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Decompiled source of Free Cammer v1.0.2
FreeCammer.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using FreeCammer.Scripts; using GameNetcodeStuff; using HarmonyLib; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("FreeCammer")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("FreeCammer")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("a9c64b17-f023-4fda-931b-d9b7e62bad35")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace FreeCammer { [BepInPlugin("grug.lethalcompany.freecammer", "Free Cammer", "0.1.0.1")] public class MyCammer : BaseUnityPlugin { public const string modGUID = "grug.lethalcompany.freecammer"; public const string modName = "Free Cammer"; public const string modVersion = "0.1.0.1"; private static GameObject cammerHolder; private readonly Harmony harmony = new Harmony("grug.lethalcompany.freecammer"); public static ManualLogSource mls; private static MyCammer instance; public void Awake() { //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Expected O, but got Unknown if ((Object)(object)instance == (Object)null) { instance = this; } mls = Logger.CreateLogSource("grug.lethalcompany.freecammer"); mls.LogInfo((object)"Cammer Loaded!!!"); if ((Object)(object)cammerHolder == (Object)null) { cammerHolder = new GameObject("cammerHolder"); Object.DontDestroyOnLoad((Object)(object)cammerHolder); ((Object)cammerHolder).hideFlags = (HideFlags)61; cammerHolder.AddComponent<CammerScript>(); } if ((Object)(object)cammerHolder != (Object)null) { mls.LogInfo((object)"Cammer not null"); if ((Object)(object)cammerHolder.GetComponent<CammerScript>() != (Object)null) { mls.LogInfo((object)"CammerScript not null"); } } } } } namespace FreeCammer.Scripts { internal class CammerScript : MonoBehaviour { public bool inCammer = false; public float speed = 10f; public Camera cammer; public PlayerControllerB me; private GameObject myarms; private Renderer myhead; private LODGroup lodg; private float x; private float y; private float lastFrameX; private float lastFrameY; private float mouseDeltaX; private float mouseDeltaY; private Vector3 rotateValue; public void Awake() { MyCammer.mls.LogInfo((object)"Script Active"); } public void Update() { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_027e: Unknown result type (might be due to invalid IL or missing references) //IL_028e: Unknown result type (might be due to invalid IL or missing references) //IL_0299: Unknown result type (might be due to invalid IL or missing references) //IL_02a3: Unknown result type (might be due to invalid IL or missing references) //IL_02a8: Unknown result type (might be due to invalid IL or missing references) //IL_024b: Unknown result type (might be due to invalid IL or missing references) //IL_02d3: Unknown result type (might be due to invalid IL or missing references) //IL_02e3: Unknown result type (might be due to invalid IL or missing references) //IL_02ee: Unknown result type (might be due to invalid IL or missing references) //IL_02f8: Unknown result type (might be due to invalid IL or missing references) //IL_02fd: Unknown result type (might be due to invalid IL or missing references) //IL_0328: Unknown result type (might be due to invalid IL or missing references) //IL_0338: Unknown result type (might be due to invalid IL or missing references) //IL_0343: Unknown result type (might be due to invalid IL or missing references) //IL_034d: Unknown result type (might be due to invalid IL or missing references) //IL_0352: Unknown result type (might be due to invalid IL or missing references) //IL_037d: Unknown result type (might be due to invalid IL or missing references) //IL_038d: Unknown result type (might be due to invalid IL or missing references) //IL_0398: Unknown result type (might be due to invalid IL or missing references) //IL_03a2: Unknown result type (might be due to invalid IL or missing references) //IL_03a7: Unknown result type (might be due to invalid IL or missing references) lastFrameX = x; lastFrameY = y; x = UnityInput.Current.mousePosition.x; y = UnityInput.Current.mousePosition.y; mouseDeltaX = x - lastFrameX; mouseDeltaY = y - lastFrameY; if (UnityInput.Current.GetMouseButton(1)) { rotateValue = new Vector3(mouseDeltaY, mouseDeltaX * -1f, 0f) * 0.1f; ((Component)this).transform.eulerAngles = ((Component)this).transform.eulerAngles - rotateValue; } if ((Object)(object)me == (Object)null) { PlayerControllerB[] array = Object.FindObjectsOfType<PlayerControllerB>(); foreach (PlayerControllerB val in array) { if (((NetworkBehaviour)val).IsOwner) { me = val; myarms = ((Component)me.cameraContainerTransform.parent.GetChild(1)).gameObject; myhead = GameObject.Find("Systems/Rendering/PlayerHUDHelmetModel/ScavengerHelmet").GetComponent<Renderer>(); if (Object.op_Implicit((Object)(object)((Component)me).GetComponentInChildren<LODGroup>())) { lodg = ((Component)me).GetComponentInChildren<LODGroup>(); } } } } if ((Object)(object)cammer == (Object)null) { cammer = ((Component)this).gameObject.AddComponent<Camera>(); ((Behaviour)cammer).enabled = false; if ((Object)(object)((Component)this).gameObject.GetComponent<Camera>() != (Object)null) { MyCammer.mls.LogInfo((object)"Cammer Added!"); cammer.cullingMask = 20649983; } } if (UnityInput.Current.GetKeyDown((KeyCode)91)) { ((Behaviour)cammer).enabled = !((Behaviour)cammer).enabled; inCammer = !inCammer; if ((Object)(object)me != (Object)null) { ((Component)cammer).transform.position = ((Component)me.gameplayCamera).transform.position; } ChangeStates(); } if (UnityInput.Current.GetKey((KeyCode)117)) { Transform transform = ((Component)cammer).transform; transform.position += ((Component)cammer).transform.forward * speed * Time.deltaTime; } if (UnityInput.Current.GetKey((KeyCode)106)) { Transform transform2 = ((Component)cammer).transform; transform2.position -= ((Component)cammer).transform.forward * speed * Time.deltaTime; } if (UnityInput.Current.GetKey((KeyCode)104)) { Transform transform3 = ((Component)cammer).transform; transform3.position -= ((Component)cammer).transform.right * speed * Time.deltaTime; } if (UnityInput.Current.GetKey((KeyCode)107)) { Transform transform4 = ((Component)cammer).transform; transform4.position += ((Component)cammer).transform.right * speed * Time.deltaTime; } } public void ChangeStates() { me.inSpecialInteractAnimation = inCammer; myarms.SetActive(!inCammer); Cursor.visible = inCammer; myhead.forceRenderingOff = inCammer; if ((Object)(object)lodg != (Object)null) { lodg.enabled = !inCammer; } if (inCammer && (Object)(object)me != (Object)null) { Cursor.lockState = (CursorLockMode)2; } else if ((Object)(object)me != (Object)null && !me.quickMenuManager.isMenuOpen) { Cursor.lockState = (CursorLockMode)1; } } } }