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Decompiled source of DaBoiss v1.6.9
DaBoiss/BepInEx/NicoBracken.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using LC_API.BundleAPI; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("NicoBracken")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("HP")] [assembly: AssemblyProduct("NicoBracken")] [assembly: AssemblyCopyright("Copyright © HP 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("88e0a912-b812-42ea-bc6b-bc67e9cf31aa")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace DaScawyBoiss { [BepInPlugin("vini.DaScawyBoiss", "DaScawyBoiss", "2.6.9")] public class Plugin : BaseUnityPlugin { private const string modGUID = "vini.DaScawyBoiss"; private const string modNAME = "DaScawyBoiss"; private const string modVersion = "2.6.9"; public Harmony harmonymain; private void Awake() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown harmonymain = new Harmony("vini.DaScawyBoiss"); harmonymain.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"da boiss are here..."); } } } namespace DaScawyBoiss.Patches { [HarmonyPatch] internal class InsideBoiss { [HarmonyPatch(typeof(RoundManager), "BeginEnemySpawning")] [HarmonyPostfix] public static void SummonInsideBoiss(RoundManager __instance) { //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Expected O, but got Unknown //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_0177: Unknown result type (might be due to invalid IL or missing references) //IL_0181: Expected O, but got Unknown //IL_01c8: Unknown result type (might be due to invalid IL or missing references) //IL_0238: Unknown result type (might be due to invalid IL or missing references) //IL_0242: Expected O, but got Unknown //IL_0289: Unknown result type (might be due to invalid IL or missing references) //IL_02f9: Unknown result type (might be due to invalid IL or missing references) //IL_0303: Expected O, but got Unknown //IL_034a: Unknown result type (might be due to invalid IL or missing references) //IL_03b1: Unknown result type (might be due to invalid IL or missing references) //IL_03bb: Expected O, but got Unknown //IL_0402: Unknown result type (might be due to invalid IL or missing references) //IL_0473: Unknown result type (might be due to invalid IL or missing references) //IL_047d: Expected O, but got Unknown //IL_04a8: Unknown result type (might be due to invalid IL or missing references) //IL_04b2: Expected O, but got Unknown //IL_04dd: Unknown result type (might be due to invalid IL or missing references) //IL_04e7: Expected O, but got Unknown //IL_052e: Unknown result type (might be due to invalid IL or missing references) //IL_059f: Unknown result type (might be due to invalid IL or missing references) //IL_05a9: Expected O, but got Unknown //IL_05f0: Unknown result type (might be due to invalid IL or missing references) //IL_0661: Unknown result type (might be due to invalid IL or missing references) //IL_066b: Expected O, but got Unknown //IL_06b2: Unknown result type (might be due to invalid IL or missing references) //IL_0723: Unknown result type (might be due to invalid IL or missing references) //IL_072d: Expected O, but got Unknown //IL_0774: Unknown result type (might be due to invalid IL or missing references) //IL_07e5: Unknown result type (might be due to invalid IL or missing references) //IL_07ef: Expected O, but got Unknown //IL_081a: Unknown result type (might be due to invalid IL or missing references) //IL_0824: Expected O, but got Unknown //IL_086b: Unknown result type (might be due to invalid IL or missing references) bool flag = true; bool flag2 = false; bool flag3 = true; bool flag4 = false; bool flag5 = false; bool flag6 = false; bool flag7 = false; bool