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Decompiled source of BonfieMod v1.0.0
BepInEx/plugins/BonfieMod/BonfieMod/BonfieMod.dll
Decompiled 5 months agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("BonfieMod")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("BonfieMod")] [assembly: AssemblyTitle("BonfieMod")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BonfieMod { [BepInPlugin("com.w9atrid.bonfiemod", "BonfieMod", "1.7.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class BonfieModPlugin : BaseUnityPlugin { public static ManualLogSource Log; public static AssetBundle Bundle; public static string SuitName = "Bonfie_suit"; private void Awake() { Log = ((BaseUnityPlugin)this).Logger; string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "bonfieskinchanger"); Bundle = AssetBundle.LoadFromFile(text); if ((Object)(object)Bundle == (Object)null) { Log.LogError((object)("AssetBundle introuvable : " + text)); } else { Log.LogInfo((object)"AssetBundle charge avec succes !"); } ModelReplacementAPI.RegisterSuitModelReplacement(SuitName, typeof(BonfieReplacement)); Log.LogInfo((object)("BonfieMod charge ! Costume : " + SuitName)); } } public class BonfieReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { if ((Object)(object)BonfieModPlugin.Bundle == (Object)null) { BonfieModPlugin.Log.LogError((object)"AssetBundle est null !"); return null; } GameObject val = BonfieModPlugin.Bundle.LoadAsset<GameObject>("Bonfie"); if ((Object)(object)val == (Object)null) { BonfieModPlugin.Log.LogError((object)"Prefab introuvable : Bonfie"); return null; } BonfieModPlugin.Log.LogInfo((object)"Modele charge avec succes !"); return val; } protected override void OnDestroy() { ((BodyReplacementBase)this).OnDestroy(); BonfieModPlugin.Log.LogInfo((object)"Modele retire, pret pour rechargement."); } } }