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Decompiled source of MinoMod v1.0.5
plugins/MinoMod/MinoMod.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Resources; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using Microsoft.CodeAnalysis; using MinoMod.Library.Items; using MinoMod.Scrap; using On; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("MinoMod")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("First Lethal Company mod attempt")] [assembly: AssemblyFileVersion("1.0.5.0")] [assembly: AssemblyInformationalVersion("1.0.5+a2078864df28b8345db1aeb251d07ae2dd041041")] [assembly: AssemblyProduct("MinoMod")] [assembly: AssemblyTitle("MinoMod")] [assembly: NeutralResourcesLanguage("aa-ER")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.5.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace MinoMod { [BepInPlugin("MinoMod", "MinoMod", "1.0.5")] public class Plugin : BaseUnityPlugin { private void Awake() { ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin MinoMod is loaded!"); SpecialScrap.Init(); SpecialScrap.Load(); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "MinoMod"; public const string PLUGIN_NAME = "MinoMod"; public const string PLUGIN_VERSION = "1.0.5"; } } namespace MinoMod.Scrap { public class SpecialScrap { [CompilerGenerated] private static class <>O { public static hook_Awake <0>__StartOfRound_Awake; public static hook_Start <1>__GameNetworkManager_Start; } public static AssetBundle MainAssets; public static Item item; public static void Init() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Expected O, but got Unknown //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Expected O, but got Unknown object obj = <>O.<0>__StartOfRound_Awake; if (obj == null) { hook_Awake val = StartOfRound_Awake; <>O.<0>__StartOfRound_Awake = val; obj = (object)val; } StartOfRound.Awake += (hook_Awake)obj; object obj2 = <>O.<1>__GameNetworkManager_Start; if (obj2 == null) { hook_Start val2 = GameNetworkManager_Start; <>O.<1>__GameNetworkManager_Start = val2; obj2 = (object)val2; } GameNetworkManager.Start += (hook_Start)obj2; } public static void Load() { if ((Object)(object)MainAssets == (Object)null) { MainAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "toasty")); } item = MainAssets.LoadAsset<Item>("Assets/Custom/Toasty/ToastyItem.asset"); } private static void StartOfRound_Awake(orig_Awake orig, StartOfRound self) { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Expected O, but got Unknown orig.Invoke(self); SelectableLevel[] levels = self.levels; foreach (SelectableLevel val in levels) { SpawnableItemWithRarity val2 = new SpawnableItemWithRarity { spawnableItem = item, rarity = 7 }; if (!val.spawnableScrap.Any((SpawnableItemWithRarity x) => (Object)(object)x.spawnableItem == (Object)(object)item)) { val.spawnableScrap.Add(val2); } } if (!self.allItemsList.itemsList.Contains(item)) { self.allItemsList.itemsList.Add(item); } } private static void GameNetworkManager_Start(orig_Start orig, GameNetworkManager self) { orig.Invoke(self); ((Component)self).GetComponent<NetworkManager>().AddNetworkPrefab(item.spawnPrefab); } } public class Toasty : MinoMod.Library.Items.Scrap { [HideInInspector] public bool trapSprung = false; public override void GrabItem() { //IL_0194: Unknown result type (might be due to invalid IL or missing references) //IL_0199: Unknown result type (might be due to invalid IL or missing references) //IL_01a2: Unknown result type (might be due to invalid IL or missing references) //IL_01b3: Unknown result type (might be due to invalid IL or missing references) base.GrabItem(); Debug.Log((object)$"Toasty was picked up. Client is owner: {((NetworkBehaviour)this).IsOwner}"); Debug.Log((object)$"Toasty is server?: {((NetworkBehaviour)this).IsServer}"); Debug.Log((object)$"Trap was sprung already?: {trapSprung}"); if (trapSprung) { return; } Debug.Log((object)"TRAP HAS BEEN SPRUNG!"); trapSprung = true; if (!