Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of NoLockedDoors v1.0.1
BepInEx/plugins/NoLockedDoors.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using NoLockedDoors.Patches; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(/*Could not decode attribute arguments.*/)] [assembly: TargetFramework(".NETCoreApp,Version=v7.0", FrameworkDisplayName = ".NET 7.0")] [assembly: AssemblyCompany("NoLockedDoors")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("NoLockedDoors")] [assembly: AssemblyTitle("NoLockedDoors")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : System.Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(/*Could not decode attribute arguments.*/)] internal sealed class NullableAttribute : System.Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(/*Could not decode attribute arguments.*/)] internal sealed class NullableContextAttribute : System.Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(/*Could not decode attribute arguments.*/)] internal sealed class RefSafetyRulesAttribute : System.Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace NoLockedDoors { [BepInPlugin("tamion.NoLockedDoors", "NoLockedDoors", "1.0.1")] public class NoLockedDoorsBase : BaseUnityPlugin { private const string modGUID = "tamion.NoLockedDoors"; private const string modName = "NoLockedDoors"; private const string modVersion = "1.0.1"; private readonly Harmony harmony = new Harmony("tamion.NoLockedDoors"); internal ManualLogSource logger; private void Awake() { logger = Logger.CreateLogSource("tamion.NoLockedDoors"); logger.LogInfo((object)"NoLockedDoors loaded"); harmony.PatchAll(typeof(DoorLockPatch)); } } } namespace NoLockedDoors.Patches { [HarmonyPatch(typeof(DoorLock))] public class DoorLockPatch { [HarmonyPatch("Update")] [HarmonyPrefix] private static void patchUpdate(ref DoorLock __instance) { __instance.UnlockDoor(); } } }