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Vault
Some days a dead-end room deep in the facility is sealed behind a round vault door. Find the fuses, power the three junction boxes to match the symbols on the vault panel, then pull the lever. Playtest build.
| Last updated | 2 hours ago |
| Total downloads | 12 |
| Total rating | 0 |
| Categories | Mods Client-side Server-side AI Generated |
| Dependency string | lukecripwalker-Vault-0.1.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Vault Puzzles
About one day in four, one dead-end room far from the main entrance is sealed behind a round steel vault door, with a sign and a power panel beside it.
- The panel has three lamps (red, green, blue) and a screen showing one symbol for each colour.
- Three junction boxes (J-1 RED, J-2 GREEN, J-3 BLUE) are spread around the building. Each has an empty fuse holder and a four-position dial.
- Four fuses (three and a spare) lie among the scrap.
- Put a fuse in a box and turn its dial to its colour's symbol. That colour's lamp on the panel lights.
- Careful: turning a dial with a fuse in blows the fuse with a bang monsters hear. Pull the fuse, set the dial, put it back.
- With all three lamps lit, pull the lever. The door unseals in 12 s and stays open.
Split up and use walkies: the symbols can only be read at the vault.
Playtest build. The door, boxes, fuses and lever work. The loot inside the vault, the klaxon and the breaker and apparatus power rules come in a later version.
Every player in the lobby needs this mod.
Config
BepInEx/config/daniel.lethalcompany.vault.cfg: General › DayChance (0.25). Testing › ForceVault puts a vault in every day where a room fits, and Testing › DebugOverlay shows the placement overlay (switch it from our Mod Menu, F6).