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| Last updated | an hour ago |
| Total downloads | 5 |
| Total rating | 0 |
| Categories | Mods BepInEx |
| Dependency string | lober-LaterNightsFork-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
LaterNights
Extend the games night time to become even more lethal
This mod adds an additional 6 hours to the game, in which spawns are the highest and the sky is the darkest
Unoffical fork for v81, original by ATK
- SetClock is now PostFix to properly update time ( base lethal company for some reason has a hard cap of 12:00 AM ( midnight ))
- SetClock now is a void function, on v73 it wasn't but now it is because zeekers felt like it
- AssignRandomEnemyToVent now removes and updates the correct index
Do note that I have next to 0 modding experience and I have no clue if this will function perfectly, as to fix an error with AssignRandomEnemyToVent, I had to make a change to it that I do not fully understand why they originally did it. But v81 changed the AssignRandomEnemyToVent function from v73 so my hand was forced, though it worked well enough for me in testing so good luck.