CHANGELOG

0.11.3

  • Fixed a problem with KInteractableDisabler

0.11.0

  • KenjiLib now has some network capabilities I think, I need to learn how to incorporate them into the some of the scripts if I do that in the future i will document it. The ones networked will have it mentioned next to the name so you know you don't need something like JClientSync

  • Succesfully exported as Release instead of Debug

  • Added KTriggerCooldownTimer [Networked]

  • Added KTriggerInteractableDisabler [Networked]

  • Added KSignalCallSender and KSignalCallReceiver [Partially Networked]

  • Added KEventCounter [Partially Networked]

  • Added KLogUnlocker [LLL]

  • Updated KRunOnUpdate

    • Now it is a bit more flexible, you can run on update for X seconds and activate the function every Y number of seconds instead of every frame.
  • Cleaned the code a little

0.7.1

  • Updated KDestroyAroundShip

    • Now has a bool (active by default) for the deletion area to be active (to account for the new additions)
    • Added "Destroy Around Main Entrance" and "Destroy Around Fire exits" as options, if active it will destroy the gameobject in a radius around the ones active.
  • Updated KLightsEvent

    • Added a call to activate the oldbirds.

0.7.0

  • Added 3 new scripts: KRunOnUpdate, KWeatherExtras and KHealingArea
  • Updated KHudMessaged: Now you can call "displaySlimeOnFace" to display the Gunkfish's goop on the screen for 10 seconds
  • Cleaned the code a lil and tweaked some of the logging.
  • Now a config will generate for you to select the level of logging.

0.4.0

  • Added 2 new scripts: KHudMessages and KHelmetCondensation

0.2.1

  • Added a new stuff to KLightsEvent

    • Trigger JLL Appy Event: If true, it'll trigger any associated event(s) from the JLL Appy Event (JLL needs to be present for this to work)
    • If the permanent power off is already active (From a vanilla apparatus pull or this script) it'll skip the PermanentPowerOff or AppyEvent routines.
    • Now the AppyEvent should work like the vanilla apparatus pull (Wake up oldbirds/spawn extra enemies)

0.2.0

  • Added a new script: KLightsEvent
  • Updated scripts so they have tooltips explaining what it does, and some minimal logging.
  • Updated KDestroyAroundShip to now include a useful wireframe gizmo to see what's the area.

0.1.0

  • First Release