Decompiled source of BonfieMod v1.0.0

BepInEx/plugins/BonfieMod/BonfieMod/BonfieMod.dll

Decompiled 5 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("BonfieMod")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("BonfieMod")]
[assembly: AssemblyTitle("BonfieMod")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BonfieMod
{
	[BepInPlugin("com.w9atrid.bonfiemod", "BonfieMod", "1.7.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class BonfieModPlugin : BaseUnityPlugin
	{
		public static ManualLogSource Log;

		public static AssetBundle Bundle;

		public static string SuitName = "Bonfie_suit";

		private void Awake()
		{
			Log = ((BaseUnityPlugin)this).Logger;
			string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "bonfieskinchanger");
			Bundle = AssetBundle.LoadFromFile(text);
			if ((Object)(object)Bundle == (Object)null)
			{
				Log.LogError((object)("AssetBundle introuvable : " + text));
			}
			else
			{
				Log.LogInfo((object)"AssetBundle charge avec succes !");
			}
			ModelReplacementAPI.RegisterSuitModelReplacement(SuitName, typeof(BonfieReplacement));
			Log.LogInfo((object)("BonfieMod charge ! Costume : " + SuitName));
		}
	}
	public class BonfieReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			if ((Object)(object)BonfieModPlugin.Bundle == (Object)null)
			{
				BonfieModPlugin.Log.LogError((object)"AssetBundle est null !");
				return null;
			}
			GameObject val = BonfieModPlugin.Bundle.LoadAsset<GameObject>("Bonfie");
			if ((Object)(object)val == (Object)null)
			{
				BonfieModPlugin.Log.LogError((object)"Prefab introuvable : Bonfie");
				return null;
			}
			BonfieModPlugin.Log.LogInfo((object)"Modele charge avec succes !");
			return val;
		}

		protected override void OnDestroy()
		{
			((BodyReplacementBase)this).OnDestroy();
			BonfieModPlugin.Log.LogInfo((object)"Modele retire, pret pour rechargement.");
		}
	}
}