCleric
- Gives dead players something to do!
- BetterSprayPaint by taffyko
- Improves the Spray Paint item
- Symbiosis by NiceHairs
- Makes the Loot Bug be silly with items.
- Coroner by EliteMasterEric
- Displays cause of death
- WeatherTweaks
- Adjusts how weather behaves
- EladsHUD by EladNLG
- Changes the top left UI, replacing previously used UI changes.
- BuyableShotgunShells by MegaPiggy
- Replaces the old shells mod that is now deprecated
Interiors
- Added interiors to the remainder of Wesley's Moons
Minor Changes
- Changes prices for Shells and Natural Regen (+ regen speed increase)
1.4.3
Bugfixes
- Lowered death penalties due to them being hiked up by a mod
- Adjusted Calist interior rates
New Additions
- LethalApertureDunGen by YippeDev
- Adds Aperture Science as a possible interior. For science. You monster.
1.4.2
Bugfixes
- Removed the Enemy Shuffler due to problems with difficulty
- Fully disabled Vermin due to spawning issues
- Adjusted Remnants rarities and spawning
New Additions
- Reserved Flashlight/Walkie Slot by FlipMods
- Purchasable slots specific to Walkies and Flashlights, letting you use them even without holding them.
- GetLootForKills by TheFluff
- Rewards you for killing enemies :)
1.4.1
General
- Some may consider this a bigger update than just 1.4.1, but I am not some. Simple quality of life update!
New Additions
- Interactive Moon Catalogue by WhiteSpike
- Type "imoons" in the terminal to access. Using this command, you can see a more detailed listing of moons with prices and danger levels, as well as use the sorting feature to decide how you want the moon list to display
- Auto Message by hoffr
- During loading screens, you will now see messages from other employees! (Many of which are inside jokes, some are references, a few are simply nonsense, and others may provide a hint or two...)
- Remnants by KawaiiBone
- Other people have been to these moons before you... if you're lucky, you can find their old equipment! Or their bodies...
- ShowCapacity by Piggy
- Displays a meter for items with capacities, like spray paint and TZP
- TeleportDecline by MasterAli2
- Allows you to decline a teleport back to the ship
- EnhancedSpectator by PXC
- Gives you the time, a flashlight, and nightvision options as a spectator
1.4.0
Bugfixes
- Note for last bugfix: Make sure you double check that you have DELETED the "Backrooms" mod by Backrooms. This mod causes Polarus to be UNPLAYABLE! Any further updates to the pack should NOT add the mod back in.
New Additions
- INTERIOR - Sub Systems by DemonMae
- INTERIOR - Gray Apartments by DemonMae
- INTERIOR - Oneshot Interiors (Red Apartments, Blue Mines, Green Ruins) by DemonMae
- INTERIOR - Eternal Void (Lost Edifice) by LustrousLuna
- BTS MOD - CentralConfig by SillySquad
- SHOP ITEM - BuyableShotgunShells by Remortao
- NEW UPGRADE - OpenBodyCams by Zaggy1024
Shop
- Added in-store shotgun ammo for 150 credits
- Added the Bodycam Antenna for 200 credits, allowing you to monitor players through a screen in the ship
Interiors
- New interiors incorporated into modded moons.
- Changed interior spawn rates for some moons.
- Most major change is Cosmocos, which now has three higher appearance moons and then a low chance of appearance for every single other interior and making the Liminal Facility interior less forced due to it causing an incredible spike in difficulty for Cosmocos in particular.
- Testing the use of Central Config's Interior Shuffler in an effort to diversify interior appearances
Scrap
- Adjusted the spawn rates for modded scrap, hopefully making more diverse appearances
- Testing the use of Central Config's Scrap Shuffler in an effort to diversify scrap appearances
Entities
- Completely revamped the way I store spawn rates, using Central Config.
- Adjusted spawn rates of modded enemies on some moons in an attempt to diversify encounters.
- Added modded enemies to some of the new Wesley moons that hadn't been updated.
- Added the Aloe as a possible outside enemy on some moons.
- Altered the behavior stats for the Aloe in an attempt to make it more effective and active when it spawns.
- Made the Aloe appear more frequently inside and out on planets experiencing minor wet or humid weathers (Stormy, Rainy, Foggy)
- Stormy: The Aloe will appear indoors at a higher frequency only on planets where it would normally spawn.
- Rainy: The Aloe will appear indoors and outdoors (day and night), including on planets where it would not normally spawn. There is also an increased frequency multiplier added to this, meaning that planets where it would normally spawn will see them at a higher rate
- Foggy: Functions the same as Rainy.
- Isolated Vermin spawning to Flooded weather
- Added increased Ogopogo spawns (only on planets it is already capable of spawning) during Rainy and Stormy weather, increasing by x1.7 for Rainy and x2 for Stormy.
- Added special indoor and night time spawn rates for when Toy Store (Nutcracker), Liminal Facility (Rolling Giant), Pool Rooms (Rolling Giant), and Grand Armory (Old Bird) appear.
