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BasedItemSaving
[v81] Saves item positions, rotations and variants, including items placed on furniture
CHANGELOG
0.1.4
- Added saving for TZP fuel
- Added saving for Spray Paint fuel
- Added saving for battery charge on all items
- Adjusted some logging
0.1.3
- Fixed an NRE with item mesh variants for items registered through non-standard means
0.1.2
- Animated items now wait until animators stop and wait 0.1 seconds before restoring
0.1.1
- Now sends a snapshot of current item position and rotations to clients as they join
0.1.0
- Removed Matty Fixes patch and instead restore item saves 0.5 seconds later rather than 4 frames later after load
0.0.9
- Rebuilt on
Releaserather thanDebug, thanks Scandal for the heads up
0.0.8
- Changed compatibility patch for Matty Fixes to affect every item with an animator instead
- To avoid this affecting items that spawn in the facility, this now also checks if the item is in the ship beforehand
0.0.7
- Added a compatibility patch to Matty Fixes to prevent
BeltBagslowly rising vertically every save load
0.0.6
- Fixed items floating mid air if someone was holding an item during a save
0.0.5
- Fixed items not saving their variants if they were saved in the accursed cruiser
0.0.4
- Now saves item variants
- Note that this is only for items that use the vanilla mesh/material variants in their item properties
0.0.3
- Item positions now save when placing any unlockable in orbit to prevent desync for late joiners before a full autosave is ran
0.0.2
- Fixed
BeltBagcontents saving lightyears away from the ship
0.0.1
- Release