seechela-Camera_Overhaul icon

Camera Overhaul

Satisfying movement through dynamic camera rotations.

Last updated a day ago
Total downloads 44261
Total rating 10 
Categories Mods Client-side Tweaks & Quality Of Life
Dependency string seechela-Camera_Overhaul-1.4.1
Dependants 44 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305

README

CodeFactor Grade Thunderstore Downloads GitHub Release Version

Camera Overhaul

Satisfying movement through dynamic camera rotations.


Features

  • Turning roll and strafing roll
  • Forward and vertical velocity pitch
  • Idle sway with fade-in and fade-out timing
  • Weapon recoil and screen shake for shotgun fire
  • Melee shake and recoil with separate miss multiplier
  • Damage kick and trauma on player hit
  • Hard landing dip and landing trauma
  • Environmental and event shake
  • Explosion and flashbang shake
  • Cruiser crash impact trauma
  • Ship takeoff and landing shake
  • Freezing shake effect on snowy moons
  • Tinnitus sway
  • Exhaustion sway with stamina trigger
  • Insanity sway
  • Drunkness sway
  • Critical injury sway
  • Poison jitter
  • Jetpack turbulence
  • Shock jitter
  • Sinking tilt
  • Water effects
  • Earth Leviathan effects
  • Popped Jester stomp effects
  • Forest Keeper stomp effects
  • Bracken neck snap on kill
  • Camera shake for the game's own shake events
  • Flinch when something scares you
  • Directional knockback from blasts and collisions
  • Knockback when other player runs into you
  • Walking bob
  • Forward lean under a heavy load
  • Jump kick
  • Landing tilt
  • Vanilla head bob scaling
  • Lightning static charge tremor
  • Everything is configurable!

Configuration

1. General

  • Master Strength - Scales every effect
  • Context Transition Smoothing - How smoothly tuning blends between Walking, Sprinting and Cruiser.
  • Max Velocity Roll / Max Velocity Pitch - Safety caps in degrees on speed driven roll and pitch
  • Enable Health Condition - Fades the movement roll and pitch out when health is low. Status effects and shake keep their strength
  • Health Condition Trigger Limit - Health below which they start to fade

2. Effect Toggles

  • Enable Roll - Strafing lean and turning roll
  • Enable Pitch - Forward/back and vertical velocity pitch
  • Enable Sway - Idle sway while standing still
  • Enable Screen Shake - Master switch for every trauma shake
  • Enable Landing Dip - Downward punch when you land hard also the landing tilt
  • Enable Weapon Shake - Shotgun rattle and recoil
  • Enable Melee Weapon Shake - Shovel and knife rattle and punch

3. Turning Roll

  • Intensity - Max roll when you whip the camera left/right
  • Accumulation - How quickly fast turning builds the lean
  • Smoothing - How quickly it settles back to level

4. Camera Sway

  • Intensity / Frequency - Strength and speed of the idle sway
  • Fade In Delay - Seconds of stillness before sway starts
  • Fade In Length / Fade Out Length - Seconds to fade in and back out

5. Screen Shake

  • Max Intensity / Max Frequency - Strength and harshness of all shake
  • Decay - Trauma drained per second
  • Explosion Trauma - Nearby explosion, scaled by distance
  • Landing Trauma - Hard landing, scaled by fall force and carry weight
  • Damage Trauma / Damage Kick - Shake and directional punch when you take a hit
  • Vehicle Impact Trauma - Hard cruiser crash, scaled by how fast you stopped
  • Flashbang Trauma - Stun Grenade blast, scaled by distance
  • Ship Takeoff / Ship Landing Shake Strength - Ship blasting off and touching down.
  • Weapon Shake Trauma / Weapon Recoil Kick - Shotgun shake and upward punch per shot
  • Melee Weapon Shake Trauma / Melee Weapon Recoil Kick - Same for a shovel swing
  • Melee Weapon Miss Multiplier - Multiplier when you swing and hit nothing
  • Landing Dip Strength - How far the camera dips when you land
  • Landing Tilt Strength - How far it tilts to the side you were moving.
  • Landing Weight Influence - How much carry weight hardens landings

6. Walking / 7. Sprinting / 8. Cruiser

The same six values per movement context, blended by ContextTransitionSmoothing.

