CHANGELOG

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[2.1.0] - 2026-10-17

Added

  • FadeCoverage, how much of screen held item covers before it starts to dither

Changed

  • LookDownMargin now goes down to -10 to show more of your body
  • Vehicle seats now let you look further down
  • Optimization

Fixed

  • Belt bag couldn't be opened by looking down at it

[2.0.0] - 2026-10-07

Added

  • Hybrid hands mode. 2-handed itens like the V-type engine use vanilla arms, the rest uses your body arms
    • VanillaArmsItems and BodyArmsItems pick arms per item, names are comma separated. Only work in Hybrid mode
    • InstalledItemNames lists every item in your game after you join lobby, copy names from there
    • Items that aim where you look are added to VanillaArmsItems once, like Flashlight, Pro-flashlight, Laser pointer, Zap gun, Spray paint and Weed killer
  • ItemInBodyHand option, players shadow and ship monitors show correctly held item in body hand
  • HandOffsetX and HandOffsetY to move vanilla hands
  • HeadFollow, how much the camera follows players head bob
  • LookDownMargin, a gap in degrees between players suit and the bottom of screen when looking down
  • FadeStartDistance, FadeEndDistance and MinVisibility for how close held item starts to dither and how much of it stays visible
  • Cap over players suits neck opening
  • FirstPersonViewApi.ExternalSuppression for mods that take over the camera

Changed

  • Camera is vanilla camera, now it keep games own camera position
  • Standing still the look down camera push eases in from 20° so it's smooth
  • Crouching, standing up or an emote ending keep the camera where it is, it moves back only when you look up or turn
  • SmoothSwingReturn also holds your upper body still through standing swings, so the camera isn't pushed forward
  • HideBodyInCruiser only hides your body in vehicle seats now, electric chair keeps it
  • CruiserImproved compatibility always works now because of fixed neck visibility
  • TooManyEmotes first-person emotes use TooManyEmotes own camera
  • Camera Overhaul shakes on top of the camera and don't show your neck
  • Seat look down limits are vanilla again
  • Inspecting an item always uses vanilla arms in every hands mode
  • ItemDither follows arms holding the item instead of HandsMode

Removed

  • DisableHeadBob, camera keeps vanilla head bob now. Turn it off with games own Head Bobbing setting (#8)
  • StickCameraToHeadInAnimations, interact animations like the ship lever keep the vanilla camera
  • Enable CruiserImproved Compatibility, it always works now

Fixed

  • Wake up arm animation not playing when you join lobby (#9)
  • Camera moving up to 37 cm up and sideways on the couch and jumping 4 to 13 cm when you leave a seat or the terminal
  • Camera slowly sinking while walking
  • Neck showing in TooManyEmotes first-person emotes when you look down, standing or walking
  • Camera and body flickering for a frame when a TooManyEmotes emote stops, like when you crouch out of it
  • Neck showing when you look down while entering the terminal, pulling the ship lever, dancing or right after the join animation
  • MoreCompany cosmetics staying in first person after turning its compatibility off in game
  • Held item dither resetting colors other mods set on the item
  • Gunkfish poop on helmet clipping in and out of the screen
  • Body arms flashing for a frame after dropping an item held with vanilla arms
  • Camera flicking forward after a hit with modded melee weapons like the Sledgehammer, Axe or Light crowbar
  • Zap gun switching to body arms while zapping
  • Item you pick up with body arms floating in front of the camera for a moment
  • Camera going inside several objects
  • Neck showing when walking into a wall while looking down, players body is pulled back from the wall instead
  • Interacting with things and picking up items aimed from the pushed camera instead of your eyes when looking down

[1.5.2] - 2026-09-20

Added

  • SmoothSwingReturn option to smooth out the body while doing shovel swing

Fixed

  • Body snapping when being crouched and using shovel.

[1.5.1] - 2026-09-11

Fixed

  • Ghost Girl not vanishing with StarlancerAIFix

[1.5.0] - 2026-08-21

Added

  • Optional global config shared across all profiles
  • ShowCosmetics option to hide all your cosmetics in first person. Made when another mod replaces your player model and cosmetics don't fit it
  • HideCosmetics option to hide chosen cosmetic ids in first person for cosmetics that are in the view
  • InstalledCosmeticIds automatically generated list of every cosmetic id installed
  • HideBodyInCruiser option to hide first person body while seated in a vehicle and use the vanilla first person arms instead
  • Compatibility with Extended Cosmetics Addon

Fixed

  • Neck sometimes being seen when looking down
  • Camera sinking
  • Body not visible on cameras because of another mods
  • Multiple other stuff

Changed

  • DisableIdleHeadBob merged into DisableHeadBob
  • Look down forward eye push now starts at steeper look down angle
  • Removed extra forward eye push while on ladders
  • Optimization stuff

[1.4.1] - 2026-07-27

Added

  • StickCameraToHeadInAnimations option to make camera sit on your head during interact animations like the ship lever, item charging and chairs, the way vanilla does
  • DisableIdleHeadBob option to remove up and down movements from the idle breathing animation while standing still

[1.4.0] - 2026-07-25

Added

  • MoreCompany hat cosmetics are now visible in cameras and TooManyEmotes camera

Fixed

  • Seeing your own neck after climbing out of Cruiser or the Hauler

Changed

  • Looking down camera push was tweaked to be less forwarded but enough to not see the neck
  • Looking down push while holding an two-handed items now only applies to shovel type swing

[1.3.3] - 2026-07-24

Fixed

  • Cruiser camera with CameraOverhaul fix

Changed

  • Camera is no longer pushed forward all the time while seated in the Cruiser, it eases forward only as you look down.

[1.3.2] - 2026-07-23

Fixed

  • Eye level being too low and head appearing inside the body

[1.3.1] - 2026-07-17

Fixed

  • Body not rendering when another mod changes player LoD levels

[1.3.0] - 2026-07-12

Added

  • CruiserImproved compatibility

Changed

  • Camera no longer always pushed forward, it now eases forward only as you look down to prevent seeing neck

Fixed

  • Camera being sometimes behind the neck
  • Held items floating away from hand right after being picked up

[1.2.0] - 2026-07-03

Added

  • LethalPhones compatibility

Fixed

  • Seated look clamp not clearing properly when leaving special interactions.

[1.1.0] - 2026-07-02

Changed

  • Split Vanilla Arms While Moving into separate toggles
  • Improved camera forward pushing
  • Improved wall collide

Fixed

  • Motion blur on vanilla arms
  • Players body not rendering in cameras
  • Neck and shoulder holes visible when arms are hidden

[1.0.2] - 2026-06-26

Changed

  • Improved performance during vehicle ignition animations (#3).

Fixed

  • Cruiser key position during ignition and removal

Added

  • Vanilla Arms While Moving option; default to true

[1.0.1] - 2026-06-25

Fixed

  • On crouch eyes being little too high

Added

  • Disable head bobbing option (misterbubb)

[1.0.0] - 2026-06-24

  • Initial release!