Decompiled source of ForceMansionRend v1.0.0

ForceMansionRend.dll

Decompiled 7 hours ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ForceMansionRend")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ForceMansionRend")]
[assembly: AssemblyTitle("ForceMansionRend")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
}
namespace TriteethForceMansion
{
	[BepInPlugin("com.triteeth.forcemansionrend", "ForceMansionRend", "1.0.0")]
	public class ForceMansionMod : BaseUnityPlugin
	{
		private readonly Harmony harmony = new Harmony("com.triteeth.forcemansionrend");

		private void Awake()
		{
			harmony.PatchAll(typeof(ForceMansionMod));
		}

		[HarmonyPatch(typeof(RoundManager), "Start")]
		[HarmonyPostfix]
		public static void ModifyRendFlowTypes()
		{
			if ((Object)(object)StartOfRound.Instance == (Object)null || StartOfRound.Instance.levels == null)
			{
				return;
			}
			SelectableLevel[] levels = StartOfRound.Instance.levels;
			foreach (SelectableLevel val in levels)
			{
				if (!((Object)(object)val != (Object)null) || (val.levelID != 4 && !val.PlanetName.Contains("Rend")))
				{
					continue;
				}
				List<IntWithRarity> list = new List<IntWithRarity>();
				IntWithRarity[] dungeonFlowTypes = val.dungeonFlowTypes;
				foreach (IntWithRarity val2 in dungeonFlowTypes)
				{
					if (val2.id == 1)
					{
						val2.rarity = 9999;
						list.Add(val2);
					}
				}
				if (list.Count > 0)
				{
					val.dungeonFlowTypes = list.ToArray();
				}
			}
		}
	}
}