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Decompiled source of ApparatusMeltdownMusic v1.0.0
BepInEx/plugins/ApparatusMeltdownMusic.dll
Decompiled 9 months agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.Networking; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("ApparatusMeltdownMusic")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ApparatusMeltdownMusic")] [assembly: AssemblyTitle("ApparatusMeltdownMusic")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } [BepInPlugin("thatkidhector.apparatusmeltdownmusic", "ApparatusMeltdownMusic", "1.0.0")] public class ApparatusMeltdownMusic : BaseUnityPlugin { [CompilerGenerated] private sealed class <PlayRandomMusic>d__5 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public ApparatusMeltdownMusic <>4__this; private string <selectedMusic>5__1; private string <filePath>5__2; private UnityWebRequest <uwr>5__3; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <PlayRandomMusic>d__5(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { int num = <>1__state; if (num == -3 || (uint)(num - 2) <= 1u) { try { } finally { <>m__Finally1(); } } <selectedMusic>5__1 = null; <filePath>5__2 = null; <uwr>5__3 = null; <>1__state = -2; } private bool MoveNext() { //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Expected O, but got Unknown //IL_010e: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Invalid comparison between Unknown and I4 bool result; try { switch (<>1__state) { default: result = false; goto end_IL_0000; case 0: <>1__state = -1; <>2__current = (object)new WaitForSeconds(2f); <>1__state = 1; result = true; goto end_IL_0000; case 1: <>1__state = -1; if (<>4__this.musicFiles.Length == 0) { result = false; } else { <selectedMusic>5__1 = <>4__this.musicFiles[Random.Range(0, <>4__this.musicFiles.Length)]; <filePath>5__2 = "file:///" + <selectedMusic>5__1.Replace("\\", "/"); <uwr>5__3 = UnityWebRequestMultimedia.GetAudioClip(<filePath>5__2, (AudioType)14); <>1__state = -3; <>2__current = <uwr>5__3.SendWebRequest(); <>1__state = 2; result = true; } goto end_IL_0000; case 2: <>1__state = -3; if ((int)<uwr>5__3.result == 1) { <>4__this.audioSource.clip = DownloadHandlerAudioClip.GetContent(<uwr>5__3); <>4__this.audioSource.Play(); <>4__this.isPlaying = true; break; } ((BaseUnityPlugin)<>4__this).Logger.LogError((object)("No se pudo cargar el audio: " + <uwr>5__3.error)); result = false; <>m__Finally1(); goto end_IL_0000; case 3: <>1__state = -3; break; } if (<>4__this.audioSource.isPlaying) { <>2__current = null; <>1__state = 3; result = true; } else { <>4__this.isPlaying = false; <>m__Finally1(); <uwr>5__3 = null; result = false; } end_IL_0000:; } catch { //try-fault ((IDisposable)this).Dispose(); throw; } return result; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } private void <>m__Finally1() { <>1__state = -1; if (<uwr>5__3 != null) { ((IDisposable)<uwr>5__3).Dispose(); } } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <WatchForApparatusPickup>d__4 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public ApparatusMeltdownMusic <>4__this; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <WatchForApparatusPickup>d__4(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; break; case 1: <>1__state = -1; break; } if (<>4__this.CheckEndCondition() && <>4__this.isPlaying) { <>4__this.audioSource.Stop(); <>4__this.isPlaying = false; } <>2__current = (object)new WaitForSeconds(0.5f); <>1__state = 1; return true; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private AudioSource audioSource; private string[] musicFiles = new string[0]; private bool isPlaying = false; private void Awake() { audioSource = ((Component)this).gameObject.AddComponent<AudioSource>(); audioSource.loop = false; string path = Path.Combine(Paths.PluginPath, "ApparatusMeltdownMusic", "Music"); if (Directory.Exists(path)) { musicFiles = Directory.GetFiles(path, "*.ogg"); if (musicFiles.Length == 0) { ((BaseUnityPlugin)this).Logger.LogWarning((object)"No se encontraron archivos .ogg en la carpeta Music."); } } else { ((BaseUnityPlugin)this).Logger.LogWarning((object)"No se encontró la carpeta Music. Crea 'BepInEx/plugins/ApparatusMeltdownMusic/Music' y añade tus .ogg."); } ((MonoBehaviour)this).StartCoroutine(WatchForApparatusPickup()); } [IteratorStateMachine(typeof(<WatchForApparatusPickup>d__4))] private IEnumerator WatchForApparatusPickup() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <WatchForApparatusPickup>d__4(0) { <>4__this = this }; } [IteratorStateMachine(typeof(<PlayRandomMusic>d__5))] private IEnumerator PlayRandomMusic() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <PlayRandomMusic>d__5(0) { <>4__this = this }; } public void StopMusic() { if (audioSource.isPlaying) { audioSource.Stop(); isPlaying = false; } } private bool CheckEndCondition() { return false; } }