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BCMERMoreEvents
[v81] More events for Brutal Company Minus Extra Reborn
| Last updated | 2 hours ago |
| Total downloads | 10 |
| Total rating | 0 |
| Categories | Mods Client-side Server-side |
| Dependency string | mr_hat-BCMERMoreEvents-0.0.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305SoftDiamond-BrutalCompanyMinusExtraReborn
V81+ Continued Fork of BrutalCompanyMinusExtra. More Events, Mod Integrations, and Chaos!
Preferred version: 1.61.0README
BCMERMoreEvents
Adds extra BrutalCompanyMinusExtraReborn events. You can find and edit all of these events under BCMER's ModdedEvents config. You do not need every single one of these mods installed and you can also disable the unwanted ones in the config. More custom events with behaviours to come, and current events very subject to change in terms of balancing. The default configs and descriptions are made around BCMER's defaults
Extra Vanilla Events
ConfettiCrackers
- Difficulty:
Bad Nutcrackersshoot Easter Eggs
- Difficulty:
TimeSingularity
- Difficulty:
Bad - Loops the visual day and night cycle several times throughout the day
- Does not change real time
- Difficulty:
HealingMines
- Difficulty:
Good - Replaces
Landmineswith landmines that heal
- Difficulty:
Extra Modded Scrap Events
WorldOfGold
- Difficulty:
Rare - Turns scrap into golden scrap
- Requires MetalItemVariants
- Difficulty:
Silver&Bronze
- Difficulty:
Good - Turns scrap into silver and bronze scrap
- Requires MetalItemVariants
- Difficulty:
Ingots
- Difficulty:
Good - Turns scrap into bronze, silver, copper, and gold bars
- Requires MetalItemVariants
- Difficulty:
Anvils
- Difficulty:
Very Bad - Turns scrap into anvils
- Requires ImmersiveScrap
- Difficulty:
HandleWithCare
- Difficulty:
Very Bad - Turns scrap into explosive scrap
- Requires CodeRebirth, LethalNuke, and UsualScrap
- Difficulty:
LightInTheDarkness
- Difficulty:
Good - Turns scrap into scrap with light sources and renders flashlights unusable
- Requires MetalItemVariants and AbandonedCompanyAssets
- Difficulty:
Concord
- Difficulty:
Neutral - Adds a rare chance for Concord to appear
- Requires ConcordScrap
- Difficulty:
Modded Enemy And Hazard Events
WorldWideTour
- Difficulty:
Very Bad - Spawns
TouristsandTour Busenemies - Requires LethalAnomalies
- Difficulty:
DiverseEcosystem
- Difficulty:
Neutral - Spawns a mix of wildlife
- Requires Biodiversity and CodeRebirth
- Difficulty:
MissileTurrets
- Difficulty:
Very Bad - Turrets but with missiles
- Requires MissileTurret
- Difficulty:
JudgementDay
- Difficulty:
Insane - Landmines, turrets, missile turrets, explosive scrap, robots and bombardments
- Requires CodeRebirth, LethalNuke, UsualScrap, and MissileTurret
- Difficulty:
Sirensfall
- Difficulty:
Bad - Spawns
Siren Headoutside - Requires SirenHead
- Difficulty:
Custom Weather Events
ImpendingStorm
- Difficulty:
Bad - Forces the
Impending Stormcustom weather - Requires CombinedWeathersToolkit and custom weathers
Cloudyfrom MrovWeathers andHurricanefrom Wesleys Weathers
- Difficulty:
SeriouslyStormyDay
- Difficulty:
Very Bad - Forces the
Seriously Stormy Daycustom weather - Requires CombinedWeathersToolkit and custom weathers
Hurricanefrom Wesleys Weathers andTornadofrom CodeRebirth
- Difficulty:
SolarBlackout
- Difficulty:
Very Bad - Forces the
Solar Blackoutcustom weather - Requires CombinedWeathersToolkit and custom weathers
Blackoutfrom MrovWeathers andSolarFlarefrom LethalElementsTheta, which is not updated for v81 at this time
- Difficulty: