lukecripwalker-Lamplighter icon

Lamplighter

A tall, thin monster that drinks the facility's lamps one by one and hunts whoever carries the brightest light. Blind in the dark: switch your light off, throw it as a decoy, or flip the breaker.

Last updated 3 hours ago
Total downloads 52
Total rating 0 
Categories Mods Client-side Server-side AI Generated
Dependency string lukecripwalker-Lamplighter-0.1.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305
Evaisa-LethalLib-1.2.0 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 1.2.0

README

Lamplighter

A stooped, soot-black figure about 3 m tall, with an empty lamp-glass for a head and a dim ember inside. It walks the facility, reaches up to each ceiling lamp and drinks it. The lamp stays dark, and the ember glows brighter with every lamp it drinks.

  • It hunts light, not people. It's blind to you in the dark and goes for the brightest light it can see, held or dropped. Flashlights near it flicker, and close up they die.
  • How to survive: switch your light off and stand still or walk away. Throw a lit flashlight as a decoy, stun it with a flash, or flip the breaker off and on to bring its lamps back.
  • It spawns inside, at most one per moon, and not before 10:00. It can be killed (6 shovel hits).

Every player in the lobby needs this mod.

Config

BepInEx/config/daniel.lethalcompany.lamplighter.cfg: spawn rarity, max count, earliest hour, drink interval, how much of the facility it darkens, flicker and dead radius, hunt range, whether its grab kills, whether it's killable and its HP, which lights it hunts, and its hum volume.

With our other mods

  • Headlamp: a lit headlamp counts as a light and flickers like a flashlight.
  • Mod Menu (optional): F6 has Spawn Lamplighter, Stun all and Log state (host only).

Playtest build: tell us what breaks.