Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
This package has been marked as deprecated, and it's suggested another
alternative is used.
FlowermanShapeshifter
dont install this, its a test
| Last updated | 5 months ago |
| Total downloads | 27 |
| Total rating | 0 |
| Categories | AI Generated |
| Dependency string | pandabear7942-FlowermanShapeshifter-1.0.3 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Flowerman Shapeshifter Mod
A starter mod for a Lethal Company / Flowerman shapeshifter ability. This project provides a generic MelonLoader-compatible skeleton that records victims, applies shapeshift appearance, and prepares audio-based responses.
Files
FlowermanShapeshifter.csproj- C# project fileProperties/AssemblyInfo.cs- mod metadataFlowermanShapeshifter.cs- main mod implementation and placeholder systems
Installation
- Install BepInExPack for Lethal Company (download from GitHub and run installer).
- Build the project in Visual Studio using .NET Framework 4.7.2.
- Copy
FlowermanShapeshifter.dllinto the game'sBepInEx/pluginsfolder. - Place required references in a
libsfolder next to the project:BepInEx.dll,UnityEngine.dll,0Harmony.dll,Assembly-CSharp.dll(from Lethal Company game folder). - Add victim audio files in
BepInEx/plugins/FlowermanShapeshifter/Audio/<victim-name>/as.wavor.ogg.
Notes
- This mod hooks into FlowermanAI kills and damage.
- Requires Harmony for patching.
- Shapeshift visual is placeholder; full model swap may need more work.
- Tested for basic functionality; real game integration may need tweaks.
Notes
- The current code is a functional skeleton, not a drop-in mod for the released game.
- Game-specific hooks and voice/audio APIs must be implemented once the game's assemblies are available.
- Replace placeholder methods such as
OnVictimTaken,ListenToNearbySpeech, and appearance swapping with actual Lethal Company logic. - Add real victim audio samples in
Mods/FlowermanShapeshifter/Audio/<victim-name>/as.wavfiles so the mod can play their recordings.
Features
- captures victim metadata
- schedules shapeshift transition
- keeps a per-victim response queue
- generates contextual text responses based on nearby speech
- reverts shapeshift after 30 seconds and starts chasing
- backs away and plays hit response when damaged while shapeshifted
Extending the mod
- Add actual game event patches using Harmony or MelonLoader patching.
- Hook into the game's voice chat or audio system to capture real recordings.
- Add real TTS playback or audio source replacements for shapeshifted responses.