  • Strafing Roll Factor - How hard the camera leans into sideways movement
  • Forward Velocity Pitch Factor - How much it pitches with forward/back speed
  • Vertical Velocity Pitch Factor - How much it pitches with vertical speed
  • Horizontal / Vertical Velocity Smoothing Factor - Smoothing on those
  • Camera Smoothing - Mouse smoothing. 0 is off and anything above adds aim lag

9. Water

  • Enabled - Slosh while wading, floaty drift while submerged
  • Wade Strength / Submerged Drift Strength - Strength of each
  • Splash Strength - Dip when you enter water and when your head goes under

A. Leviathan

  • Enabled - Shake and tremor from a nearby Earth Leviathan
  • Emerge Trauma / Emerge Kick - Shake and punch on the ground slam
  • Proximity Strength / Proximity Radius - Tremor while it is close and still burrowed
  • Warning Tremor Multiplier - Stronger tremor while it is mid-emerge
  • Rumble / Growl Shake Multiplier - Extra tremor on its rumble and growl sounds

B. Freeze

  • Enabled - Freezing that builds up outside on a snowy moon
  • Strength - Max freeze degrees at full cold
  • Build Seconds / Recover Seconds - Time to reach full cold and to warm back up
  • Light Reduce / Light Radius - How much a held or nearby light helps, and from how far
  • Ship Open Door Target - How much it drops in the ship with the hangar still open

C. Jester / D. Forest Giant

  • Enabled - Shake on every stomp, scaled by distance
  • Stomp Trauma - Shake per stomp before falloff
  • Stomp Radius - Jester only, how far the stomps are felt
  • Stomp Falloff - How strongly it fades with distance

E. Bracken

  • Enabled - Bracken snaps your camera when it kills you
  • Snap Angle - Degrees it snaps to the side

F. Walk Bob

  • Enabled - Camera bob timed to your footsteps
  • Pitch / Roll - Degrees of dip per step and lean per stride.
  • Sprint Multiplier - How much stronger it gets while sprinting
  • Carry Hunch - Degrees the camera leans forward under a heavy load
  • Follow Game Setting - Turns the bob off when head bobbing is off in game settings

G. Jump Kick

  • Enabled / Strength - Downward dip when you push off into a jump

H. Vanilla Head Bob

  • Scale - Scales the game's own up/down head bob.

I. Vanilla Shake Events

  • Enabled - Turns the game's own shake events into real camera shake: spike traps, Old Bird stomps, lightning, bridges, meteors and more. It replaces the flat screen shake the game does, so off means those events don't shake at all. Needs EnableScreenShake
  • Strength - How hard they shake.

J. Fear Response

  • Enabled - Your camera flinches when something scares you
  • Flinch - How hard your camera shakes the moment something scares you
  • Tremor - Degrees of trembling right after a scare

K. Knockback

  • Enabled / Strength - Punch away from anything that pushes you: meteors, stomps, the ship magnet, cruiser hits, fox tongue
  • Player Bump - How hard another player running into you punches the camera.

L. Lightning

  • Enabled - Trembling while you hold a metal item lightning is about to strike
  • Tremor - Degrees of trembling right before the strike

M. Tinnitus / N. Exhaustion / O. Insanity / P. Drunkness / Q. Critical Injury / R. Poison / S. Jetpack / T. Shock / U. Sinking

  • Tinnitus - Heavy sway while your ears ring
  • Exhaustion - Breathing sway out of stamina, with Trigger Stamina for when it starts
  • Insanity - Faster sway when insanity is high, with Trigger Threshold.
  • Drunkness - Floating drift on TZP
  • Critical Injury - Pulsing near death sway
  • Poison - Jittery sway while poisoned
  • Jetpack - Turbulence while flying
  • Shock - Electric jitter from a zap gun
  • Sinking - Forward tilt as you sink into quicksand

Credits


License

Distributed under the GPL v3 License.


💖 Support

If you enjoy my work, consider supporting me. Donations are optional but greatly appreciated.