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Decompiled source of SpectateClock v1.0.0
SpectateClock/SpectateClock.dll
Decompiled a day agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using TMPro; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("SpectateClock")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("SpectateClock")] [assembly: AssemblyCopyright("Copyright © 2026")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("f8a45952-df6b-4a71-a151-a69e6bc0620f")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace SpectateClock; [BepInPlugin("yazirushi.SpectateClock", "SpectateClock", "1.0.0")] public class SpectateClock : BaseUnityPlugin { private readonly Harmony harmony = new Harmony("yazirushi.SpectateClock"); internal static ManualLogSource mls; private void Awake() { mls = ((BaseUnityPlugin)this).Logger; mls.LogInfo((object)"Starting SpectateClock..."); harmony.PatchAll(); } } [HarmonyPatch(typeof(HUDManager), "Update")] public class UpdatePatch { private static void Postfix() { if (GameNetworkManager.Instance.localPlayerController.isPlayerDead) { int num = (int)(TimeOfDay.Instance.normalizedTimeOfDay * (60f * (float)TimeOfDay.Instance.numberOfHours)) + 360; int num2 = (int)Mathf.Floor((float)(num / 60)); int num3 = num % 60; string text = ((num2 >= 24) ? "\n12:00 AM" : ((num2 > 12) ? $"\n{num2 % 12}:{num3:00} PM" : ((num2 != 12) ? $"\n{num2}:{num3:00} AM" : $"\n{num2}:{num3:00} PM"))); TextMeshProUGUI holdButtonToEndGameEarlyText = HUDManager.Instance.holdButtonToEndGameEarlyText; ((TMP_Text)holdButtonToEndGameEarlyText).text = ((TMP_Text)holdButtonToEndGameEarlyText).text + text; } } }