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Anomalies
Impossible spaces in the facility: a room that loops back into itself, a hallway that's far longer on the way back, and echoes of your crew only the insane can see.
| Last updated | an hour ago |
| Total downloads | 14 |
| Total rating | 0 |
| Categories | Mods Client-side Server-side AI Generated |
| Dependency string | lukecripwalker-Anomalies-0.1.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Anomalies
Some days the facility stops making sense. You walk into a dead-end room, turn around, and the doorway leads back into the same room. You head back the way you came, and the hallway goes on far longer than it did on the way in. Nothing is announced. You just notice.
- Loop Room: a dead-end room whose doorway leads into a copy of itself. Walk out and you're walking in again. After a couple of laps, or 90 seconds at most, it lets you go.
- Long Way Back: a hallway you walked down is 3 to 5 times as long on the way back: a straight stretch, or corners that keep turning.
- Echo (visions): above 60% insanity you may see a crewmate where he was 20 to 40 seconds ago, walking his old route. In the Loop Room you may see yourself, a lap ago, through the doorway. Only you see it.
- Anomalies show up on about half of days, 1 or 2 at a time, and never before 10:00, so the first trip in is normal.
- Rooms with the main entrance, a fire exit, the apparatus or the breaker are never used.
- The swaps happen only while the doorway behind you is out of view, so there is no visible teleport.
Multiplayer
Every player needs the mod. Each game builds the same anomalies from the day's map seed, so everyone inside walks the same impossible spaces. Visions are local: only the player who has gone insane sees them.
Config
daniel.lethalcompany.anomalies.cfg:
- General:
DayChance(0.5),NotBeforeHour(10). - Loop Room:
MaxLoopSeconds(90). - Long Way Back:
MaxLongSeconds(120). - Visions:
Echo(on). - Testing:
ForceLoopRoom,ForceLongWayBack(all players must match),VerboseLog.