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LobbyControlMidSessionJoin
Experimental mid-session moon joining compatibility add-on for LobbyControl.
| Date uploaded | 2 weeks ago |
| Version | 0.4.1 |
| Download link | nukemaster619-LobbyControlMidSessionJoin-0.4.1.zip |
| Downloads | 889 |
| Dependency string | nukemaster619-LobbyControlMidSessionJoin-0.4.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305mattymatty-LobbyControl
A collection of Patches for Lethal Company with Quality of life changes for the Host. ( LateJoin Included )
Preferred version: 2.5.12README
LobbyControl Mid-Session Join
Compatibility add-on for LobbyControl 2.5.12. It allows players to connect after the ship has landed and replays the current moon state to the joining client.
Important
- Install this on every player, not only the host.
- Install LobbyControl as usual.
Terminal commands (host)
midjoin status
midjoin enable
midjoin disable
midjoin debug on|off
midjoin autoopen on|off
midjoin spawninship on|off
Known limitations
The snapshot explicitly covers the landed ship, landed planet presentation, active moon weather, regular facility doors, terminal-controlled secure doors, lock interaction state, and facility power. Other mutable non-networked vanilla or modded dungeon objects may still require object-specific serializers. Netcode-spawned objects should normally synchronize through Unity Netcode.
CHANGELOG
Changelog
[0.4.1]
Fixed
- Updated the LobbyControl compatibility dependency to 2.5.12.
- Fixed broken Weather Sync.
[0.3.7 - 0.4.0]
Fixed
- Fixed the ship monitor for late-joining clients.
- Restored the radar/player view, monitor switching, player name, radar markers, secure-door codes, and related overlays.
- Removed the moon information video/image overlay that could remain visible over the radar after landing.
- Restored the normal moon information display when returning to orbit.
- Improved monitor recovery when the radar camera or target list was not initialized correctly.
[0.3.6]
Fixed
- Fixed secure-door radar UI initializing before the ship monitor was ready.
- Prevented repeated
TerminalAccessibleObjecterrors that could break monitor updates for late joiners.
[0.3.5]
Fixed
- Fixed facility lights being turned back on for late joiners after the apparatus permanently disabled power.
- Correctly synchronized permanent apparatus power loss and blocked delayed client-side lights-on calls.
[0.3.4]
Fixed
- Improved apparatus and facility power synchronization for late joiners.
- Fixed stale synchronization state causing timeouts or errors when a late joiner left and rejoined the same lobby.