seechela-First_Person_View icon

First Person View

See your own body.

Last updated 2 weeks ago
Total downloads 20974
Total rating 7 
Categories Mods Misc Client-side Cosmetics Tweaks & Quality Of Life
Dependency string seechela-First_Person_View-1.4.1
Dependants 5 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305

README

CodeFactor Grade Thunderstore Downloads GitHub Release Version



First-Person View

Makes you see your own body in first person and the camera more immerisve.


Features

  • Renders players body in first person
  • Camera moves according to players body
  • Held items in third-person arms mode will start to dither when they get too close to the screen or cover most of it
  • Compatible with MoreCompany, TooManyEmotes, LethalPhones and CruiserImproved

Configuration

  • Enable MoreCompany Compatibility - show your MoreCompany cosmetics in first person when MoreCompany is installed
  • Enable TooManyEmotes Compatibility - Keep the camera on your head during a TooManyEmotes first-person emote when TooManyEmotes is installed.
  • Enable LethalPhones Compatibility - Makes arms visible while using phone when LethalPhones is installed.
  • Enable CruiserImproved Compatibility - Allows lean and seat boost to work when CruiserImproved is installed.
  • Show Hat - false by default, may make some cosmetics clip into the camera
  • Show Chest, Show Hip, Show Right Lower Arm, Show Left Shin, Show Right Shin - toggle per slot
  • Fade mode:
    • Dither (default): Held item will start to dither when it is close to or filling the players camera
    • Off: Disables dithering
  • Item Dither:
    • Vanilla: Held item will dither for vanilla hands mode
    • Third Person (default): Held item will dither for third person hands mode
  • Hand offset Z - Vanilla first-person arms offset
  • Disable Head Bob - true by default, mostly reduceds the camera from following the up/down head bob when walking, running and jumping
  • Disable Idle Head Bob - false by default, removes the up/down from the idle breathing animation while standing still
  • Stick Camera To Head In Animations - true by default, puts the camera on your head during interact animations like the ship lever, item charging and chairs, the way vanilla does
  • Vanilla Arms While Sprinting / Crouching / Jumping / Walking / Emoting / Near Wall - each true by default, shows the vanilla first-person arms with their matching animation when hands are empty; disable any of them individually to keep the third-person body arms instead.

Credits

License

Distributed under the GPL v3 License.


💖 Support

If you enjoy my work, consider supporting me. Donations are optional but greatly appreciated.