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| Date uploaded | 6 days ago |
| Version | 1.0.2 |
| Download link | seechela-First_Person_View-1.0.2.zip |
| Downloads | 1867 |
| Dependency string | seechela-First_Person_View-1.0.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
First-Person View
Makes you see your own body in first person and the camera more immerisve.
Features
- Renders players body in first person
- Camera moves according to players body
- Held items in third-person arms mode will start to dither when they get too close to the screen or cover most of it
- Compatible with MoreCompany and TooManyEmotes
Configuration
- Enable MoreCompany Compatibility - show your MoreCompany cosmetics in first person when MoreCompany is installed
- Enable TooManyEmotes Compatibility - Keep the camera on your head during a TooManyEmotes first-person emote when TooManyEmotes is installed.
- Show Hat - false by default, may make some cosmetics clip into the camera
- Show Chest, Show Hip, Show Right Lower Arm, Show Left Shin, Show Right Shin - toggle per slot
- Fade mode:
- Dither (default): Held item will start to dither when it is close to or filling the players camera
- Off: Disables dithering
- Item Dither:
- Vanilla (default): Held item will dither for vanilla hands mode
- Third Person: Held item will dither for third person hands mode
- Hand offset Z - Vanilla first-person arms offset
- Disable Head Bob - true by default, mostly reduceds the camera from following the up/down head bob when walking, running and jumping
- Vanilla Arms While Moving - true by default, shows the vanilla first-person arms with their sprint/crouch/jump animations when hands are empty.
Credits
- Developed by seeya
License
Distributed under the GPL v3 License.
💖 Support
If you enjoy my work, consider supporting me. Donations are optional but greatly appreciated.
CHANGELOG
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[1.1.0] - 2026-07-02
Changed
- Split Vanilla Arms While Moving into separate toggles
- Improved camera forward pushing
- Improved wall collide
Fixed
- Motion blur on vanilla arms
- Players body not rendering in cameras
- Neck and shoulder holes visible when arms are hidden
[1.0.2] - 2026-06-26
Changed
- Improved performance during vehicle ignition animations (#3).
Fixed
- Cruiser key position during ignition and removal
Added
- Vanilla Arms While Moving option; default to true
[1.0.1] - 2026-06-25
Fixed
- On crouch eyes being little too high
Added
- Disable head bobbing option (misterbubb)
[1.0.0] - 2026-06-24
- Initial release!