flag8 = false; bool flag9 = false; bool flag10 = false; foreach (SpawnableEnemyWithRarity enemy in RoundManager.Instance.currentLevel.Enemies) { if ((Object)(object)enemy.enemyType != (Object)null) { if (enemy.enemyType.enemyName == "Flowerman" && flag) { FlowermanAI component = enemy.enemyType.enemyPrefab.GetComponent<FlowermanAI>(); Object.Destroy((Object)((Component)((Component)component).gameObject.transform.Find("FlowermanModel").Find("LOD1")).gameObject.GetComponent<SkinnedMeshRenderer>()); GameObject val = Object.Instantiate<GameObject>(BundleLoader.GetLoadedAsset<GameObject>("assets/nico/nicoBracken.prefab")); val.transform.SetParent(enemy.enemyType.enemyPrefab.transform, false); val.transform.localPosition = new Vector3(0f, 1.5f, 0f); } else if (enemy.enemyType.enemyName == "Spring" && flag2) { SpringManAI component2 = enemy.enemyType.enemyPrefab.GetComponent<SpringManAI>(); Object.Destroy((Object)((Component)((Component)component2).gameObject.transform.Find("SpringManModel").Find("Head")).gameObject.GetComponent<SkinnedMeshRenderer>()); GameObject val2 = Object.Instantiate<GameObject>(BundleLoader.GetLoadedAsset<GameObject>("assets/vini/viniSpring.prefab")); val2.transform.SetParent(enemy.enemyType.enemyPrefab.transform, false); val2.transform.localPosition = new Vector3(0f, 1.5f, 0f); } else if (enemy.enemyType.enemyName == "Girl" && flag3) { DressGirlAI component3 = enemy.enemyType.enemyPrefab.GetComponent<DressGirlAI>(); Object.Destroy((Object)((Component)((Component)component3).gameObject.transform.Find("DressGirlModel").Find("basemesh")).gameObject.GetComponent<SkinnedMeshRenderer>()); GameObject val3 = Object.Instantiate<GameObject>(BundleLoader.GetLoadedAsset<GameObject>("assets/lucas/lucasGirl.prefab")); val3.transform.SetParent(enemy.enemyType.enemyPrefab.transform, false); val3.transform.localPosition = new Vector3(0f, 1.5f, 0f); } else if (enemy.enemyType.enemyName == "HoarderBug" && flag4) { HoarderBugAI component4 = enemy.enemyType.enemyPrefab.GetComponent<HoarderBugAI>(); Object.Destroy((Object)((Component)((Component)component4).gameObject.transform.Find("HoarderBugModel").Find("Cube")).gameObject.GetComponent<SkinnedMeshRenderer>()); GameObject val4 = Object.Instantiate<GameObject>(BundleLoader.GetLoadedAsset<GameObject>("assets/lucas/lucasGirl.prefab")); val4.transform.SetParent(enemy.enemyType.enemyPrefab.transform, false); val4.transform.localPosition = new Vector3(0f, 1.5f, 0f); } else if (enemy.enemyType.enemyName == "Blob" && flag5) { BlobAI component5 = enemy.enemyType.enemyPrefab.GetComponent<BlobAI>(); Object.Destroy((Object)((Component)((Component)component5).gameObject.transform.Find("Icosphere")).gameObject.GetComponent<SkinnedMeshRenderer>()); GameObject val5 = Object.Instantiate<GameObject>(BundleLoader.GetLoadedAsset<GameObject>("assets/lucas/lucasGirl.prefab")); val5.transform.SetParent(enemy.enemyType.enemyPrefab.transform, false); val5.transform.localPosition = new Vector3(0f, 1.5f, 0f); } else if (enemy.enemyType.enemyName == "JesterEnemy" && flag6) { JesterAI component6 = enemy.enemyType.enemyPrefab.GetComponent<JesterAI>(); Object.Destroy((Object)((Component)((Component)component6).gameObject.transform.Find("MeshContainer").Find("JackInTheBoxLowDetail")).gameObject.GetComponent<SkinnedMeshRenderer>()); Object.Destroy((Object)((Component)((Component)component6).gameObject.transform.Find("MeshContainer").Find("JackInTheBoxLowDetail2")).gameObject.GetComponent<SkinnedMeshRenderer>()); Object.Destroy((Object)((Component)((Component)component6).gameObject.transform.Find("MeshContainer").Find("JackInTheBoxBody")).gameObject.GetComponent<SkinnedMeshRenderer>()); GameObject val6 = Object.Instantiate<GameObject>(BundleLoader.GetLoadedAsset<GameObject>("assets/lucas/lucasGirl.prefab")); val6.transform.SetParent(enemy.enemyType.enemyPrefab.transform, false); val6.transform.localPosition = new Vector3(0f, 1.5f, 0f); } else if (enemy.enemyType.enemyName == "SandSpider" && flag7) { SandSpiderAI component7 = enemy.enemyType.enemyPrefab.GetComponent<SandSpiderAI>(); Object.Destroy((Object)((Component)((Component)component7).gameObject.transform.Find("MeshContainer").Find("MeshRenderer")).gameObject.GetComponent<SkinnedMeshRenderer>()); GameObject val7 = Object.Instantiate<GameObject>(BundleLoader.GetLoadedAsset<GameObject>("assets/lucas/lucasGirl.prefab")); val7.transform.SetParent(enemy.enemyType.enemyPrefab.transform, false); val7.transform.localPosition = new Vector3(0f, 1.5f, 0f); } else if (enemy.enemyType.enemyName == "PufferEnemy" && flag8) { PufferAI component8 = enemy.enemyType.enemyPrefab.GetComponent<PufferAI>(); Object.Destroy((Object)((Component)((Component)component8).gameObject.transform.Find("PufferModel").Find("BezierCurve")).gameObject.GetComponent<SkinnedMeshRenderer>()); GameObject val8 = Object.Instantiate<GameObject>(BundleLoader.GetLoadedAsset<GameObject>("assets/lucas/lucasGirl.prefab")); val8.transform.SetParent(enemy.enemyType.enemyPrefab.transform, false); val8.transform.localPosition = new Vector3(0f, 1.5f, 0f); } else if (enemy.enemyType.enemyName == "Crawler" && flag9) { CrawlerAI component9 = enemy.enemyType.enemyPrefab.GetComponent<CrawlerAI>(); Object.Destroy((Object)((Component)((Component)component9).gameObject.transform.Find("CrawlerModel").Find("Cube.002")).gameObject.GetComponent<SkinnedMeshRenderer>()); GameObject val9 = Object.Instantiate<GameObject>(BundleLoader.GetLoadedAsset<GameObject>("assets/lucas/lucasGirl.prefab")); val9.transform.SetParent(enemy.enemyType.enemyPrefab.transform, false); val9.transform.localPosition = new Vector3(0f, 1.5f, 0f); } else if (enemy.enemyType.enemyName == "Centipede" && flag10) { CentipedeAI component10 = enemy.enemyType.enemyPrefab.GetComponent<CentipedeAI>(); Object.Destroy((Object)((Component)((Component)component10).gameObject.transform.Find("CentipedeModel").Find("LOD1")).gameObject.GetComponent<SkinnedMeshRenderer>()); Object.Destroy((Object)((Component)((Component)component10).gameObject.transform.Find("CentipedeModel").Find("LOD2")).gameObject.GetComponent<SkinnedMeshRenderer>()); GameObject val10 = Object.Instantiate<GameObject>(BundleLoader.GetLoadedAsset<GameObject>("assets/jacub/jacubWorm.prefab")); val10.transform.SetParent(enemy.enemyType.enemyPrefab.transform, false); val10.transform.localPosition = new Vector3(0f, 1f, 0f); } } } } } [HarmonyPatch] internal class OutsideBoiss { [HarmonyPatch(typeof(RoundManager), "SpawnEnemiesOutside")] [HarmonyPostfix] public static void SummonOutsideBoiss(RoundManager __instance) { //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Expected O, but got Unknown //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Expected O, but got Unknown //IL_013b: Unknown result type (might be due to invalid IL or missing references) //IL_01e5: Unknown result type (might be due to invalid IL or missing references) //IL_01ef: Expected O, but got Unknown //IL_021a: Unknown result type (might be due to invalid IL or missing references) //IL_0224: Expected O, but got Unknown //IL_024f: Unknown result type (might be due to invalid IL or missing references) //IL_0259: Expected O, but got Unknown //IL_02a0: Unknown result type (might be due to invalid IL or missing references) //IL_030b: Unknown result type (might be due to invalid IL or missing references) //IL_0315: Expected O, but got Unknown //IL_0340: Unknown result type (might be due to invalid IL or missing references) //IL_034a: Expected