pandabear7942-FlowermanShapeshifter icon

FlowermanShapeshifter

dont install this, its a test

Last updated 5 months ago
Total downloads 27
Total rating 0 
Categories AI Generated
Dependency string pandabear7942-FlowermanShapeshifter-1.0.3
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

Flowerman Shapeshifter Mod

A starter mod for a Lethal Company / Flowerman shapeshifter ability. This project provides a generic MelonLoader-compatible skeleton that records victims, applies shapeshift appearance, and prepares audio-based responses.

Files

  • FlowermanShapeshifter.csproj - C# project file
  • Properties/AssemblyInfo.cs - mod metadata
  • FlowermanShapeshifter.cs - main mod implementation and placeholder systems

Installation

  1. Install BepInExPack for Lethal Company (download from GitHub and run installer).
  2. Build the project in Visual Studio using .NET Framework 4.7.2.
  3. Copy FlowermanShapeshifter.dll into the game's BepInEx/plugins folder.
  4. Place required references in a libs folder next to the project: BepInEx.dll, UnityEngine.dll, 0Harmony.dll, Assembly-CSharp.dll (from Lethal Company game folder).
  5. Add victim audio files in BepInEx/plugins/FlowermanShapeshifter/Audio/<victim-name>/ as .wav or .ogg.

Notes

  • This mod hooks into FlowermanAI kills and damage.
  • Requires Harmony for patching.
  • Shapeshift visual is placeholder; full model swap may need more work.
  • Tested for basic functionality; real game integration may need tweaks.

Notes

  • The current code is a functional skeleton, not a drop-in mod for the released game.
  • Game-specific hooks and voice/audio APIs must be implemented once the game's assemblies are available.
  • Replace placeholder methods such as OnVictimTaken, ListenToNearbySpeech, and appearance swapping with actual Lethal Company logic.
  • Add real victim audio samples in Mods/FlowermanShapeshifter/Audio/<victim-name>/ as .wav files so the mod can play their recordings.

Features

  • captures victim metadata
  • schedules shapeshift transition
  • keeps a per-victim response queue
  • generates contextual text responses based on nearby speech
  • reverts shapeshift after 30 seconds and starts chasing
  • backs away and plays hit response when damaged while shapeshifted

Extending the mod

  • Add actual game event patches using Harmony or MelonLoader patching.
  • Hook into the game's voice chat or audio system to capture real recordings.
  • Add real TTS playback or audio source replacements for shapeshifted responses.