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Decompiled source of AISongebobLootBug v1.0.0
AISpongebobLootBug.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using AISpongebobLootBug.Patches; using BepInEx; using BepInEx.Logging; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("AISpongebobLootBug")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("AISpongebobLootBug")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("1e66f80b-155d-4f1c-ae0d-cb7cfd3ac60a")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace AISpongebobLootBug { [BepInPlugin("rainbowsludge.AISpongebobLootBug", "AI Spongebob Loot Bug", "1.0.0")] public class AISpongebobAudioSwap : BaseUnityPlugin { public const string pluginGuid = "rainbowsludge.AISpongebobLootBug"; public const string pluginName = "AI Spongebob Loot Bug"; public const string pluginVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("rainbowsludge.AISpongebobLootBug"); private static AISpongebobAudioSwap instance; internal ManualLogSource mls; internal static AudioClip[] newSFX; public void Awake() { if ((Object)(object)instance == (Object)null) { instance = this; } mls = Logger.CreateLogSource("rainbowsludge.AISpongebobLootBug"); mls.LogInfo((object)"rainbowsludge.AISpongebob is loading."); string location = ((BaseUnityPlugin)instance).Info.Location; string text = "AISpongebobLootBug.dll"; string text2 = location.TrimEnd(text.ToCharArray()); string text3 = text2 + "spongebobrap"; AssetBundle val = AssetBundle.LoadFromFile(text3); if ((Object)(object)val == (Object)null) { mls.LogError((object)"Failed to load audio assets!"); return; } newSFX = val.LoadAssetWithSubAssets<AudioClip>("assets/stonefacedkiller.mp3"); harmony.PatchAll(typeof(HoarderBugPatch)); mls.LogInfo((object)"rainbowsludge.AISpongebobLootBug is loaded. Meow, meow, meow."); } } } namespace AISpongebobLootBug.Patches { [HarmonyPatch(typeof(HoarderBugAI))] internal class HoarderBugPatch { [HarmonyPatch("Start")] [HarmonyPostfix] public static void hoarderBugAudioPatch(ref AudioClip[] ___chitterSFX) { AudioClip[] newSFX = AISpongebobAudioSwap.newSFX; ___chitterSFX = newSFX; } } }