Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
LobbyControlMidSessionJoin
Experimental mid-session moon joining compatibility add-on for LobbyControl.
| Last updated | a month ago |
| Total downloads | 2121 |
| Total rating | 0 |
| Categories | Tweaks & Quality Of Life |
| Dependency string | nukemaster619-LobbyControlMidSessionJoin-0.4.1 |
| Dependants | 1 other package depends on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305mattymatty-LobbyControl
A collection of Patches for Lethal Company with Quality of life changes for the Host. ( LateJoin Included )
Preferred version: 2.5.12README
LobbyControl Mid-Session Join
Compatibility add-on for LobbyControl 2.5.12. It allows players to connect after the ship has landed and replays the current moon state to the joining client.
Important
- Install this on every player, not only the host.
- Install LobbyControl as usual.
Terminal commands (host)
midjoin status
midjoin enable
midjoin disable
midjoin debug on|off
midjoin autoopen on|off
midjoin spawninship on|off
Known limitations
The snapshot explicitly covers the landed ship, landed planet presentation, active moon weather, regular facility doors, terminal-controlled secure doors, lock interaction state, and facility power. Other mutable non-networked vanilla or modded dungeon objects may still require object-specific serializers. Netcode-spawned objects should normally synchronize through Unity Netcode.