- Testing the use of Central Config's Enemy Shuffler in an effort to diversify entity encounters.
1.3.3
Bugfixes
- Removed the Backrooms (Random of Death), as it caused issues with Polarus, breaking the moon.
General
- New icon, made by me!!!
- Minor config changes (nothing major, you probably wont even notice.)
1.3.2
General
- Additional optimization mods (LethalPerformance and BepInEx Faster Load)
New Addition
- Added Ship Inventory, allowing you to store items out of sight! (Hopefully reducing number of frame drops near the ship)
- Added SnapRotateFurniture, which adds optional snapping mode for rotating ship furniture
1.3.1
General
- Minor optimization to attempt to fix lag on some PCs
- Updated dependencies
1.3.0
General
- Updated interior chances for some moons. (Note: Many of the new moons are entirely randomized right now, but will later have specific interior chances.)
- Added some new mods!
Interiors
- Changed the chances for some interiors across multiple moons.
- Updated Filitrios to have more thematically appropriate moons!
- Added 3 new interiors (Mausoleum, Museum, and Studio Floor)
Scrap
- Added Monster Plushies
Quality of Life / Visual
- Added BetterStamina
- Added HotbarPlus, allowing for players to buy 2 expensive upgrades to their hotbar!
- Added Chameleon, adding in aesthetic changes for some moons and visual changes across the board.
1.2.1
General
- Updated interior chances for some moons. (Note: Many of the new moons are entirely randomized right now, but will later have specific interior chances.)
1.2.0
General
- We've sped our way to version 1.2.0 through no choice of my own! Wesley's Moons / Interiors dropped a massive update, changing the way it works quite a bit! I even considered calling this 2.0, but I have more in store for a later 2.0 update, but it'll take some time to config it all out (Plus, I need to get a good look at Wesley's update before I consider changing TOO much just yet!)
- Updated Mods
- Added new mods to the README
Entities
- Thanks to some compatability updates, the Ogopogo can now spawn on Wesley's planets, as long as there is an abundance of liquid for it to live in.
- Added Locker spawn weights to some moons that lacked them for some reason.
- The Coilhead should now slow-turn to the player sooner.
Interiors
- Adjusted the frequency of many interiors on pretty much every moon. Moons now all have a "signature" interior, meaning that interior's weight will be a bit higher than the other interiors. This does not make it HUGELY likely to get it many times in a row, but it will be the statistically most common.
New Additions
- With the Wider Ship mod, the ship is now wider on it's right side! (The side the cabinet spawns on.)
- Using Cozy Improvements, there are now lights in the cabinet, a glow coming from the terminal and charging coil, and a glow-in-the-dark light switch!
- Touchscreen has now been implemented on the ship monitor.
Minor Changes
- Dropped Backrooms Death chance to .7 instead of 1.
1.1.0
General
- Happy first minor version bump! I added a new monster/small but externally noticable mod, so welcome to 1.1 :)
- Fixed CHANGELOG formatting
- Added new mods to the README
Entities
- Added "Shrimp"
- Added a mod that alters the Jester song (keeps within the theming, but chosen to mess with my friends...)
Interiors
- Adjusted the frequency of Sewers on some planets, attempting to focus appearance of sewers on early planets. Additionally, entirely removed it from Atlantica due to verticality causing an extended period of time beneath water.
1.0.2
General/Bug fixes
- Fixed formatting issues in the README
- Updated config files (Configs did NOT transfer over in 1.0.1. They are now up to date to match with the previous update.)
1.0.1
General
- Formatted CHANGELOG. Hi! You're seeing this right now!
- Edited README to contain information about the modpack, such as an organized featured modlist and spoiler-free feature overview
Mod Additions
- Added PathfindingLagFix
All Interiors
- Changed all interior chances to better match moons. No more going to the sewers every time you land!
Rolling Giant Entity
- Allowed for a low chance that the Rolling Giant spawns outside the facility, though he will become inactive at nightfall (to make room for the Blind Dogs. We love you Blind Dogs.)
- Decreased overall spawn rate very slightly, as he seemed to spawn too frequently.
- The Rolling Giant will now randomly start with, and then cycle through every 5 hours, three different AI styles. Coilhead, Inverse Coilhead, and Randomly Move While Looking. Look alive, Scavengers. He's learning.
Scrap
- Lowered the rates for a select few items, most notably the Weezer Guitar which seemed to spawn at a near consistent rate of once per moon.
- Made the Rolling Giant Poster scrap rarer on most moons, but more common on others.
- Removed the Watering Can, as it seems to go invisible after being set down and then curse the player who held it to be unable to interact with objects until they re-join the server. Good luck, plants. You're on your own.
- Removed the Oil Lantern, as another mod has their own version of it.
Casino
- Made the odds eeeever so slightly kinder. Crossing my fingers we don't have to bet on anymore corpses...
Backrooms
- Raised the odds of going to the backrooms by a relatively slight amount.
1.0.0
General
- Initial Release