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Tommy QoL modpack
The goal is to improve the vanilla experience rather than to completely change it, some mods are pushing it past QoL a bit (this pack would be private if I could make it so).
By tommygun00
CHANGELOG
v1.1.8 Release
- removed a skinwalkers mod - bugged as fuck
v1.1.7 Release
- removed ImmersiveScrap - it was either too heavy or worth too much
v1.1.6 Release
- added AlwaysHearActiveWalkies mod
- added two experimental mods: LC_Office and ImmersiveScrap (might remove later)
- cleaned up configs and dependencies
v1.1.5 Release
- re-added cullfactory
- changed weather bonus deperacted mod with a non-deprecated one
v1.1.4 Release
- removed some mods that have very stupid depedencies
- removed cullingfactory since it makes the new mine interior disappear at times
v1.1.3 Release
- removed skinwalkers mod cause it keeps making it so no creatures spawn
- removed moonoftheday because it's very old
- added CullFactory
v1.1.2 Release
- removed lategame upgrades due to the upcoming update
v1.1.0 Release
- fixed duplicate latecompany installs
- added a potential fix for the stuttering we had yesterday
v1.0.9 Release
- removed walkman tapes, music is way too loud and got sick of it replacing scrap items so often, will reinstall when its rarity can be adjusted
v1.0.8 Release
- removed absolete commuinty bug fixes that were fixed officially
- disabled discounts on lategame upgrades, but also reduced their prices, waiting for discounts of overpriced upgrades is kinda dumb ngl
v1.0.6 Release
- landmine fix didn't work, removed
v1.0.5 Release
- added no sell limit, music tapes (might delete), door item pickup fix, landmine fix, some other things
v1.0.4 Release
- deleted PintoBoy, started experiencing weird issues right after installing it
v1.0.3 Release
- added betterspraypaint and PintoBoy
v1.0.0 Release
- yeah