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DynamicLongerDays
Configurable mod that slows or speeds up the day's passage of time, based on what's currently happening.
By slivkonsin
| Last updated | 8 hours ago |
| Total downloads | 86 |
| Total rating | 0 |
| Categories | Mods Server-side Misc |
| Dependency string | slivkonsin-DynamicLongerDays-1.1.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Dynamic Longer Days
Changes how fast time passes during the day, based on what's going on.
Mornings go by quicker, and the day slows down in the afternoon. Once the environment starts getting dangerous, the time adjusts and slows down to give you proper time to plan accordingly.
Features
- Mornings go by faster and time gradually starts to slow down. Easier moons get slower mornings due to naturally having less enemies.
- Time speeds up while the moon is quiet and slows down when there are lots of enemies around. Outside enemies are prioritized, and slow the timer down more than inside ones.
- Every player death slows the clock down a bit for the rest of the day. (Notice: MoreCompany is entirely compatible!)
- Pulling the apparatus slows the clock down by a small amount.
- If the autopilot is voted to leave early and everyone alive is on the ship, time speeds up so you take off sooner.
- Eclipsed days run at a fixed speed (70% of the normal LC day speed)
- 24-hour clock (can be turned off).
- Everything can be customized in the config.
Multiplayer
The mod is required on all clients, but the host's settings are used for the whole lobby (except the clock format, which is naturally per player).
Compatibility
- Provided that LongerDays is installed, this mod will take over its clock logic. LongerDays' other clock options still work.
- FacilityMeltdown is supported.