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timmyGdaman-SourceBhop-0.3.1 icon

SourceBhop

Source-style bunnyhopping and air strafing with uncapped momentum, quicker takeoff, cheaper jumps, and a configurable speedometer.

Date uploaded 3 weeks ago
Version 0.3.1
Download link timmyGdaman-SourceBhop-0.3.1.zip
Downloads 18
Dependency string timmyGdaman-SourceBhop-0.3.1

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305

README

Source Bhop

Source-style bunnyhopping and air strafing for Lethal Company. Build speed with well-timed strafes and hops without a total horizontal speed cap. A corner speedometer shows your current horizontal speed.

How to use

Install with Thunderstore Mod Manager and launch with Start Modded. Hold Jump to hop again when you land. Movement changes apply to the local player, so each friend who wants them should install the mod.

The mod shortens the wait between jump input and upward movement from 0.15 to 0.02 seconds by default. It charges half the normal jump stamina cost: 0.04 instead of 0.08. Fall damage remains active.

Settings

After the first launch, edit BepInEx/config/Tim.SourceBhop.cfg in your profile:

Setting Default Effect
Enabled true Enable the movement changes.
AutoHop true Hold Jump to hop on landing.
ShowSpeedometer true Show the horizontal speed display.
Corner TopRight Move the display to any screen corner.
GroundAcceleration 10 Ground steering strength.
AirAcceleration 10 Air strafe acceleration.
GroundFriction 6 Speed loss while grounded without a queued jump.
StopSpeed 2 Minimum speed used for ground friction.
AirWishSpeedFraction 0.3 Directional air acceleration limit; total speed is uncapped.
TakeoffDelaySeconds 0.02 Wait before upward movement, in seconds.
StaminaCostMultiplier 0.5 Multiplier on the normal 0.08 jump cost.

This is a client-side BepInEx plugin. Other movement overhaul mods that patch player movement may conflict with it. The 0.3.1 full-stamina jump fix has passed a startup check and still needs an in-game check.

CHANGELOG

Changelog

0.3.9

  • Reissued the 0.3.8 all-player network requirement as a new uploadable version; movement behavior is unchanged.

0.3.8

  • Require every lobby player to have Source Bhop by registering a stable Netcode prefab before a connection starts.
  • Disable movement changes if prefab registration fails.

0.3.7

  • Carry existing airborne momentum through fast look turns when the matching side key is held, while keeping ordinary air strafing gradual.
  • Add optional air-strafe trace logging for troubleshooting.

0.3.4 (local test build)

  • Preserve horizontal speed when a held strafe steers sharply in the air.
  • Keep queued hops out of full ground acceleration and friction while carrying extra speed.
  • Hide the diagnostic status bar in the local test profile.

0.3.3 (diagnostic build)

  • Added optional in-game status and fall-damage logging to investigate reports of missing movement effects and survivable high falls.

0.3.2

  • Wait until the game's landing and fall-damage checks finish before auto-hopping.

0.3.1

  • Fixed jump stamina charging when a jump starts at full stamina.
  • Added Source-style air strafing, momentum-preserving bunnyhops, and automatic hopping while Jump is held.
  • Added a configurable horizontal speedometer.
  • Reduced jump takeoff delay and made jump stamina cost configurable; defaults are 0.02 seconds and half the normal cost.