Decompiled source of HusariaCruiser v2.1.38

polska_autoskola.HusariaCruiser.dll

Decompiled 3 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("polska_autopskola.HusariaCruiser")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("2.1.37.0")]
[assembly: AssemblyInformationalVersion("2.1.37")]
[assembly: AssemblyProduct("HusariaCruiser")]
[assembly: AssemblyTitle("polska_autopskola.HusariaCruiser")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("2.1.37.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace NuclearCruiser
{
	public class CruiserSkinApplier : MonoBehaviour
	{
		private void Start()
		{
			MeshRenderer[] componentsInChildren = ((Component)this).GetComponentsInChildren<MeshRenderer>();
			MeshRenderer[] array = componentsInChildren;
			foreach (MeshRenderer val in array)
			{
				if ((((Object)((Component)val).transform).name.Contains("MainBody") || ((Object)((Component)val).transform).name == "CarHoodMesh" || ((Object)((Component)val).transform).name == "Door") && ((Renderer)val).materials.Length != 0)
				{
					((Renderer)val).materials[0].mainTexture = (Texture)(object)NuclearCruiser.cruiserTexture;
				}
			}
		}
	}
	[HarmonyPatch(typeof(VehicleController), "Start")]
	internal class CruiserSkinPatch
	{
		[CompilerGenerated]
		private sealed class <ApplyNextFrame>d__1 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public VehicleController vc;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <ApplyNextFrame>d__1(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<>2__current = null;
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					ApplySkin(vc);
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		private static void Postfix(VehicleController __instance)
		{
			((MonoBehaviour)__instance).StartCoroutine(ApplyNextFrame(__instance));
		}

		[IteratorStateMachine(typeof(<ApplyNextFrame>d__1))]
		private static IEnumerator ApplyNextFrame(VehicleController vc)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <ApplyNextFrame>d__1(0)
			{
				vc = vc
			};
		}

		private static void ApplySkin(VehicleController vc)
		{
			if ((Object)(object)vc == (Object)null)
			{
				return;
			}
			MeshRenderer[] componentsInChildren = ((Component)vc).GetComponentsInChildren<MeshRenderer>();
			MeshRenderer[] array = componentsInChildren;
			foreach (MeshRenderer val in array)
			{
				if ((((Object)((Component)val).transform).name.Contains("MainBody") || ((Object)((Component)val).transform).name == "CarHoodMesh" || ((Object)((Component)val).transform).name == "Door") && ((Renderer)val).materials.Length != 0)
				{
					((Renderer)val).materials[0].mainTexture = (Texture)(object)NuclearCruiser.cruiserTexture;
				}
			}
		}
	}
	[BepInPlugin("polska_autopskola.HusariaCruiser", "HusariaCruiser", "2.1.37")]
	public class NuclearCruiser : BaseUnityPlugin
	{
		internal static Texture2D? cruiserTexture;

		internal static Texture2D? destroyedCruiserTexture;

		public static NuclearCruiser Instance { get; private set; }

		internal static ManualLogSource Logger { get; private set; }

		private void Awake()
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected O, but got Unknown
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			Harmony val = new Harmony("polska_autopskola.HusariaCruiser");
			val.PatchAll();
			string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
			cruiserTexture = GetTexture(Path.Combine(directoryName, "cruiser.png"));
			destroyedCruiserTexture = GetTexture(Path.Combine(directoryName, "cruiser_blown.png"));
			if ((Object)(object)cruiserTexture == (Object)null || (Object)(object)destroyedCruiserTexture == (Object)null)
			{
				Logger.LogError((object)"Failed to load textures. Plugin loading failed.");
			}
			else
			{
				Logger.LogInfo((object)"Cosmetic Cruiser mod loaded (textures only).");
			}
		}

		internal static Texture2D? GetTexture(string path)
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			if (!File.Exists(path))
			{
				return null;
			}
			Texture2D val = new Texture2D(2, 2);
			ImageConversion.LoadImage(val, File.ReadAllBytes(path));
			return val;
		}
	}
	[HarmonyPatch(typeof(VehicleController), "Start")]
	internal class VehicleSkinPatch
	{
		private static void Postfix(VehicleController __instance)
		{
			if ((Object)(object)((Component)__instance).GetComponent<CruiserSkinApplier>() == (Object)null)
			{
				((Component)__instance).gameObject.AddComponent<CruiserSkinApplier>();
			}
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "polska_autopskola.HusariaCruiser";

		public const string PLUGIN_NAME = "HusariaCruiser";

		public const string PLUGIN_VERSION = "2.1.37";
	}
}