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Decompiled source of Dreamscapes Ship Intro v1.0.0
Dreamscapes Ship Intro.dll
Decompiled 2 years agousing System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using Dreamscapes_Ship_Intro.Patches; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("Dreamscapes Ship Intro")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("Dreamscapes Ship Intro")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("def10996-39a3-4a29-8471-a02b7b79f031")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace Dreamscapes_Ship_Intro { [BepInPlugin("silverninjastar.ShipIntroBase", "Dreamscapes Ship Intro Mod", "1.0.0.0")] public class ShipIntroBase : BaseUnityPlugin { private const string modGUID = "silverninjastar.ShipIntroBase"; private const string modName = "Dreamscapes Ship Intro Mod"; private const string modVersion = "1.0.0.0"; private readonly Harmony harmony = new Harmony("silverninjastar.ShipIntroBase"); private static ShipIntroBase Instance; internal ManualLogSource mls; internal static List<AudioClip> SoundFX; internal static AssetBundle Bundle; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("silverninjastar.ShipIntroBase"); mls.LogInfo((object)"Dreamscapes Ship Intro Mod is active!"); harmony.PatchAll(typeof(ShipIntroBase)); harmony.PatchAll(typeof(StartOfRoundSFX)); SoundFX = new List<AudioClip>(); string location = ((BaseUnityPlugin)Instance).Info.Location; location = location.TrimEnd("Dreamscapes Ship Intro.dll".ToCharArray()); Bundle = AssetBundle.LoadFromFile(location + "dreamscapes"); if ((Object)(object)Bundle != (Object)null) { SoundFX = Bundle.LoadAllAssets<AudioClip>().ToList(); mls.LogInfo((object)"~~~ Loaded trance ~~~"); } else { mls.LogError((object)"Failed to load asset bundle"); } } } } namespace Dreamscapes_Ship_Intro.Patches { [HarmonyPatch(typeof(StartOfRound))] internal class StartOfRoundSFX { [HarmonyPatch("Start")] [HarmonyPostfix] private static void OverrideAudio(StartOfRound __instance) { __instance.shipIntroSpeechSFX = ShipIntroBase.SoundFX[0]; } } }