((NetworkBehaviour)this).IsServer) { return; } List<int> list = new List<int>(); List<SpawnableEnemyWithRarity> enemies = RoundManager.Instance.currentLevel.Enemies; int item = -1; for (int i = 0; i < enemies.Count; i++) { list.Add(i); list.Add(i); list.Add(i); if (enemies[i].enemyType.enemyName.ToLower() == "hoarding bug") { item = i; } } list.Add(-1); list.Add(-1); list.Add(-1); while (list.Count < 100) { list.Add(item); } int index = randomizer.Next(0, list.Count); int num = list[index]; EnemyVent[] allEnemyVents = RoundManager.Instance.allEnemyVents; foreach (EnemyVent val in allEnemyVents) { if (num >= 0 && num < enemies.Count) { Vector3 position = val.floorNode.position; float y = val.floorNode.eulerAngles.y; RoundManager.Instance.SpawnEnemyOnServer(position, y, num); } } } } } namespace MinoMod.Library.Items { public class Scrap : GrabbableObject { [Space(5f)] [Header("Animation")] public Animator triggerAnimator; [Space(5f)] [Header("Audio")] public AudioSource SFXSource; public AudioSource SFXSourceFar; [Space(5f)] [Header("Sound Effects")] public AudioClip equipSFX; [Space(3f)] public AudioClip dropSFX; public AudioClip grabSFX; [Space(3f)] public AudioClip activateSFX; public AudioClip activateSFXFar; [Space(5f)] [Header("Sound settings")] public float noiseRange; public float minVolume; public float maxVolume; public float minPitch; public float maxPitch; [HideInInspector] protected Random randomizer; [HideInInspector] protected bool wasHeldBeforeEquip = false; public override void Start() { ((GrabbableObject)this).Start(); randomizer = new Random(StartOfRound.Instance.randomMapSeed + 85); if ((Object)(object)dropSFX != (Object)null) { base.itemProperties.dropSFX = dropSFX; } } public override void DiscardItem() { ((GrabbableObject)this).DiscardItem(); wasHeldBeforeEquip = false; } public override void EquipItem() { ((GrabbableObject)this).EquipItem(); if ((Object)(object)SFXSource != (Object)null && (Object)(object)equipSFX != (Object)null && wasHeldBeforeEquip) { float num = (float)randomizer.Next((int)(minVolume * 100f), (int)(maxVolume * 100f)) / 100f; float pitch = (float)randomizer.Next((int)(minPitch * 100f), (int)(maxPitch * 100f)) / 100f; SFXSource.pitch = pitch; SFXSource.PlayOneShot(equipSFX, num); } } public override void GrabItem() { ((GrabbableObject)this).GrabItem(); if ((Object)(object)SFXSource != (Object)null && (Object)(object)grabSFX != (Object)null) { float num = (float)randomizer.Next((int)(minVolume * 100f), (int)(maxVolume * 100f)) / 100f; float pitch = (float)randomizer.Next((int)(minPitch * 100f), (int)(maxPitch * 100f)) / 100f; SFXSource.pitch = pitch; SFXSource.PlayOneShot(grabSFX, num); } wasHeldBeforeEquip = true; } public override void ItemActivate(bool used, bool buttonDown = true) { //IL_0126: Unknown result type (might be due to invalid IL or missing references) ((GrabbableObject)this).ItemActivate(used, buttonDown); if ((Object)(object)GameNetworkManager.Instance.localPlayerController == (Object)null) { return; } if ((Object)(object)SFXSource != (Object)null && (Object)(object)activateSFX != (Object)null) { float num = (float)randomizer.Next((int)(minVolume * 100f), (int)(maxVolume * 100f)) / 100f; float pitch = (float)randomizer.Next((int)(minPitch * 100f), (int)(maxPitch * 100f)) / 100f; SFXSource.pitch = pitch; SFXSource.PlayOneShot(activateSFX, num); if ((Object)(object)SFXSourceFar != (Object)null && (Object)(object)activateSFXFar != (Object)null) { SFXSourceFar.pitch = pitch; SFXSourceFar.PlayOneShot(activateSFXFar, num); } WalkieTalkie.TransmitOneShotAudio(SFXSource, activateSFX, num); RoundManager.Instance.PlayAudibleNoise(((Component)this).transform.position, noiseRange, num, 0, base.isInElevator && StartOfRound.Instance.hangarDoorsClosed, 0); if (num >= 0.6f && (Object)(object)base.playerHeldBy != (Object)null) { base.playerHeldBy.timeSinceMakingLoudNoise = 0f; } } Animator obj = triggerAnimator; if (obj != null) { obj.SetTrigger("playAnim"); } } } internal class Weapon { } }