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Camera Overhaul

Satisfying movement through dynamic camera rotations.

CHANGELOG

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[1.4.1] - 2026-09-29

Changed

  • Vanilla shake events rebuilt to match the games own shake

Fixed

  • Traveling between moons not shaking the screen
  • Vanilla events doing nothing while camera is locked

[1.4.0] - 2026-09-26

Added

  • Camera shake on vanilla own shake events in place of vanillas flat screen shake
  • Flinch when something scares you
  • Directional knockback from blasts and collisions, including another player running into you
  • Walking bob
  • Forward lean under a heavy load
  • Jump kick
  • Landing tilt
  • Vanilla head bob scaling
  • Tremor while holding metal item lightning is about to strike
  • Shake when Nutcracker or another player fires shotgun nearby
  • More API methods

Changed

  • Reorganized configs. Configs migrate so it's oki
  • MasterStrength also scales screen shake and Bracken neck snap
  • Screen shake is limited smoothly instead of cut off
  • Status effects and screen shake no longer fade while injured, only the movement roll and pitch do
  • Sprinting blends in slower by default, no more dive when you start sprinting. Reset ContextTransitionSmoothing to default

Fixed

  • Camera punches kicking the wrong way at low framerate
  • Camera pitch drifting while drunk or poisoned
  • Flashlight beam drifting while emoting
  • Turning roll building up too much at low framerate
  • Camera yaw staying skewed in terminal or on lever
  • Screen shake and tinnitus jumping after a frame hitch
  • ContextTransitionSmoothing at max freezing the movement sections
  • Ship takeoff shake starting and ending abruptly
  • View flipping on fast flick with camera smoothing on
  • Cruiser impact triggering on a frame hitch
  • Earth Leviathan tremor radius, edge fade and EmergeKick with 0 trauma
  • DamageTrauma default being above its own maximum
  • Camera snapping when re-enabling roll or pitch
  • EnableScreenShake also disabling ship motion and damage kick
  • Other small fixes

[1.3.0] - 2026-08-21

Added

  • Forest Keeper stomp shake
  • Bracken neck snap
  • Optional global config shared across all profiles
  • Suppression API

Changed

  • Reorganized configs. Configs migrate so it's okay

[1.2.1] - 2026-07-24

Fixed

  • Horizontal camera freeze while seated in the Cruiser

[1.2.0] - 2026-07-24

Added

  • Jester stomp shake, scaled by distance

Changed

  • Improved Earth Leviathan tremor effect
  • Insanity effect is disabled by default
  • Insanity effect multiplier default was reduced

Fixed

  • Camera staying tilted
  • Earth Leviathan tremor not always triggering when leviathan was nearby

[1.1.0] - 2026-07-03

Fixed

  • Incompatiblity with CruiserImproved leaning and seat boost

Added

  • Freezing effects on snowy moons
    • Slowly increases while outside
    • Decreases fully when inside the facility
    • Decreases fully when inside the ship and closed hangar doors
    • Decreases slightly when inside the ship with open hangar doors
    • Decreases slightly when near a light source object/held light source object
  • Earth Leviathan shake effects

[1.0.1] - 2026-07-02

Fixed

  • Camera moving while inspecting an item

[1.0.0] - 2026-07-01

  • Initial release!