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seechela-First_Person_View-1.2.0 icon

First Person View

See your own body.

Date uploaded a week ago
Version 1.2.0
Download link seechela-First_Person_View-1.2.0.zip
Downloads 2891
Dependency string seechela-First_Person_View-1.2.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305

README

CodeFactor Grade Thunderstore Downloads GitHub Release Version



First-Person View

Makes you see your own body in first person and the camera more immerisve.


Features

  • Renders players body in first person
  • Camera moves according to players body
  • Held items in third-person arms mode will start to dither when they get too close to the screen or cover most of it
  • Compatible with MoreCompany, TooManyEmotes and LethalPhones

Configuration

  • Enable MoreCompany Compatibility - show your MoreCompany cosmetics in first person when MoreCompany is installed
  • Enable TooManyEmotes Compatibility - Keep the camera on your head during a TooManyEmotes first-person emote when TooManyEmotes is installed.
  • Enable LethalPhones Compatibility - Makes arms visible while using phone when LethalPhones is installed.
  • Show Hat - false by default, may make some cosmetics clip into the camera
  • Show Chest, Show Hip, Show Right Lower Arm, Show Left Shin, Show Right Shin - toggle per slot
  • Fade mode:
    • Dither (default): Held item will start to dither when it is close to or filling the players camera
    • Off: Disables dithering
  • Item Dither:
    • Vanilla: Held item will dither for vanilla hands mode
    • Third Person (default): Held item will dither for third person hands mode
  • Hand offset Z - Vanilla first-person arms offset
  • Disable Head Bob - true by default, mostly reduceds the camera from following the up/down head bob when walking, running and jumping
  • Vanilla Arms While Sprinting / Crouching / Jumping / Walking / Emoting / Near Wall - each true by default, shows the vanilla first-person arms with their matching animation when hands are empty; disable any of them individually to keep the third-person body arms instead.

Credits

License

Distributed under the GPL v3 License.


💖 Support

If you enjoy my work, consider supporting me. Donations are optional but greatly appreciated.


CHANGELOG

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[1.3.0] - 2026-07-12

Added

  • CruiserImproved compatibility

Changed

  • Camera no longer always pushed forward, it now eases forward only as you look down to prevent seeing neck

Fixed

  • Camera being sometimes behind the neck
  • Held items floating away from hand right after being picked up

[1.2.0] - 2026-07-03

Added

  • LethalPhones compatibility

Fixed

  • Seated look clamp not clearing properly when leaving special interactions.

[1.1.0] - 2026-07-02

Changed

  • Split Vanilla Arms While Moving into separate toggles
  • Improved camera forward pushing
  • Improved wall collide

Fixed

  • Motion blur on vanilla arms
  • Players body not rendering in cameras
  • Neck and shoulder holes visible when arms are hidden

[1.0.2] - 2026-06-26

Changed

  • Improved performance during vehicle ignition animations (#3).

Fixed

  • Cruiser key position during ignition and removal

Added

  • Vanilla Arms While Moving option; default to true

[1.0.1] - 2026-06-25

Fixed

  • On crouch eyes being little too high

Added

  • Disable head bobbing option (misterbubb)

[1.0.0] - 2026-06-24

  • Initial release!