O, but got Unknown //IL_0391: Unknown result type (might be due to invalid IL or missing references) //IL_0415: Unknown result type (might be due to invalid IL or missing references) bool flag = true; bool flag2 = true; bool flag3 = false; bool flag4 = false; foreach (SpawnableEnemyWithRarity outsideEnemy in RoundManager.Instance.currentLevel.OutsideEnemies) { if ((Object)(object)outsideEnemy.enemyType != (Object)null) { if (outsideEnemy.enemyType.enemyName == "MouthDog" && flag) { MouthDogAI component = outsideEnemy.enemyType.enemyPrefab.GetComponent<MouthDogAI>(); component.killPlayerSFX = BundleLoader.GetLoadedAsset<AudioClip>("assets/nico/nicoAnger.mp3"); Object.Destroy((Object)((Component)((Component)component).gameObject.transform.Find("MouthDogModel").Find("ToothDogBodyLOD1")).gameObject.GetComponent<SkinnedMeshRenderer>()); Object.Destroy((Object)((Component)((Component)component).gameObject.transform.Find("MouthDogModel").Find("ToothDogBody")).gameObject.GetComponent<SkinnedMeshRenderer>()); GameObject val = Object.Instantiate<GameObject>(BundleLoader.GetLoadedAsset<GameObject>("assets/pac/pacDog.prefab")); val.transform.SetParent(outsideEnemy.enemyType.enemyPrefab.transform, false); val.transform.localPosition = new Vector3(6f, 1.5f, 10f); } if (outsideEnemy.enemyType.enemyName == "ForestGiant" && flag2) { ForestGiantAI component2 = outsideEnemy.enemyType.enemyPrefab.GetComponent<ForestGiantAI>(); ((EnemyAI)component2).creatureSFX.clip = BundleLoader.GetLoadedAsset<AudioClip>("assets/nico/nicoAnger.mp3"); ((EnemyAI)component2).creatureVoice.clip = BundleLoader.GetLoadedAsset<AudioClip>("assets/nico/nicoAnger.mp3"); ((EnemyAI)component2).dieSFX = BundleLoader.GetLoadedAsset<AudioClip>("assets/nico/nicoAnger.mp3"); Object.Destroy((Object)((Component)((Component)component2).gameObject.transform.Find("FGiantModelContainer").Find("BodyLOD0")).gameObject.GetComponent<SkinnedMeshRenderer>()); Object.Destroy((Object)((Component)((Component)component2).gameObject.transform.Find("FGiantModelContainer").Find("BodyLOD1")).gameObject.GetComponent<SkinnedMeshRenderer>()); Object.Destroy((Object)((Component)((Component)component2).gameObject.transform.Find("FGiantModelContainer").Find("BodyLOD2")).gameObject.GetComponent<SkinnedMeshRenderer>()); GameObject val2 = Object.Instantiate<GameObject>(BundleLoader.GetLoadedAsset<GameObject>("assets/gussie/gussieGiant.prefab")); val2.transform.SetParent(outsideEnemy.enemyType.enemyPrefab.transform, false); val2.transform.localPosition = new Vector3(15f, 3f, -3.5f); } if (outsideEnemy.enemyType.enemyName == "DoubleWingedBird" && flag3) { BaboonBirdAI component3 = outsideEnemy.enemyType.enemyPrefab.GetComponent<BaboonBirdAI>(); Object.Destroy((Object)((Component)((Component)component3).gameObject.transform.Find("DoublewingModel").Find("BirdLOD0")).gameObject.GetComponent<SkinnedMeshRenderer>()); Object.Destroy((Object)((Component)((Component)component3).gameObject.transform.Find("DoublewingModel").Find("BirdLOD1")).gameObject.GetComponent<SkinnedMeshRenderer>()); GameObject val3 = Object.Instantiate<GameObject>(BundleLoader.GetLoadedAsset<GameObject>("assets/lucas/lucasGirl.prefab")); val3.transform.SetParent(outsideEnemy.enemyType.enemyPrefab.transform, false); val3.transform.localPosition = new Vector3(0f, 1.5f, 0f); } if (outsideEnemy.enemyType.enemyName == "Earth Leviathan" && flag4) { SandWormAI component4 = outsideEnemy.enemyType.enemyPrefab.GetComponent<SandWormAI>(); GameObject val4 = Object.Instantiate<GameObject>(BundleLoader.GetLoadedAsset<GameObject>("assets/jacub/jacubWorm.prefab")); val4.transform.SetParent(outsideEnemy.enemyType.enemyPrefab.transform, false); val4.transform.localPosition = new Vector3(0f, 1.5f, 0f); } } } } } }