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TurretsShootEverything
Turrets shoot every entity: players AND monsters. Host-authoritative, config-driven, compatible with ToilHead and FairAI.
| Last updated | 10 hours ago |
| Total downloads | 82 |
| Total rating | 0 |
| Categories | Mods |
| Dependency string | thedoggaming16-TurretsShootEverything-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Turrets Shoot Everything
Turrets no longer ignore monsters. They now fire at players and every enemy in line of sight.
Features
- Turrets target any killable enemy in range with line of sight (vanilla logic still handles players, and players keep priority).
- Fully configurable: range, damage per bullet, fire rate, charge time, per-enemy ignore list.
- Host-authoritative damage: only the host needs to run the logic, but everyone should have it installed for matching configs.
- ToilHead: turret-head enemies are treated like any other enemy; a turret never shoots the creature it is attached to. Optional
SpareEnemiesWithOwnTurretsetting. - FairAI: this mod patches no AI methods (only a harmless postfix on
Turret.Update), so there is no overlap.
Config (BepInEx/config/thedoggaming16.TurretsShootEverything.cfg)
| Setting | Default | Description |
|---|---|---|
| Enabled | true | Master switch |
| Range | 30 | Max target distance |
| DamagePerShot | 1 | Damage per bullet to enemies |
| FireInterval | 0.21 | Seconds between bullets |
| ChargeTime | 1.0 | Tracking time before firing |
| SpareEnemiesWithOwnTurret | false | Don't shoot enemies carrying a turret |
| IgnoredEnemies | (empty) | Comma-separated enemy names to never shoot |
Known limitations
- Muzzle flash/sound for enemy shots are played on the host only.
- Please report incompatibilities with other mods on the GitHub issues page.