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SourceBhop
Source-style bunnyhopping and air strafing with uncapped momentum, quicker takeoff, and a speedometer. Required for all lobby players.
By timmyGdaman
| Date uploaded | 3 weeks ago |
| Version | 0.3.8 |
| Download link | timmyGdaman-SourceBhop-0.3.8.zip |
| Downloads | 16 |
| Dependency string | timmyGdaman-SourceBhop-0.3.8 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Source Bhop
Source-style bunnyhopping and air strafing for Lethal Company. Build speed with well-timed strafes and hops without a total horizontal speed cap. Fast look turns with a matching side strafe carry momentum into the turn. A corner speedometer shows your current horizontal speed.
How to use
Install with Thunderstore Mod Manager and launch with Start Modded. Hold Jump to hop again when you land. Every player in the lobby must have Source Bhop installed. The mod registers a network prefab so the game's connection check rejects mixed lobbies. Movement changes still apply to each player's own character.
The mod shortens the wait between jump input and upward movement from 0.15 to 0.02 seconds by default. It charges half the normal jump stamina cost: 0.04 instead of 0.08. Auto-hop waits for the game's landing and fall-damage checks before starting another jump.
Settings
After the first launch, edit BepInEx/config/Tim.SourceBhop.cfg in your profile:
| Setting | Default | Effect |
|---|---|---|
Enabled |
true |
Enable the movement changes. |
AutoHop |
true |
Hold Jump to hop on landing. |
ShowSpeedometer |
true |
Show the horizontal speed display. |
Corner |
TopRight |
Move the display to any screen corner. |
GroundAcceleration |
10 |
Ground steering strength. |
AirAcceleration |
10 |
Air strafe acceleration. |
GroundFriction |
6 |
Speed loss while grounded without a queued jump; queued hops carrying extra speed use air steering. |
StopSpeed |
2 |
Minimum speed used for ground friction. |
AirWishSpeedFraction |
0.3 |
Directional air acceleration limit; total speed is uncapped. |
AirTurnAssistDegreesPerSecond |
720 |
Maximum extra rotation of airborne momentum during a matching fast look turn; set to 0 to disable. |
TakeoffDelaySeconds |
0.02 |
Wait before upward movement, in seconds. |
StaminaCostMultiplier |
0.5 |
Multiplier on the normal 0.08 jump cost. |
ShowStatus |
false |
Show local-player status for troubleshooting. |
LogFallDamage |
false |
Log landing and fall-damage events for troubleshooting. |
LogAirStrafe |
false |
Log air-strafe directions and velocities for troubleshooting. |
This is a client-side BepInEx plugin. Other movement overhaul mods that patch player movement may conflict with it. The sharp-turn speed preservation and look-turn assist are deliberate adjustments to the Source acceleration rule.
CHANGELOG
Changelog
0.3.9
- Reissued the 0.3.8 all-player network requirement as a new uploadable version; movement behavior is unchanged.
0.3.8
- Require every lobby player to have Source Bhop by registering a stable Netcode prefab before a connection starts.
- Disable movement changes if prefab registration fails.
0.3.7
- Carry existing airborne momentum through fast look turns when the matching side key is held, while keeping ordinary air strafing gradual.
- Add optional air-strafe trace logging for troubleshooting.
0.3.4 (local test build)
- Preserve horizontal speed when a held strafe steers sharply in the air.
- Keep queued hops out of full ground acceleration and friction while carrying extra speed.
- Hide the diagnostic status bar in the local test profile.
0.3.3 (diagnostic build)
- Added optional in-game status and fall-damage logging to investigate reports of missing movement effects and survivable high falls.
0.3.2
- Wait until the game's landing and fall-damage checks finish before auto-hopping.
0.3.1
- Fixed jump stamina charging when a jump starts at full stamina.
- Added Source-style air strafing, momentum-preserving bunnyhops, and automatic hopping while Jump is held.
- Added a configurable horizontal speedometer.
- Reduced jump takeoff delay and made jump stamina cost configurable; defaults are 0.02 seconds and half the normal cost.