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Decompiled source of lcr2 v1.1.0
polic72.LCR2.dll
Decompiled 17 hours agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Text; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("polic72.LCR2")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.1.0")] [assembly: AssemblyInformationalVersion("1.0.1+8cf7c02ac6c4af05e54c32b241cc9865e0a5f30d")] [assembly: AssemblyProduct("lcr2")] [assembly: AssemblyTitle("polic72.LCR2")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.1.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace lcr2 { [BepInPlugin("polic72.LCR2", "lcr2", "1.0.1")] public class lcr2 : BaseUnityPlugin { public static lcr2 Instance { get; private set; } internal static ManualLogSource Logger { get; private set; } internal static Harmony? Harmony { get; set; } private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; Instance = this; Patch(); Logger.LogInfo((object)"polic72.LCR2 v1.0.1 has loaded!"); } internal static void Patch() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown if (Harmony == null) { Harmony = new Harmony("polic72.LCR2"); } Logger.LogDebug((object)"Patching..."); Harmony.PatchAll(); Logger.LogDebug((object)"Finished patching!"); } internal static void Unpatch() { Logger.LogDebug((object)"Unpatching..."); Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } Logger.LogDebug((object)"Finished unpatching!"); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "polic72.LCR2"; public const string PLUGIN_NAME = "lcr2"; public const string PLUGIN_VERSION = "1.0.1"; } } namespace lcr2.Patches { [HarmonyPatch(typeof(RoundManager))] public class IndoorEnemiesPatch { [HarmonyPatch(typeof(RoundManager), "PlotOutEnemiesForNextHour")] [HarmonyPrefix] public static void PlotOutEnemiesForNextHour(RoundManager __instance) { __instance.currentLevel = RandomManager.IndoorEnemiesLevel; } [HarmonyPatch(typeof(RoundManager), "AssignRandomEnemyToVent")] [HarmonyPrefix] public static void AssignRandomEnemyToVent(RoundManager __instance) { __instance.currentLevel = RandomManager.IndoorEnemiesLevel; } [HarmonyPatch(typeof(RoundManager), "AssignRandomEnemyToVent")] [HarmonyPostfix] public static void AssignRandomEnemyToVent_PostDebug(RoundManager __instance, EnemyVent vent) { lcr2.Logger.LogInfo((object)("Assigned a " + ((Object)vent.enemyType).name + " to vent " + ((Object)vent).name)); } [HarmonyPatch(typeof(RoundManager), "InsideEnemyCannotBeSpawned")] [HarmonyPrefix] public static void EnemyCannotBeSpawned(RoundManager __instance) { __instance.currentLevel = RandomManager.IndoorEnemiesLevel; } [HarmonyPatch(typeof(RoundManager), "BeginEnemySpawning")] [HarmonyPrefix] public static void BeginEnemySpawning(RoundManager __instance) { __instance.currentLevel = RandomManager.IndoorEnemiesLevel; } [HarmonyPatch(typeof(RoundManager), "RefreshEnemiesList")] [HarmonyPrefix] public static void RefreshEnemyList(RoundManager __instance) { __instance.currentLevel.maxEnemyPowerCount = RandomManager.IndoorEnemiesLevel?.maxEnemyPowerCount ?? 0; } } [HarmonyPatch(typeof(RoundManager))] public class OutdoorEnemiesPatch { [HarmonyPatch(typeof(RoundManager), "PredictAllOutsideEnemies")] [HarmonyPrefix] public static void PredictAllOutsideEnemies(RoundManager __instance) { __instance.currentLevel = RandomManager.OutdoorEnemiesLevel; } [HarmonyPatch(typeof(RoundManager), "SpawnEnemiesOutside")] [HarmonyPrefix] public static void SpawnEnemiesOutside(RoundManager __instance) { __instance.currentLevel = RandomManager.OutdoorEnemiesLevel; } [HarmonyPatch(typeof(RoundManager), "SpawnRandomOutsideEnemy")] [HarmonyPrefix] public static void SpawnRandomOutsideEnemy(RoundManager __instance) { __instance.currentLevel = RandomManager.OutdoorEnemiesLevel; } [HarmonyPatch(typeof(RoundManager), "SpawnRandomOutsideEnemy")] [HarmonyPostfix] public static void SpawnRandomOutsideEnemy_Debug(RoundManager __instance) { EnemyAI val = __instance.SpawnedEnemies[__instance.SpawnedEnemies.Count - 1]; lcr2.Logger.LogInfo((object)("Spawned " + ((Object)val.enemyType).name + " outside")); } [HarmonyPatch(typeof(RoundManager), "RefreshEnemiesList")] [HarmonyPrefix] public static void RefreshEnemiesList(RoundManager __instance) { __instance.currentLevel.maxOutsideEnemyPowerCount = RandomManager.OutdoorEnemiesLevel?.maxOutsideEnemyPowerCount ?? 