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Decompiled source of HoarderBugChinazes v1.0.3
BepInEx/plugins/HoarderBugChinazes/HoarderBugChinazes.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using HoarderBugChinazes.NetcodePatcher; using LCSoundTool; using Microsoft.CodeAnalysis; using UnityEngine; using orekushii.patch; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("HoarderBugChinazes")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.3.0")] [assembly: AssemblyInformationalVersion("1.0.3-alpha.0.2+c245d4d1c02ea360ae5b07542c902466ecb63cab")] [assembly: AssemblyProduct("HoarderBugChinazes")] [assembly: AssemblyTitle("HoarderBugChinazes")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] [module: NetcodePatchedAssembly] internal class <Module> { static <Module>() { } } namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace orekushii { [BepInPlugin("HoarderBugChinazes", "HoarderBugChinazes", "1.0.0")] public class Plugin : BaseUnityPlugin { private readonly Harmony _harmony = new Harmony("HoarderBugChinazes"); public static Plugin Instance { get; set; } public static ManualLogSource Log => ((BaseUnityPlugin)Instance).Logger; public AudioClip ChinazesSound { get; private set; } public Plugin() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Expected O, but got Unknown Instance = this; } private void Awake() { ChinazesSound = SoundTool.GetAudioClip(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "chinazes.wav"); Log.LogInfo((object)"Applying patches..."); ApplyPluginPatch(); Log.LogInfo((object)"Patches applied"); } private void ApplyPluginPatch() { _harmony.PatchAll(typeof(HoarderBugAiPatch)); } } public static class PluginInfo { public const string PLUGIN_GUID = "HoarderBugChinazes"; public const string PLUGIN_NAME = "HoarderBugChinazes"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace orekushii.patch { [HarmonyPatch(typeof(HoarderBugAI))] public class HoarderBugAiPatch { [HarmonyPatch("SetGoTowardsTargetObject")] [HarmonyPostfix] private static void HoarderBugChinazesPatch(ref HoarderBugAI __instance) { if ((Object)(object)__instance.targetItem != (Object)null) { ((EnemyAI)__instance).creatureVoice.PlayOneShot(Plugin.Instance.ChinazesSound); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } } namespace HoarderBugChinazes.NetcodePatcher { [AttributeUsage(AttributeTargets.Module)] internal class NetcodePatchedAssemblyAttribute : Attribute { } }