lukecripwalker-Tidewater icon

Tidewater

46-Tidewater, a foggy estuary moon whose tide rises and falls once a day. At high water the flats and the Pumping Works' lower floors flood, scrap floats off, and an eel hunts the deep channel. Read the tides on the terminal.

Last updated 16 minutes ago
Total downloads 11
Total rating 0 
Categories AI Generated Client-side Server-side Moons Mods
Dependency string lukecripwalker-Tidewater-0.1.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305
IAmBatby-LethalLevelLoader-1.7.13 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v81 Compatible)

Preferred version: 1.7.13

README

Tidewater

46-Tidewater is a foggy estuary moon with an old tidal pump station on a headland. The tide rises and falls once a day, and the time of high water changes every day. Plan your run around it. Risk B, route price $180.

  • The tide. One high water a day, with spring and neap days and the odd king tide. Type tides on the terminal for today's table. The ship's top monitor shows a tide clock (rising or falling, the height, the next high and low). A foghorn and a HUD line warn you before the water reaches the dock and when it turns.
  • The moon. The ship lands on a dry pad. A path over the headland leads to the main entrance (+6 m), which never floods. There are three fire exits: the dock (0 m) and the culvert (-1.5 m) go under at high water, and the water tower (+16 m) stays dry.
  • The Pumping Works. Its own four-level interior: a control tower, the entrance floor, a gallery and the culverts. The lower floors flood with the tide, the culverts first. The apparatus sits in the sluice control room down in the culverts. Each inside fire exit leads out to the matching outside one. In this playtest build the interior is still a grey box (plain block rooms), with its art to come.
  • Water. Wade or swim slowly in deep water. Hold Jump to rise, let go to sink, and don't stay under too long or you drown.
  • Floating scrap. Scrap dropped under the waterline floats up and drifts with the tide into a driftwood pile, where it waits at low water. Nothing is lost, and heavy items (40 lb or more) sink and stay put.
  • Low water. Wrecks and tide pools out on the mudflats hold better scrap, but you can only reach them around low water.
  • The channel eel. Around high water an eel hunts the deep channel to the culvert. Stay on the bank and it leaves you alone. Swim there and you'll see a V-wake and bubbles about 3 seconds before it bites (30 damage) and pulls you under.

Every player in the lobby needs this mod. It needs LethalLevelLoader.

Config

BepInEx/config/daniel.lethalcompany.tidewater.cfg (host settings apply to everyone):

  • Tide › TideRange (1), KingTideChance (0.1), FloodInterior (on).
  • Items › ItemsFloat (on), ItemsDrift (on), HeavyItemWeight (40 lb), DriftSpeed (0.2 m/s), LowWaterScrap (on), LowWaterSites (4).
  • Players › ChannelThreat (the eel, on), EelBite (30), SwimAssist (on, each player), TideWarnings (on, each player).