0; } } [HarmonyPatch(typeof(RoundManager))] public class RandomManager { protected static readonly Random Random = new Random(); public static SelectableLevel? RealLevel; public static SelectableLevel? ScrapLevel; public static SelectableLevel? IndoorEnemiesLevel; public static SelectableLevel? OutdoorEnemiesLevel; public static string? log_text; [HarmonyPatch("LoadNewLevel")] [HarmonyPrefix] private static void LoadNewLevel(RoundManager __instance) { log_text = RollLevels(__instance); if (!((Object)(object)RealLevel == (Object)null) && !((Object)(object)ScrapLevel == (Object)null) && !((Object)(object)IndoorEnemiesLevel == (Object)null) && !((Object)(object)OutdoorEnemiesLevel == (Object)null)) { lcr2.Logger.LogInfo((object)("The actual level is \"" + RealLevel.PlanetName + "\"")); lcr2.Logger.LogInfo((object)("The scrap level is \"" + ScrapLevel.PlanetName + "\"")); lcr2.Logger.LogInfo((object)("The indoor level is \"" + IndoorEnemiesLevel.PlanetName + "\"")); lcr2.Logger.LogInfo((object)("The OutdoorEnemiesLevel level is \"" + OutdoorEnemiesLevel.PlanetName + "\"")); } } public static string RollLevels(RoundManager roundManager) { StringBuilder stringBuilder = new StringBuilder(256); RealLevel = roundManager.currentLevel; stringBuilder.Append("Map: " + RealLevel.PlanetName + "\n"); do { ScrapLevel = roundManager.playersManager.levels[Random.Next(0, roundManager.playersManager.levels.Length)]; } while (ScrapLevel.PlanetName == "71 Gordion"); stringBuilder.Append("Scrap: " + ScrapLevel.PlanetName + "\n"); IndoorEnemiesLevel = roundManager.playersManager.levels[Random.Next(0, roundManager.playersManager.levels.Length)]; stringBuilder.Append("Indoor: " + IndoorEnemiesLevel.PlanetName + "\n"); do { OutdoorEnemiesLevel = roundManager.playersManager.levels[Random.Next(0, roundManager.playersManager.levels.Length)]; lcr2.Logger.LogInfo((object)("Outdoor level (now " + OutdoorEnemiesLevel.PlanetName + ") was liquidation before")); } while (OutdoorEnemiesLevel.PlanetName == "44 Liquidation"); stringBuilder.Append("Outdoor: " + OutdoorEnemiesLevel.PlanetName + "\n"); return stringBuilder.ToString(); } public static void RollLevels_Debug(RoundManager roundManager) { RealLevel = roundManager.currentLevel; SelectableLevel val = null; for (int i = 0; i < roundManager.playersManager.levels.Length; i++) { SelectableLevel val2 = roundManager.playersManager.levels[i]; string text = val2.PlanetName.ToLower(); if (text.StartsWith("7") && text.Contains("dine")) { val = val2; } } ScrapLevel = val ?? RealLevel; IndoorEnemiesLevel = val ?? RealLevel; OutdoorEnemiesLevel = val ?? RealLevel; } } [HarmonyPatch(typeof(RoundManager))] public class ScrapPatch { [HarmonyPatch(typeof(RoundManager), "SpawnScrapInLevel")] [HarmonyPrefix] public static void SpawnScrapInLevel(RoundManager __instance) { __instance.currentLevel = RandomManager.ScrapLevel; } [HarmonyPatch(typeof(RoundManager), "SpawnMapObjects")] [HarmonyPrefix] public static void SpawnMapObjects(RoundManager __instance) { __instance.currentLevel = RandomManager.ScrapLevel; } } [HarmonyPatch(typeof(StartOfRound))] public class StartOfRoundPatch { [HarmonyPatch("EndOfGame")] [HarmonyPrefix] private static void EndOfGame(StartOfRound __instance) { if (((NetworkBehaviour)__instance).NetworkManager.IsServer) { HUDManager.Instance.AddTextToChatOnServer(RandomManager.log_text, -1); } } } }