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undefin3dCompany
A Lethal Company modpack for my team, that includes Vanilla-esque additions spiced with shits and giggles
CHANGELOG
Changelog
2.0.0
Removed
- LethalSnap
- deprecated mods
Added
- LethalCasino (yaay)
- ImmortalSnail with SoThisIsImmortal
- LethalThings back in the game siuuu
- ImmersiveScrap
- AntiSlimeCamp
- LCBetterClock
- BetterEXP
- NiceChat
- Poltergeist (haunting as dead is so cool)
- DiscJockey (literally the best music mod)
- NameFix (no more censored names)
- PoolRooms
- Start_with_Fatality_Board
Changes
Too many to count, pls use code or make a new profile because configs have been wiped and remade (no more orphaned configs lying around)
1.4.0
Removed
- PowerSuitsPack (deleted)
- 100QuotaStareSuit (merged into undefin3dSuits)
Added
- undefin3dSuits (fork of PowerSuitsPack)
Changes
- updated mods to v64+
- configs changed due to v64
- TooManySuits: default buttons are PageUp/PageDown
1.3.1
Changes
- edited readme :D
1.3.0
Removed
- GokuBarber (nonfunctional)
- LCFartLizards (deprecated)
- HornMoan (too many logs)
- CoilHeadstare_Cement (nonfunctional)
Added
- BetterSprayPaint
Changes
- updated mods to support v62+
- changed configs, so use code provided by me, or delete & download!
- Emotes: now all unlocks are saved per savefile, instead of per run (does not reset on firing)
- GI: TPd bodies will auto-collect (still buggy if a Barber-snipped corpse is collected...)
- BetterSprayPaint: everything is default; infinite spray, short shake, variable size
- ShipWindows: all audio are disabled
- OBC: render distance is now 35 (instead of 25) for outdoor longshots
1.2.5
Changes
- updated mods
1.2.4
Changes
- updated inner workins (settings, scripts)
- refactored code
1.2.3
Changes
- updated mods (long time no see)
1.2.2
Changes
- updated mods (Coroner got an update yippee)
1.2.1
Removed
- Josmodeus-CoilHeadStareUASound (deprecated)
Added
- Josmodeus-Coilheadstare_Cement (same mod, different name)
1.2.0
Removed
- LetMeLookDown
- BetterItemScan
- DisplayHiddenRoutesAfterTraveling
- orekushii-CoilHeadStareUASound (replaced with Josmodeus-CoilHeadStareUASound)
- OpenMonitors
- Quick_Radar_Switch
- FireExitFlip
Added
- GeneralImprovements (literally almost all removed mods in this!)
- Josmodeus-CoilHeadStareUASound
Changes
- decided to compact the list
- updated mods up to todays version
- updated configs too
- refactored changelog to bug me less (OCD moment)
1.1.1
Fixes
- fixed & updated mods
1.1.0
Removed
- RapGodTeeth (tbh it was fun)
- BrackenButFreaky (not heard a lot + unintelligible)
- LoadstoneNightly (was causing more trouble than cleaning)
- VoiceHUD (completely redundant)
- LethalAutocomplete (to keep TAB func, and who needs autocomplete anyway)
Added
- CruiserImproved
- Groan_Tube_Scrap (fuck yes)
Changes
- updated to main branch v56
- added the left Ship Window to defaults (more beautiful)
- updated mods
1.0.1
Changes
- formatted CHANGELOG
- added description for mod (did not update wtf)
- repo now has script for depStrings (i have no life)
- updated mods
- removed the god-awful loading music
1.0.0
- initial commit