lukecripwalker-ShockwaveGrenade icon

ShockwaveGrenade

A $120 store grenade with 3 throws. Each blast launches everyone nearby high into the air, with no fall damage until they land.

Last updated 2 hours ago
Total downloads 3
Total rating 0 
Categories AI Generated Client-side Server-side Items Mods
Dependency string lukecripwalker-ShockwaveGrenade-0.1.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-LethalLib-1.2.0 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 1.2.0

README

Shockwave Grenade

A store item for escaping monsters and crossing gaps: a gunmetal ball with a glowing blue gem in its middle, blue-tipped studs and two gem points.

  • $120 at the terminal (shockwave grenade). One-handed.
  • Left click throws a shockwave where you aim (up to 12 m, like a stun grenade). It goes off when it lands.
  • Everyone within 6 m with a clear line to the blast is thrown about 9 m up and 10 m away from it. Throw it at your feet to go up and forward the way you're facing, or throw it ahead and run onto it.
  • No fall damage from a launch until shortly after you land. It won't save you from a bottomless pit.
  • 3 throws per grenade. It stays in your hand until the last one. Charges are saved with the ship.
  • Monsters nearby are stunned for 1.5 s, but they hear it. No damage to anyone.

Everyone in the lobby needs the mod. The host's settings are used for everyone.

Config (BepInEx\config\daniel.lethalcompany.shockwavegrenade.cfg)

  • Store (host): Price (120), Charges (3).
  • Shockwave (host): Launch other players (true), Blast radius (6), Up force (50), Out force (20), Enemy stun seconds (1.5), No fall damage after landing (1 s), No fall damage max seconds (10), Push Cruiser (false), Noise range (15).
  • Local: Screen shake (true).