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ItemVariantSync
Syncs item variants between clients and uses DawnLib to persist bertween lobby loads. RuntimeIcons compatability.
By lufurrius
| Last updated | an hour ago |
| Total downloads | 3 |
| Total rating | 0 |
| Categories | Mods Client-side Server-side Items Tweaks & Quality Of Life |
| Dependency string | lufurrius-ItemVariantSync-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100TeamXiaolan-DawnLib
A modern API for Lethal Company content and all sizes of mods [V81]
Preferred version: 0.9.25README
Makes items with variants (paintings, flasks, mugs, etc) identical for every player and persistent across lobby loads.
- Host-authoritative assignment - the host rolls each eligible item's variant once, applies it, and broadcasts it.
- Everyone converges - clients apply assignments on item spawn, after vanilla's late re-roll, and on join via a full-table pull.
- Persistence - variant data uses DawnLib's per-item save pipeline to have variants persist between reloading lobbies.
- RuntimeIcons compatibility - Yeah.
- Collected-scrap popup fix - vanilla's bottom-right hologram popup when collecting scrap now uses the item instance's actual mesh.