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| Last updated | 2 weeks ago |
| Total downloads | 20974 |
| Total rating | 7 |
| Categories | Mods Misc Client-side Cosmetics Tweaks & Quality Of Life |
| Dependency string | seechela-First_Person_View-1.4.1 |
| Dependants | 5 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
First-Person View
Makes you see your own body in first person and the camera more immerisve.
Features
- Renders players body in first person
- Camera moves according to players body
- Held items in third-person arms mode will start to dither when they get too close to the screen or cover most of it
- Compatible with MoreCompany, TooManyEmotes, LethalPhones and CruiserImproved
Configuration
- Enable MoreCompany Compatibility - show your MoreCompany cosmetics in first person when MoreCompany is installed
- Enable TooManyEmotes Compatibility - Keep the camera on your head during a TooManyEmotes first-person emote when TooManyEmotes is installed.
- Enable LethalPhones Compatibility - Makes arms visible while using phone when LethalPhones is installed.
- Enable CruiserImproved Compatibility - Allows lean and seat boost to work when CruiserImproved is installed.
- Show Hat - false by default, may make some cosmetics clip into the camera
- Show Chest, Show Hip, Show Right Lower Arm, Show Left Shin, Show Right Shin - toggle per slot
- Fade mode:
- Dither (default): Held item will start to dither when it is close to or filling the players camera
- Off: Disables dithering
- Item Dither:
- Vanilla: Held item will dither for vanilla hands mode
- Third Person (default): Held item will dither for third person hands mode
- Hand offset Z - Vanilla first-person arms offset
- Disable Head Bob - true by default, mostly reduceds the camera from following the up/down head bob when walking, running and jumping
- Disable Idle Head Bob - false by default, removes the up/down from the idle breathing animation while standing still
- Stick Camera To Head In Animations - true by default, puts the camera on your head during interact animations like the ship lever, item charging and chairs, the way vanilla does
- Vanilla Arms While Sprinting / Crouching / Jumping / Walking / Emoting / Near Wall - each true by default, shows the vanilla first-person arms with their matching animation when hands are empty; disable any of them individually to keep the third-person body arms instead.
Credits
- Developed by seeya
License
Distributed under the GPL v3 License.
💖 Support
If you enjoy my work, consider supporting me. Donations are optional but greatly appreciated.